The EduGames
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“A news portal for all things games and education.” RSS
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Created Dec 22, 2011
Updated Jan 30
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www.nytimes.com (via @markomanka) - January 30, 9:02 PM

Harnessing Gaming for the Classroom

At the Learning Without Frontiers conference in London, the experts gathered to explore the pros, and some cons, of computer gaming as a learning tool.
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missnoor.visibli.com (via @basje1975) - January 30, 9:00 PM

Gamification vs. Game Based Learning in Education

As the debate and discussion for games and learning continue in the field of education, there needs to be some clarification in terminology. Educators and Advocates may think they are speaking the same language, but this is not certain.
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networkedblogs.com (via @palomitica29) - January 30, 8:51 PM

Gamification in Education: Epic Win, or Epic Fail?

Have you ever felt that each move you made in life was part of a bigger game? These days it just may be, as a trend referred to as “gamification” has swept industries as diverse as marketing, travel, and even education.
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blog.everloop.com - January 23, 8:21 PM

2012 Gamification Trends - Education

As developers tune into the increasing demand of “gamified” education apps—mainly for mobile devices, these days—more educators and parents are beginning to see the value in using gadgets like iPads in the classroom because they offer a fun, interactive approach to certain lessons or after school studying. Take the iPad textbook company Kno’s latest digital flashcard feature, for example. It may be best suited for older kids, but can really help make studying more fun and interactive.

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gamification.co - January 23, 8:18 PM

Gamification vs. Game Based Learning in Education

As the debate and discussion for games and learning continue in the field of education, there needs to be some clarification in terminology. Educators and Advocates may think they are speaking the same language, but this is not certain.
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gizmodo.com - January 23, 8:13 PM

Gamers Redesign a Protein That Stumped Scientists for Years

Folding: it's detestable and boring, as any Gap employee can tell you. But it's also a totally fun thing you can do in a video game!
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gamifyed.blogspot.com - January 13, 1:59 PM

Gamify Ed: Gaming to Learn

Can gaming actually help us learn? This is exactly what Tim Chatfield argues in the following Ted Talk, and it makes a lot of sense. First of all, gaming has proliferated in the past twenty years. It is a multi-billion dollar industry. Tim argues that this is at least partially due to the rewards individuals (or groups) reap while engaging each other and the environment in a virtual world. Game designers can measure billions of data points while the game, and then calibrate the game--that is, balancing effort and reward--to keep players engaged.

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www.gamecareerguide.com - January 13, 1:55 PM

Designing The Award-Winning Student Game WOMP!

Learn everything you need to know to get into the videogame industry!
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blog.empowerlms.com - January 13, 1:40 PM

Gamification: Using Game Mechanics To Enhance ELearning

Maybe you've heard of the term "gamification," and perhaps you're wondering what it is and how it can be applied to eLearning. In short, ...
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www.martinoflynn.com - January 10, 8:20 PM

The Importance of Gamification in 2012

Examples and reasoning on why gamification will be important to pay attention to, learn about, and practice in 2012.
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whygamify.wordpress.com - January 10, 8:17 PM

No More Excuses – The Time To Gamify Education Is NOW !

The excuses need to be thrown out the window, the education system needs to change...

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gamification.co - January 10, 8:13 PM

The Gamified Classroom: Part III The Importance of Motivation

Part III: The Importance of Motivation This is the third part of an ongoing series on the role of gamification in modern education by Andrew Proto.
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www.alibabaoglan.com - December 22, 2011 8:51 PM

Gamification of e-Education System: Where should we start?

Our current education system is engineered during the industrial revolution and have not seen radical changes ever since. With the emerging mobile technologies I do believe that the learning experience could dramatically ...
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blog.learnboost.com (via @plorette) - January 30, 9:01 PM

3 Reasons NOT to Gamify Education | Gradebook

3 Reasons applying game mechanics to learning could be harmful to social-emotional development and long-term academic success (@DanielPink and others, thoughts on "gamification" in education pertaining to motivation?
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kidscreen.com (via @STEMConnector) - January 30, 8:59 PM

STEM Education + Games = Epic Win, Part 1

STEM has been a smokin' hot curriculum topic and shows no signs of slowing down. The scientific process is about curiosity and discovery, not just a process of hypothesis and testing.
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www.guardian.co.uk - January 23, 8:25 PM

Games Britannia video game education festival launches

A new festival dedicated to video game development and aimed at school children has been officially anounced this week. Games Britannia will take place from 2 to 8 July at Sheffield MAGNA Science Adventure centre.

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ezinearticles.com - January 23, 8:19 PM

The Impact of Gamification

The field of gamification is growing as more groups join forces to create games for children that educate and generate social awareness. How can non-commercial game makers keep their players interested?
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dimondoffers.com - January 23, 8:17 PM

Children's Education With Cooking Games

Cooking games have become educational for children. But wait, how, we read further to learn about that the game is often a complex phenomenon whose description can discover a multitude of variations.
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www.academia.org - January 13, 2:00 PM

Gaming Higher Education :: Accuracy In Academia

Seattle, WA—  One of the remarkable things about college today is the degree to which professors and students engage in activity, that for the cost of admission, they could pursue off campus for next to nothing.
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www.edtechmagazine.com - January 13, 1:56 PM

Making Education Fun Through Game-Based Learning

Proponents say the nascent technology already is transforming the educational experience. Here’s how.
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www.eschoolnews.com - January 13, 1:47 PM

Researchers debate gaming's effects on the brain | eSchool News

A U.K. study that compared teenage video gamers found that those who played video games frequently have more gray matter in the area of the brain known to be associated with rewards and decision-making, which raises the question of whether gaming...
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neoacademic.com - January 13, 12:29 PM

Students Find Multiple-Choice Tests Fun and Rewarding with Gamification

In a recent study by Landers and Callan, undergrads completed gamified multiple-choice tests online, reporting them as fun, enjoyable, and rewarding.
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www.globaldawn.co - January 10, 8:18 PM

Let’s play: gamification proven to engage 91% of people

Gamification is the overlaying and incorporation of mechanics synonomous with game to encourage people to engage with a specific brand or business. Techniques such as levelling, status, narrative, additional featurers and rewards enables brands to engage with users deeply within a platform so that participation and a mutual benefit is gained. The feeling of engagement is echoed when users receive positive feedback from brands, resulting in only an entertaining experience but gratitude for their effort.

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www.teachthought.com - January 10, 8:14 PM

The Gamification of Education: What Schools Can Learn from Video Games

So recently this idea of “gamification”[i] has been jumping around in my head. There’s something simultaneously immature and brilliant about it, but I haven’t been sure exactly what.

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ibuchem.wordpress.com - January 10, 8:09 PM

Gamification in Education 2012

Gamification was definitely an important trend this year and it looks like it will continue to make an impact not only on marketing but also on education next year. The term "gamification" has eve...

Via Kostas Vasiliou
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