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A Design Challenge to Students: Solve a Real-World Problem! | MindShift

A Design Challenge to Students: Solve a Real-World Problem! | MindShift | The Design and Technology Curriculum and Sustainability | Scoop.it
Creating a safe recreation space for teens; protoyping a recyclable lunch tray; setting up a water delivery system to guard against urban fires; building a pu

Via Rebecca White
Marnie McGillivray's insight:

I have rescooped this resource from @Rebecca White as it is a great resource for teaching the Design and technology strand and incorporates sustainability. The website focuses on design thinking, 21st century learning skills, design learning research, curriculum frameworks, project based learning and engaging today’s students. It links with the Australian Curriculum for technology including design technology as it is build student computational thinking by getting them to create and evaluate projects which aims towards creating preferred futures.

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Andrew Aker's curator insight, August 14, 2013 9:27 AM

EVERY subject should be taught with REAL WORLD problem solving, just like we did in the stone-age!    

Ivon Prefontaine's curator insight, August 14, 2013 11:02 AM

Some good suggestions provided in a broad way.

Katherine Reed's curator insight, April 7, 2014 10:34 PM

This is the background information for competitions that are coordinated between designers and educators to promote students thinking about how to solve real world problems using design.  There are links provided to sample problems and challenges suited for Prep to Year 4 levels as well as more in depth concepts for high school students, such as designing jobs for 2050.  Interesting read and plenty of information to be explored. 

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Directional design: computer lab chair - (TLF L3110 v4.0.0)

Directional design: computer lab chair - (TLF L3110 v4.0.0) | The Design and Technology Curriculum and Sustainability | Scoop.it
Marnie McGillivray's insight:
This is a fantastic resource! It is easy to use and links perfectly into the Technologies curriculum’s Design and Technology strand for year 3-4. The aim of the resources is to get students to design a computer lab chair that meets the needs of the principal, the cleaner, a student, a physico and a retailer. The resource begins by giving the students a design brief, a mission, the materials and a method. The students then need to talk to the clients and determine what they want in a computer lab chair. This links into sustainability as the retailer expects the chair to be made from sustainable materials and should be able to recycle after five years. The next stage is where students design the chair taking into account the client’s needs. Once the chair is has been designed the student go back to the clients, so the clients can review the chair state if it meets their expectations. Finally, the students are asked to fill out an evaluation form which gets them to consider any other changes to make it more sustainable and to justify their choices for making the chair sustainable. This resources links to the curriculum for year 3 and above students as it gets students to design a chair by evaluating certain material and considering the impacts on the stakeholders and the environment (ACARA, 2014). This resource also helps students to implement core requirements for designing an everyday product, including the minimisation of negative effects on the natural environment. It allows the students to understand the complexity of designed objects and the need to understand them in the context of their actual usage. It encourages students to review stakeholder requirements and adapt designs to suit and demonstrates to students that the design of an object has directional consequences for people and environments. Australian curriculum Assessment and Reporting Authority. (2014). Technologies: Design and Technologies. Retrieved March, 5, 2014, fromhttp://www.australiancurriculum.edu.au/technologies/design-and-technologies/Curriculum/F-10#level3-4
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French Scientists Developing Earthquake 'Shields' to Protect Cities from Quakes

French Scientists Developing Earthquake 'Shields' to Protect Cities from Quakes | The Design and Technology Curriculum and Sustainability | Scoop.it
French scientists have tested a way to deflect earthquake waves to protect inhabited areas from damage.
Marnie McGillivray's insight:

This is a news article that ....

 

It is a great resources as it could be used to highlight and engage students in recognising the role of people in design and technologies occupations and explore factors, including sustainability that impact on the design of products, services and environments to meet community needs

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Powerhouse Museum – Ecologic - Powerhouse Museum Lesson plan: Design for ecological sustainability | Ecologic - Powerhouse Museum

Powerhouse Museum – Curriculum links Science Stage 2/3. Designing and making Technology Stage 4. 4.12, 4.6.2 Design and Technology Stage 6. P2.2, H2.2 This section
Marnie McGillivray's insight:

This website provides a unit plan that  introduction the concept of design for ecological sustainability. This resources links to the curriculum for year 3 and above students as it teaches students that that clever design can help us to meet human needs whilst simultaneously reducing consumption of resources, such as water, energy and materials. It also focuses on use of renewable energy and recycling of materials (ACARA, 2014).

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Guide to Engineering drawing conventions, Design Cycle, drawing Conventions, Graphic Products , Drawing & Dimensioning, Coursework, Projects, British Standards (308, 7308), Orthographic, Isometroc,...

Guide to Engineering drawing conventions, Design Cycle, drawing Conventions, Graphic Products , Drawing & Dimensioning, Coursework, Projects, British Standards (308, 7308), Orthographic, Isometroc,... | The Design and Technology Curriculum and Sustainability | Scoop.it
Drawing & sectioning are essential means of communicating ideas. Engineering Drawing & Dimensioning, for Coursework projects in Design & technology. British Standards (308, 7308). Mr Richmond's Help pages
Marnie McGillivray's insight:

The purpose of this website is to provide a guide to the basics of engineering drawing and design. This links to the Australian Technologies curriculum’s Design and Technology strand for year 3-4 "Recognise the role of people in design and technologies occupations and explore factors, including sustainability that impact on the design of products, services and environments to meet community needs" (ACTDEK010). It acknowledges the multiple perspectives that engineers need to consider when designing equipment or developments.

