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Digital Architecture | Debating the Politics of Digital Architecture

Digital Architecture | Debating the Politics of Digital Architecture | Espaços expandidos | Scoop.it
THE EVENT, what happened Lecture Lars Spuybroek Panel Discussion The student organized event THE POLITICS OF DIGITAL ARCHITECTURE: COMPLEXITY, RESPONSIBILITY AND THE PRODUCTION OF SPACE took place at the 13th ...
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"THE POLITICS OF DIGITAL ARCHITECTURE:

COMPLEXITY, RESPONSIBILITY AND THE PRODUCTION OF SPACE

To address the hegemony of digital calculus and its architectural meaning by the question of politics, there is a thought raised in Antoine Picon’s “Digital Culture in Architecture”, one of challenging the impact, achievement and consequences produced and generated by “digital architecture”. Conversely, such a discussion is one of asking what ideas and visions evolve through “digital architecture”, what does it provoke and leave behind? And indeed, architecture in the digital age falls far short of asking these questions. As opposed to consider what effects and results are being produced, novel techniques of visualization were following an inspiration from materialist philosophy and various sciences that allowed for a new aesthetical repertoire to liquidate Modernism’s uniformity and the ambiguity of the Post-Modernist doctrine. Addressing the digital age in architecture by the question of politics, however, involves a thorough discussion of complexity, responsibility and the production of space, evolving from and within a specific practice of digital architecture. In this, the critical dialogue The Politics of Digital Architecture: Complexity, Responsibility and the Production of Space aims to intensify the discourse on the contexts, influences, and legacies of architecture in the digital age in order to foster a broader understanding and less ideological thought that stimulates digital potentials to be covered by both responsibility and the consequences they initiate.

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Using RPGs to SOLVE Environmental Problems

Using RPGs to SOLVE Environmental Problems | Espaços expandidos | Scoop.it

Landscape architects at North Carolina State University developed open-source modeling software that uses the basics of role-playing games to help solve environmental problems.

Tabletop role-playing games are about making strategic movements within an imagined environment, where small game pieces signify players and points that can be moved across a space to different outcomes. Think the kids in Stranger Things playing D&D in Mike's basement.

But these games can help solve real-world problems, too. Open-source modeling software called Tangible Landscape, for example, allows landscape architects to combine augmented reality and spatial data to create and modify a simulated section of land, something researchers have used to control diseases like sudden oak death.


Via association concert urbain
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Gaydar Culture: Gay Men, Technology and Embodiment in the Digital Age eBook: Sharif Mowlabocus: Amazon.com.br: Loja Kindle

Gaydar Culture: Gay Men, Technology and Embodiment in the Digital Age eBook: Sharif Mowlabocus: Amazon.com.br: Loja Kindle | Espaços expandidos | Scoop.it
Gaydar Culture: Gay Men, Technology and Embodiment in the Digital Age eBook: Sharif Mowlabocus: Amazon.com.br: Loja Kindle
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#DroneHackademy: Contravisualidad aérea y ciencia ciudadana para el uso de UAVs como tecnología social | de Soto Suárez | Teknokultura

#DroneHackademy: Contravisualidad aérea y ciencia ciudadana para el uso de UAVs como tecnología social | de Soto Suárez | Teknokultura | Espaços expandidos | Scoop.it
#DroneHackademy: Contravisualidad aérea y ciencia ciudadana para el uso de UAVs como tecnología social
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Design and Science

Design and Science | Espaços expandidos | Scoop.it
PubPub is a platform for totally transparent publishing. Read, Write, Publish, Review.

Via Andrea Graziano, Mihai Burloiu
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Richard Sennett "The Open City"

Richard Sennett is a professor of sociology at New York University and the London School of Economics. Beginning in The Uses of Disorder (1970), and in subsequent books such as The Fall of Public Man (1977) and Authority (1980), he has used combined methods of ethnography, history, and social theory to examine the working class, the public realm, and the formation of identity in society. Turning to urban design and physical experience, he addressed the personal scale in The Corrosion of Character (1998), The Culture of New Capitalism (2006), The Craftsman (2008), and Together: The Rituals, Pleasures, and Politics of Cooperation (2012). This talk, on the theme of his next book, will describe open and closed systems in urban design and explore ways of practicing open design.

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The QR Code is Back (but not as we know it) [Affinity]

The QR Code is Back (but not as we know it) [Affinity] | Espaços expandidos | Scoop.it

No less than five years ago, traditional QR codes were promising marketers huge things.

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Rem Koolhaas pergunta: As cidades inteligentes estão condenadas à estupidez?

Rem Koolhaas pergunta: As cidades inteligentes estão condenadas à estupidez? | Espaços expandidos | Scoop.it

A arquitetura costumava tratar da criação de comunidades, e fazer o máximo de esforço para simbolizar aquelas comunidades. Desde o triunfo do mercado econômico no final da década de 1970, a arquitetura deixou de expressar os valores públicos e, ao invés disso, passou a expressar os valores do setor privado. Isso é de fato um regime - o regime ¥€$ - e ele invadiu todos os domínios, queiramos ou não. Esse regime teve um grande impacto nas cidades e no modo como compreendemos as cidades. Com segurança e proteção como argumentos de venda, a cidade se tornou muito menos aventureira e mais previsível. Para completar a situação, quando o mercado econômico ganhou força no final dos anos 1970, os arquitetos pararam de escrever manifestos....

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Usuários transformam seus murais no Facebook em ‘bolhas’ ideológicas

Usuários transformam seus murais no Facebook em ‘bolhas’ ideológicas | Espaços expandidos | Scoop.it

Algoritmo reduz a diversidade ideológica das páginas.

