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ZOMBIES 2.0

ZOMBIES 2.0 | FutureMedia | Scoop.it
Aujourd'hui, Elsa Couteiller, Léo Fauvel et Noémie Sanquer nous proposent une analyse de la stratégie média mise en place par Canal+.
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FutureMedia
Future of Media : Transmedia, Crossmedia, Storytelling, Internet, Social Media, Social TV, Second-screen, Virtual reality, Webmarketing and much more
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Orange va proposer des films et séries en VR à ses abonnés OCS - Tech - Numerama

Orange va proposer des films et séries en VR à ses abonnés OCS - Tech - Numerama | FutureMedia | Scoop.it
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Starbucks debuts its own original content series, “Upstanders,” featuring video and podcasts

Starbucks debuts its own original content series, “Upstanders,” featuring video and podcasts | FutureMedia | Scoop.it
Today, Starbucks is becoming a media company. The company this morning debuted its first-ever original content series called "Upstanders" which aims to..
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Storytelling is dead. Long live story doing

Storytelling is dead. Long live story doing | FutureMedia | Scoop.it
The key question for brands looking to thrive in the 21st century is: what is our brand doing?

Via Simon Staffans
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Simon Staffans's curator insight, August 24, 7:19 AM
It's not "what are we saying", it's "what are we doing"...
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The virtual Holocaust survivor: how history gained new dimensions

The virtual Holocaust survivor: how history gained new dimensions | FutureMedia | Scoop.it
Pinchas Gutter survived a Nazi death camp – and now his story will live on through a hologram that can answer your questions
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Et si le podcast audio prenait sa revanche sur la vidéo ?

Et si le podcast audio prenait sa revanche sur la vidéo ? | FutureMedia | Scoop.it
Marché en ébullition aux Etats-Unis, les contenus sonores, souvent produits à la manière des séries télé, ne sont plus l'apanage des radios. Après Arte, «Télérama», «Libération» et d'autres médias, Slate se lance à son tour dans les podcasts.
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Êtes-vous (vraiment) prêts pour la réalité virtuelle ?

Êtes-vous (vraiment) prêts pour la réalité virtuelle ? | FutureMedia | Scoop.it
Jeux vidéo, chaînes de télévision, presse... tous les médias s'essaient à la réalité virtuelle (VR), avec une inconnue : l'intérêt du public pour cette nouvelle forme de narration, qui immerge directement le spectateur au coeur des contenus, à l'aide d'un casque adapté.
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The Age of the Storyteller

The Age of the Storyteller | FutureMedia | Scoop.it
I think we can all agree that these are challenging times for storytellers. Times brimming with opportunity for sure, but also pretty challenging. As we’ve discussed in previous posts over the past years, there are a lot of things to take into consideration and a lot of crossroads where choosing the right path – or…

Via Simon Staffans
fabienne Olivier's insight:
Changes in behavior and society might herald a shift towards less materialistic values and new possibilities for storytellers.
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Andrea Rossi's curator insight, March 21, 4:31 AM
Changes in behavior and society might herald a shift towards less materialistic values and new possibilities for storytellers.
Dominique Taste's curator insight, March 21, 12:08 PM
Les modes de consommation changeant, l "'accès à " remplace la notion de propriété et déstabilise l'économie qui l'accompagnait comme les prêts et l'assurance. Désormais, les clients préfèrent partager des expériences, ce qui ouvre un large champ au storytelling. Un nouveau challenge pour les storytellers !
Alexis Niki's curator insight, March 22, 4:12 PM
Changes in behavior and society might herald a shift towards less materialistic values and new possibilities for storytellers.
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Rebutting ‘The Interactive Paradox’ – Point of View Magazine

Rebutting ‘The Interactive Paradox’ – Point of View Magazine | FutureMedia | Scoop.it
A response to Sergeo Kirby’s article on interactive docs from POV #97.

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5 future-shaping trends not to be missed in 2016! - MIPBlog

5 future-shaping trends not to be missed in 2016! - MIPBlog | FutureMedia | Scoop.it
Will virtual reality go mainstream this year? Or collective storytelling? Or next-gen publishing models? MIPBlog's star contributor stakes his bets...
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Transmedia : Arte s'aventure dans l'imaginaire de Philip K. Dick

Transmedia : Arte s'aventure dans l'imaginaire de Philip K. Dick | FutureMedia | Scoop.it
Qui mieux que Philip K. Dick, écrivain futuriste, pour apprécier les 3 hommages interactifs qui lui sont rendus par Arte ?
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Magic Leap’s CEO, who just raised $793 million, is getting ready to mass produce his hallucinogenic technology

Magic Leap’s CEO, who just raised $793 million, is getting ready to mass produce his hallucinogenic technology | FutureMedia | Scoop.it
Magic Leap CEO Rony Abovitz tells us what the company plans to do with its new massive round of funding, from backers including Alibaba and Google.
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Les nouvelles écritures audiovisuelles