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Directional design: computer lab chair - (TLF L3110 v4.0.0)

Directional design: computer lab chair - (TLF L3110 v4.0.0) | The Design and Technology Curriculum and Sustainability | Scoop.it
Marnie McGillivray's insight:

The aim of this resource is to get students to design a chair that is well suited for use in a computer lab and also has a low impact on the natural environment. This links to the Australian Technologies curriculum’s Design and Technology strand for year 3-4 ”Investigate the suitability of materials, systems, components, tools and equipment for a range of purposes (ACARA, 2014)”. They will improve the chair's appeal and usefulness by choosing options for an element such as colour, materials and finish and minimise environmental impact by choosing elements such as ease of cleaning, effects of manufacturing processes and features that make it easy to recycle the chair.

 

Australian curriculum Assessment and Reporting Authority. (2014). Technologies: Design and Technologies. Retrieved March, 5, 2014, from http://www.australiancurriculum.edu.au/technologies/design-and-technologies/Curriculum/F-10#level3-4

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Rescooped by Marnie McGillivray from Creating Preferred Futures through Technology, Sustainability and Education.
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A Design Challenge to Students: Solve a Real-World Problem! | MindShift

A Design Challenge to Students: Solve a Real-World Problem! | MindShift | The Design and Technology Curriculum and Sustainability | Scoop.it
Creating a safe recreation space for teens; protoyping a recyclable lunch tray; setting up a water delivery system to guard against urban fires; building a pu

Via Rebecca White
Marnie McGillivray's insight:

I have rescooped this resource from @Rebecca White as it is a great resource for teaching the Design and technology strand and incorporates sustainability. The website focuses on design thinking, 21st century learning skills, design learning research, curriculum frameworks, project based learning and engaging today’s students. It links with the Australian Curriculum for technology including design technology as it is build student computational thinking by getting them to create and evaluate projects which aims towards creating preferred futures.

more...
Andrew Aker's curator insight, August 14, 2013 9:27 AM

EVERY subject should be taught with REAL WORLD problem solving, just like we did in the stone-age!    

Ivon Prefontaine's curator insight, August 14, 2013 11:02 AM

Some good suggestions provided in a broad way.

Katherine Reed's curator insight, April 7, 2014 10:34 PM

This is the background information for competitions that are coordinated between designers and educators to promote students thinking about how to solve real world problems using design.  There are links provided to sample problems and challenges suited for Prep to Year 4 levels as well as more in depth concepts for high school students, such as designing jobs for 2050.  Interesting read and plenty of information to be explored. 

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mysusthouse - an interactive game exploring what sustainability means and how it relates to our homes

mysusthouse - an interactive game exploring what sustainability means and how it relates to our homes | The Design and Technology Curriculum and Sustainability | Scoop.it
Marnie McGillivray's insight:

Mysusthouse is an easy to use, fantastic interactive resource that links to the Technologies curriculum’s Design and Technology strand for year 3-4. The engaging resource has 3 sustainability games: sustainable environment, building a sustainable house and developing a sustainable town.  

 

The resource begins by explains how decisions need to be made based on sustainability and money. While working through the games the students are building an understanding of how certain materials are more sustainable then others. Then they have to make a compromise between choosing a sustainable product or and a cheap product. At the end of the game the students will be given a printable certificate with their score.

 

This resources links to the curriculum for year 3 and above students as it gets students to analysing a range of products, services and environments and gets them to consider the impacts on the local community and environment (ACARA, 2014). It also allows the students to compare their design with other students. For example, they will investigating which environment, house or town was the most sustainable within the budget and discuss why that is (ACARA, 2014).

 

Australian curriculum Assessment and Reporting Authority. (2014). Technologies: Design and Technologies. Retrieved March, 5, 2014, fromhttp://www.australiancurriculum.edu.au/technologies/design-and-technologies/Curriculum/F-10#level3-4

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KS3/4 Design and Technology - Sustainability: Leading the Way - YouTube

© Crown Copyright. Provided by The Artists' Guild http://tag.ac/ Further resources available on http://tag.ac Licensed to The Artists' Guild, formerly Arts C...
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Vermont Technical College

Marnie McGillivray's insight:

This seems like an unusual website to use, however I believe this could be used when teaching year 3 and above students about recognise the role of people in design and technologies occupations and the possible future jobs that are available for designing a sustainable future (ACARA, 2014). This particular degree focuses on creating buildings and communities that can power themselves with efficiency and the energy of the sun, earth and wind. Which is what this content description is based around.

