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the transmedia of fringe

the transmedia of fringe | FutureMedia | Scoop.it
After five seasons, two universes, and multiple timelines, Fringe ended its run January 18, 2013 on Fox. I’m proud to say I stuck with this show to the very end. More than anything – like other fan...
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FutureMedia
Future of Media : Transmedia, Crossmedia, Storytelling, Internet, Social Media, Social TV, Second-screen, Virtual reality, Webmarketing and much more
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Mutation des usages : 5 défis majeurs pour les médias et producteurs de contenus - L'Observatoire des médias

Mutation des usages : 5 défis majeurs pour les médias et producteurs de contenus - L'Observatoire des médias | FutureMedia | Scoop.it
Pour faire face aux mutations des usages majeures qui se succèdent et s’accélèrent, voici cinq recommandations aux médias et producteurs de contenus !
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Panorama à 360 degrés de la réalité virtuelle de l’information

Panorama à 360 degrés de la réalité virtuelle de l’information | FutureMedia | Scoop.it
La réalité virtuelle est encore compliquée et chère à produire. Pourtant, les reportages immersifs se multiplient. Créant une forme d'engagement nouvelle pour l'information.
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Get ready for Snapchat to feel a lot more like TV

Get ready for Snapchat to feel a lot more like TV | FutureMedia | Scoop.it
Here’s everything we know about Snapchat’s new camera sunglasses, Spectacles
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Google’s VR filmmaker developed an interesting trick for creating immersive cinematic experiences

Google’s VR filmmaker developed an interesting trick for creating immersive cinematic experiences | FutureMedia | Scoop.it
mobile VR platform
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Alain Damasio : « Le hacker est l'homme cultivé du présent et du futur »

Le média qui explore le futur. Retrouvez tous les jours l'actualité du monde qui vient.
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Les secrets de la fabrication de balados narratifs

Les secrets de la fabrication de balados narratifs | FutureMedia | Scoop.it
Comment écrire des balados à succès comme Serial qui rejoint des millions d’auditeurs? Un retour sur ce qui fait la force d’une bonne narration, du feu de camp à l’écran.
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Hands-On: HoloGrid is Much More Than Just Star Wars: HoloChess

Hands-On: HoloGrid is Much More Than Just Star Wars: HoloChess | FutureMedia | Scoop.it
HoloGrid, the upcoming augmented reality collectible card game from Tippett Studios is much more than just an adaptation of Star Wars: HoloChess.
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Théâtre, nouvelles, films… Comment « Harry Potter » a survécu à sa fin

Théâtre, nouvelles, films… Comment « Harry Potter » a survécu à sa fin | FutureMedia | Scoop.it
Trois recueils de nouvelles paraissent mardi sous forme d’e-books. Près de 10 ans après la publication du dernier tome, l’univers imaginé par J.K. Rowling ne cesse de se développer.
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GOING IN CIRCLES - A Primer On Virtual Reality Production

GOING IN CIRCLES - A Primer On Virtual Reality Production | FutureMedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, July 8, 2016 7:48 AM

 

Brian Seth Hurst:  "Producing for VR is a virtual hack-a-thon right now but hopefully this primer will give you some insights into the production process, the technology and the workflow."

Rick Shaughnessy's curator insight, July 9, 2016 3:28 PM
not a bad primer
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4 Lessons VR and 360 Video Filmmakers Can Learn From the Theater

4 Lessons VR and 360 Video Filmmakers Can Learn From the Theater | FutureMedia | Scoop.it
As it turns out, the secrets to VR and 360 video storytelling for filmmakers may hide on-stage with the classical theater experience.
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What’s the point of virtual reality?

What’s the point of virtual reality? | FutureMedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, May 30, 2016 4:14 AM

 

Natasha Lomas:  "VR needs content if it’s to be more than a flash in the early adopter pan.  But it’s pretty clear that in the short term at least it’s not going to have a whole lot of compelling content."

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#Délinéarisation – Quel avenir pour les programmes à l’heure du numérique ?

#Délinéarisation – Quel avenir pour les programmes à l’heure du numérique ? | FutureMedia | Scoop.it
Créativité du digital VS. puissance du broadcast
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DT10: Virtual Reality. We have virtual reality. What’s next is straight out of ‘The Matrix’

DT10: Virtual Reality. We have virtual reality. What’s next is straight out of ‘The Matrix’ | FutureMedia | Scoop.it
WILL VR HELP SHAPE A BETTER SOCIETY?
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VR Arcades Could Be Virtual Reality’s Salvation

VR Arcades Could Be Virtual Reality’s Salvation | FutureMedia | Scoop.it
ave been slowly popping up in places like Best Buy and the Microsoft store in the U.S., Steiber says the broader access to the technology has a good ch
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"In the next 10 years the Internet will become #VR" Philip Rosedale (SLife) is back & he's delving into VR

"In the next 10 years the Internet will become #VR" Philip Rosedale (SLife) is back & he's delving into VR | FutureMedia | Scoop.it
High Fidelity will allow you to build infinite shared worlds in virtual reality