Les nouvelles écritures audiovisuelles | FutureMedia | Scoop.it
Le monde des contenus audiovisuels connaît depuis deux ans une mutation profonde de ses paradigmes constitutifs. Au centre de ce bouleversement :...
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Hands-On: HoloGrid is Much More Than Just Star Wars: HoloChess

Hands-On: HoloGrid is Much More Than Just Star Wars: HoloChess | FutureMedia | Scoop.it
HoloGrid, the upcoming augmented reality collectible card game from Tippett Studios is much more than just an adaptation of Star Wars: HoloChess.
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Théâtre, nouvelles, films… Comment « Harry Potter » a survécu à sa fin

Théâtre, nouvelles, films… Comment « Harry Potter » a survécu à sa fin | FutureMedia | Scoop.it
Trois recueils de nouvelles paraissent mardi sous forme d’e-books. Près de 10 ans après la publication du dernier tome, l’univers imaginé par J.K. Rowling ne cesse de se développer.
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GOING IN CIRCLES - A Primer On Virtual Reality Production

GOING IN CIRCLES - A Primer On Virtual Reality Production | FutureMedia | Scoop.it

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The Digital Rocking Chair's curator insight, July 8, 7:48 AM

 

Brian Seth Hurst:  "Producing for VR is a virtual hack-a-thon right now but hopefully this primer will give you some insights into the production process, the technology and the workflow."

Rick Shaughnessy's curator insight, July 9, 3:28 PM
not a bad primer
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4 Lessons VR and 360 Video Filmmakers Can Learn From the Theater

4 Lessons VR and 360 Video Filmmakers Can Learn From the Theater | FutureMedia | Scoop.it
As it turns out, the secrets to VR and 360 video storytelling for filmmakers may hide on-stage with the classical theater experience.
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What’s the point of virtual reality?

What’s the point of virtual reality? | FutureMedia | Scoop.it

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The Digital Rocking Chair's curator insight, May 30, 4:14 AM

 

Natasha Lomas:  "VR needs content if it’s to be more than a flash in the early adopter pan.  But it’s pretty clear that in the short term at least it’s not going to have a whole lot of compelling content."

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#Délinéarisation – Quel avenir pour les programmes à l’heure du numérique ?

#Délinéarisation – Quel avenir pour les programmes à l’heure du numérique ? | FutureMedia | Scoop.it
Créativité du digital VS. puissance du broadcast
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Transmédia et séries TV en France : utilisation distincte des USA

Transmédia et séries TV en France : utilisation distincte des USA | FutureMedia | Scoop.it
Par Cécile Blanchard, journaliste. Billet invité. Aux Etats-Unis, les campagnes de promotion transmédia pour accompagner le lancement d’une nouvelle saison de série TV sont légion. En France, si le…
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Making stories together

Making stories together | FutureMedia | Scoop.it
Have you felt it? I’m thinking you have, but perhaps you haven’t really identified it, or put it into context with regards to what you youself is working on. The feeling of being part of something bigger than yourself – a community, a group, a niche, a gathering, a tribe… A ”we” instead of necessarily…

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Tomb Raider’s writer shows the rise of storytelling’s importance in gaming

Tomb Raider’s writer shows the rise of storytelling’s importance in gaming | FutureMedia | Scoop.it
LAS VEGAS — In 33 years of playing video games, writer Rhianna Pratchett has seen the value of story go through its own creative arc.

Via Simon Staffans
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Simon Staffans's curator insight, February 23, 4:25 AM

Rhianna Pratchett on the importance of storytelling in games

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Virtual Reality is Here, But What is VR Storytelling?

Virtual Reality is Here, But What is VR Storytelling? | FutureMedia | Scoop.it
At Sundance's New Frontier, creators push the boundaries of storytelling and search for a new lexicon for VR.
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Vers un cinéma INTERACTIF

Vers un cinéma INTERACTIF | FutureMedia | Scoop.it

Michael Lew est un artiste-chercheur indépendant né en 1977. Après avoir obtenu son Master ès Sciences en ingénierie électronique à l'EPFL sur le thème de l'intelligence artificielle, il a été Research Fellow au Media Lab Europe, laboratoire européen du MIT, puis Adjunct Professor et Visiting Scholar à USC dans le département de médias interactifs. En 2012, il a bénéficié d'un soutien du Fonds National Suisse de la Recherche Scientifique dans le cadre du projet sinlab.
Apparu en 1967 avec le Kinoautomat, le cinéma interactif devient, avec les web-documentaires, enfin accessible à tous. Cet article examine les particularités de ces films dont le déroulement est non-linéaire et adaptatif aux spectateurs. La prise en compte instantanée des décisions du public permet-elle de réaliser la promesse cybernétique ?
A travers une étude illustrée de cas, nous proposons des notions utiles pour étendre le champ de la narratologie contemporaine à l'étude de ces nouveaux objets d'art.


Via association concert urbain
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