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Object: Australian Design Centre

Object: Australian Design Centre | The Design and Technology Curriculum and Sustainability | Scoop.it
Australia's leading centre for craft and design, Object presents dynamic exhibitions, publishing, retail, digital and educational activities.
Marnie McGillivray's insight:

Design Emergency is a website that introduces students of all ages to design, and design thinking skills.  It links to the Australian Technologies curriculum’s Design and Technology strand for year 3-4 "Recognise the role of people in design and technologies occupations and explore factors, including sustainability that impact on the design of products, services and environments to meet community needs" (ACTDEK010). It helps students understand the way designers work and equips them with the same tools to help them improve the lives of their family, school and wider community.

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PROJ1a.pdf

Marnie McGillivray's insight:

This template gives detailed information on each stage of designing an object or a project. This links to the Australian Technologies curriculum’s Design and Technology strand for year 3-4 "Recognise the role of people in design and technologies occupations and explore factors, including sustainability that impact on the design of products, services and environments to meet community needs" (ACTDEK010). This template could be used when exploring factors of design that suit the need of the employer or community needs.

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Wind Power Challenge | Schools | Practical Action

Wind Power Challenge | Schools | Practical Action | The Design and Technology Curriculum and Sustainability | Scoop.it
Using scrap materials students design and buid a simple wind turbine capable of lifting a cup off the floor to bench height...powered by a hairdryer. Suitable for KS2-5.
Marnie McGillivray's insight:

This is a fantastic resource that teaches students about renewable energy. Students are given minimal materials and asked to design a wind powered machine that can lift a weighted cup off the floor. Teachers instruction sheets, related video clips and even certificates are provided.

 

This links to the Australian Technologies curriculum’s Design and Technology strand for year 3-4 “Recognise the role of people in design and technologies occupations and explore factors, including sustainability that impact on the design of products, services and environments to meet community needs (ACARA, 2014)”. This activity highlights the importance of people who design wind mills and teaches the computational thinking needed to design wind mills using sustainable products to meet the environmental needs of the community. 

 

Australian curriculum Assessment and Reporting Authority. (2014). Technologies: Design and Technologies. Retrieved March, 5, 2014, from http://www.australiancurriculum.edu.au/technologies/design-and-technologies/Curriculum/F-10#level3-4

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Teaching Ideas - Free lesson ideas, plans, activities and resources for use in the primary classroom.

Teaching Ideas - Free lesson ideas, plans, activities and resources for use in the primary classroom. | The Design and Technology Curriculum and Sustainability | Scoop.it
Find hundreds of free teaching ideas, lesson plans, and primary / secondary resources which can be used in the classroom. A fantastic resource for primary teachers!
Marnie McGillivray's insight:

This is an easy to understand lesson idea that is aimed at year 3-4 students. Its aim is to test different safe materials in class and investigate which materials would be best to use for a school uniform, and why.

 

This links in with the Australian Curriculum for year 3 and above students in the design and technologies strand. As it gets the students to investigate different materials, by touching and feeling them, and then testing the materials for their appropriateness (ACARA, 2014). It could be used with year 5 and 6 students if you took the activity further and then looked at the practicalities of using certain materials. For example, the cost of the material, the durability of the material and the impact on the environment (ACARA, 2014).

 

Australian curriculum Assessment and Reporting Authority. (2014). Technologies: Design and Technologies. Retrieved March, 5, 2014, fromhttp://www.australiancurriculum.edu.au/technologies/design-and-technologies/Curriculum/F-10#level3-4

Australian curriculum Assessment and Reporting Authority. (2014). Technologies: Design and Technologies. Retrieved March, 9, 2014, fromhttp://www.australiancurriculum.edu.au/technologies/design-and-technologies/Curriculum/F-10#level5-6

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Design and technology areas of application of sustainability — Skills for Sustainability

Design and technology areas of application of sustainability — Skills for Sustainability | The Design and Technology Curriculum and Sustainability | Scoop.it
Examples of how sustainability applies in the design and technology functions in a business to improve energy efficiency, capture water and design buildings to reduce heating and cooling costs. Designing efficient products and applying life cycle analysis and cradle to cradle concepts is a focus for many businesses
Marnie McGillivray's insight:

This is an interesting read. It explores the idea of design and technology and gives example of how it would be used. For example, it explains that setting up an environment system to help manage risks and take regular measurements of air, water and soil quality so that you can respond quickly to  any incidents is part of the design technology. The article provides more example of what design and technology is.

 

This articles links in with the Design and technology Curriculum for year 3-4 and 5-6 as it could be used to discuss the idea of the design and technology unit (ACARA, 2014). To explain technology is not just computers it it teaching them the ability to think about problems or issues and to improve (ACARA, 2014).

 

Australian curriculum Assessment and Reporting Authority. (2014). Technologies: Design and Technologies. Retrieved March, 5, 2014, fromhttp://www.australiancurriculum.edu.au/technologies/design-and-technologies/Curriculum/F-10#level3-4

Australian curriculum Assessment and Reporting Authority. (2014). Technologies: Design and Technologies. Retrieved March, 9, 2014, fromhttp://www.australiancurriculum.edu.au/technologies/design-and-technologies/Curriculum/F-10#level5-6

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