Via Gary Hayes
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Gary Hayes's curator insight, October 24, 2016 3:09 PM
Quote "High Fidelity's structure is intended to resolve two of Second Life's most persistent problems: scale and latency. Because Second Life was built on Linden Lab's servers, there was often a lag between action and response, and no more than 40 or so avatars could be in one place at any time. But Second Life was built before cloud computing. Why doesn't High Fidelity use Google Cloud or Amazon Web Services? Because these giant server farms are too small for what Rosedale has in mind. "In the next ten years we'll see the internet become VR," he says. "That's not a hosted service. The internet is not a hosted service."
rosiefuture's curator insight, October 26, 2016 11:28 PM
Philip Rosedale (SLife) is back & he's delving into VR
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The High-end VR Room of the Future Looks Like This - UploadVR

The High-end VR Room of the Future Looks Like This - UploadVR | FutureMedia | Scoop.it
Today’s VR systems are both fantastic and restrictive: they blow you away, but it’s clear how far they have to go. The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. But it’s still incredible enough to give a taste of where it’s headed.
Here’s my best guess of what the future high-end VR setup looks like. I’m an early-stage VC focused on virtual and augmented reality, so I pieced this together based on the forward-thinking pitches and demos I’ve been lucky enough to see through my work, plus a lifetime of burning through sci-fi and video games. Check out the bottom of this post for a list of VR inspiration.
Side note that AR will be much bigger than VR, in both the diversity of use cases and market size (analysts predict $30B for VR versus $90B for AR by 2020), but I still believe that most homes will have a dedicated VR space for total immersion.
Body movement
Let’s start from the ground up. Forget the room scale debate: the VR setup of the future moves with you. Maybe it uses an omnidirectional treadmill that adjusts speed and incline based on viewer inputs. To be truly immersive, it needs to be around 8 feet by 8 feet, given that the average sprint stride length for men—the longest possible stride variant—is 93 inches. That gives users more than enough space to walk, run, and even sprint while in VR. Or maybe a section of the floor itself serves as the treadmill, raised up as a platform that controls pitch, yaw, roll, and speed.

Of course, not everyone wants to—or can—be on their feet for long periods, and plenty of immersive entertainment, like watching movies, is sedentary. VR experiences will support a seated and reclining mode when appropriate and shouldn’t be more complicated than pulling up a standard chair. Movement in these modes will likely employ similar mechanics to those we’re beginning to see today, like teleportation via gesture or gaze.
Tactile feedback
Next up is the bodysuit. To mimic the tactile feedback that you experience in real life, you’ll need sensors and haptics all over your body or at least in significant areas, like the face, hands, and feet. Focused, acute pulses simulate sharp points; broader, more distributed ones can simulate sensations like dipping into water. For those who want to push immersion further, optional climate controls mirror environmental conditions (within a safe temperature range).
The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. The suit’s gloves will simulate gripping objects by restricting finger movement: wrap your hands around a hard plastic cup in VR, and your gloves will freeze at the point where you can’t squeeze any further. Squishier objects will have [...]
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Demain, nous n'irons plus SUR Facebook mais DANS Facebook !

Demain, nous n'irons plus SUR Facebook mais DANS Facebook ! | FutureMedia | Scoop.it
Par Jérôme Derozard, consultant et entrepreneur. Billet invité. Pour Mark Zuckerberg, le "réseau social du futur" passe par une VR sociale qui place au centre les personnes et non les applications.…
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Orange va proposer des films et séries en VR à ses abonnés OCS - Tech - Numerama

Orange va proposer des films et séries en VR à ses abonnés OCS - Tech - Numerama | FutureMedia | Scoop.it
Wevr
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Starbucks debuts its own original content series, “Upstanders,” featuring video and podcasts

Starbucks debuts its own original content series, “Upstanders,” featuring video and podcasts | FutureMedia | Scoop.it
Today, Starbucks is becoming a media company. The company this morning debuted its first-ever original content series called "Upstanders" which aims to..
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Storytelling is dead. Long live story doing

Storytelling is dead. Long live story doing | FutureMedia | Scoop.it
The key question for brands looking to thrive in the 21st century is: what is our brand doing?

Via Simon Staffans
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Simon Staffans's curator insight, August 24, 2016 7:19 AM
It's not "what are we saying", it's "what are we doing"...
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The virtual Holocaust survivor: how history gained new dimensions

The virtual Holocaust survivor: how history gained new dimensions | FutureMedia | Scoop.it
Pinchas Gutter survived a Nazi death camp – and now his story will live on through a hologram that can answer your questions
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Et si le podcast audio prenait sa revanche sur la vidéo ?

Et si le podcast audio prenait sa revanche sur la vidéo ? | FutureMedia | Scoop.it
Marché en ébullition aux Etats-Unis, les contenus sonores, souvent produits à la manière des séries télé, ne sont plus l'apanage des radios. Après Arte, «Télérama», «Libération» et d'autres médias, Slate se lance à son tour dans les podcasts.
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Êtes-vous (vraiment) prêts pour la réalité virtuelle ?

Êtes-vous (vraiment) prêts pour la réalité virtuelle ? | FutureMedia | Scoop.it
Jeux vidéo, chaînes de télévision, presse... tous les médias s'essaient à la réalité virtuelle (VR), avec une inconnue : l'intérêt du public pour cette nouvelle forme de narration, qui immerge directement le spectateur au coeur des contenus, à l'aide d'un casque adapté.
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