Bernie Frischer, a digital archaeologist and one of the first to use 3D computer modeling to reconstruct cultural heritage sites, leads the Digital Hadrian’s Villa Project. Frischer launched the project in November at theHarvard University Center for Hellenic Studies in Washington, DC, US. The simulation explores a 3D virtual world that models the Roman emperor Hadrian’s Villa at Tivoli, Italy. The project’s website documents the state of the site today and provides scholarly background to enhance modern understanding.
The Europeab Commission, Unit for Creative Industries and Cultural Heritage holds an Info Day on 23 January 2014 in Luxembourg, Commission officials will present the Horizon 2020 Work Programmes with relevance for Creative Industries and Cultural Heritage, i.e. within the ICT programme of LEIT and Societal Challenges.
In museums across Europe are collections of blueprints which could be used to 3D print copies of historical artefacts. It is the aim of museofabber to open up access to these archives, so educational establishments can 3D print touchable pieces of history for their students.
The Museum of Peasant Uprisings in Gornja Stubica (Croatia) celebrated its 40th birthday with 3D mapping event called GUBEC TEATAR. It is the first multimedia mapping in Croatia that used the combined technique of animation, films and audio-visual effects on a cultural heritage monument. It made a 40-meter-long Monument of the Great Peasant Revolt alive and in an unprecedented way the real historic event has been entwined with rich rhetoric of the work of art since the author, a famous Croatian sculptor Antun Augustinčić, created his work on the literary masterpiece Ballads of Petrica Kerempuh written by Miroslav Krleža.
meSch has the goal of designing, developing and deploying tools for the creation of tangible interactive experiences that connect the physical dimension of museums and exhibitions with relevant digital cross-media information in novel ways.
The seminar aims at fostering the regional offer of cultural tourism and promoting responsible relationship with the dissonant heritage of the XX. Century in Adriatic and Ionian Region. This type of heritage, often unexplored, neglected, or even mispresented will be in the limelight of the seminar, since Adriatic and Ionian Region's dissonant heritage presents a crucial part of the contemporary life of Europe.
4 & 5 October 2013 National Museum of Slovenia, Ljubljana
The topic of the conference is a particular concern to many of us – how can we become durable organizations with the prospect of sustainability and strength? What additional strategies can we apply to increase revenue that will make us more independent of government subsidies? These are probably never-ending questions to ask and a process of continuous change is needed. The recession can also be an opportunity: at this conference we will learn about possible solutions, how to take opportunities, what to tackle first.
The eCult Stakeholder Workshop will take place on 21 January 2014 in Hamburg. Its aim is to find ways and processes to bring technology providers, cultural heritage owners and users together. Panels and the audience will discuss approaches and processes in a participative way inspired by the “BarCamp” method in order to present recommendations and potential processes to close the gap between technology and culture.
Programme and registration are still online available!
This year’s theme, “Re:Making The Museum,” taps into the current trend among cultural institutions to reexamine what they do and how the community is finding new and innovative ways to accomplish their goals. From reimagining online exhibitions to rethinking digitization practice to reevaluating interaction with audiences, there are numerous ways that museums are actively remaking themselves.
The Getty today released 5,400 high-resolution images from the Getty Research Institute (GRI) through its Open Content Program, more than doubling the number available to the public for use without fees or restriction, bringing the total of available images to roughly 10,000.
Paintings by LS Lowry, JMW Turner and Claude Monet have been taken out of galleries and into schools in an attempt to introduce children to art. BBC Your Paintings said the artworks would provide inspiration for lessons like history and drama as well as art.
A confluence of related projects and talks has got me thinking about where games in museums should be going in the future. There have been some notable successes in museum games to date, and some failures. Where to go from here? Here are some assembled thoughts on the types of games and game design practices I would love to see more museums exploring.
The main aim of the eCultValue project is to encourage the use of new technologies that have the potential to revolutionise the way we are dealing with and accessing Cultural Heritage (CH) in Europe. For doing this, it is important to capture the points of view and the needs of the stakeholders working in Cultural Heritage institutions, in relation to the use of ICT. In the context of the “Interview Summary Report”, the eCultValue partners have, therefore, performed a number of interviews with CH stakeholders and technology providers from several European countries. Some of the main outcomes of this activity are presented in this report.
The festival will take place in the cinema of the Ethnographic Museum of Belgrade, Serbia from 4 to 8 October 2013. A huge selection of films will be shown in several categories – in competition, informative programme, student programme and special programme.
They are the most widely celebrated participatory cultural event shared by the citizens of Europe. The Council of Europe launched the initiative in 1985, and in 1999 was joined by the European Union to create the joint action, which has continued up to the present day.