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Art at Arm’s Length: A History of the Selfie

Art at Arm’s Length: A History of the Selfie | Espaços expandidos | Scoop.it
It’s become a new visual genre—a type of self-portraiture formally distinct from all others in history.
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Da Cidade Interativa à Cidade Participativa | desvirtual

Da Cidade Interativa à Cidade Participativa | desvirtual | Espaços expandidos | Scoop.it
As cidades contemporâneas foram expandidas pelas tecnologias digitais. Elas permitiram a ocupação de fachadas com telas e acesso, via aplicativos, a informações que vão do fluxo do trânsito ao mapeamento de remoções decorrentes de obras públicas. Se, ao longo dos anos 1990, os especialistas discutiam como apropriar-se das redes para tornar a cidade mais interativa, hoje, com a capilarização da tecnologia, a aposta é em como utilizá-las para interferir no cotidiano das cidades.

A discussão sobre “cidades inteligentes” cede, assim, espaço para a de cidadania, reinventando as formas de ocupar as ruas e as próprias noções de política urbana. Não se trata mais de apenas planejar e regrar o espaço coletivo, mas, sim, de como mobilizar para que essas regras sejam fluidas o suficiente para constituir e reconstituir o uso comum, conforme as necessidades do momento.

Via giselle beiguelman
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The 'mastery' of the swipe: Smartphones, transitional objects and interstitial time | Mowlabocus | First Monday

The 'mastery' of the swipe: Smartphones, transitional objects and interstitial time | Mowlabocus | First Monday | Espaços expandidos | Scoop.it
The 'mastery' of the swipe: Smartphones, transitional objects and interstitial time
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Smartphones, objetos de transição e tempo intersticial

Smartphones, objetos de transição e tempo intersticial | Espaços expandidos | Scoop.it

A ubiquidade do smartphone ainda suscitará muitas análises e estudos. Ela é sintomática ou um problema em si mesma? Usar tanto o smartphone causa efeitos colaterais? Bons ou ruins? Como nos adaptar às alterações sociais que esses pequenos objetos geram? São perguntas, em grande medida, ainda sem respostas, e que atiçam a curiosidade de muita gente. Sharif Mowlabocus, pesquisador da Universidade de Sussex, no Reino Unido, e autor do livro Gaydar Culture: Gay Men, Technology and Embodiment in the Digital Age (sem tradução no Brasil), tem uma teoria.

Luciana P. Santos's insight:
Obrigada Daniel V.! ;)
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LATIN AMERICAN BIOHACKER SPACES NETWORK

LATIN AMERICAN BIOHACKER SPACES NETWORK | Espaços expandidos | Scoop.it
Network of fellow Biohackers from Latin America, from Mexico to the Patagonia all together with the same goal, to democratize access to biotechnology.
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Gartner: em 2020 não haverá mais aplicativos

Gartner: em 2020 não haverá mais aplicativos | Espaços expandidos | Scoop.it
Em 2020, as pessoas não irão usar aplicativos em seus aparelhos. Veja o que virá na era pós-app.
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Diez principios de la inteligencia ciudadana

Diez principios de la inteligencia ciudadana | Espaços expandidos | Scoop.it
Extracto del Decálago de la Inteligencia Ciudadana que la plataforma SmartiCitizens.cc escribió en el libro Innovación Ciudadana: Inteligencia Colectiva para empoderamiento glocal, coordinado por c...
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Rebel Architecture - The architecture of violence | P2P Foundation

Rebel Architecture - The architecture of violence | P2P Foundation | Espaços expandidos | Scoop.it

Via jean lievens
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Google Is Planning to Plan Your City- - The company has more practice than you might expect.

After years of mediating our digital lives, Google is formally venturing into the physical world.

Earlier this month, Google announced it would be starting a new company, Sidewalk Labs, to invent and invest in “urban technologies” that will produce, according to its founder, “extraordinary business opportunities and opportunities for improving quality of life.”  !?!?!?!?!?

The company has dabbled in urban planning for years, but this new investment seems to indicate those projects weren’t just for fun. As more people move to cities worldwide, the business of planning, innovating, and running those cities is poised to grow too—and it’s a model in which the “user” has no choice but to opt in.

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The first pictures made with artificial intelligence

The first pictures made with artificial intelligence | Espaços expandidos | Scoop.it
Google sets up feedback loop in its image recognition neural network, creating hallucinatory images that veer from beautiful to terrifying
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Como a internet das coisas vai atropelar o capitalismo

Como a internet das coisas vai atropelar o capitalismo | Espaços expandidos | Scoop.it
A web deve dar origem já nas próximas décadas a um novo sistema econômico com base em trocas e colaboração
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La posfotografía y contexto. Debate

La posfotografía y contexto. Debate | Espaços expandidos | Scoop.it
La posfotografía es necesaria entenderla en su contexto. Los debates regenerativos entre fotografía creativa y fotografía de reportaje.
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Por un manifiesto posfotográfico

Por un manifiesto posfotográfico | Espaços expandidos | Scoop.it

Asistimos a una revolución fotográfica sin precedentes. Pero no es sólo cuestión de píxels. ¿Quién es hoy el fotógrafo? ¿Por qué hace las fotos? ¿Cuáles son sus usos o cómo se utilizan y circulan? Joan Fontcuberta reflexiona sobre estos interrogantes

Leer más: http://www.lavanguardia.com/cultura/20110511/54152218372/por-un-manifiesto-posfotografico.html#ixzz3bZDZ0I85 ;
Síguenos en: https://twitter.com/@LaVanguardia | http://facebook.com/LaVanguardia

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The selfie museum: why big art galleries should take it seriously

The selfie museum: why big art galleries should take it seriously | Espaços expandidos | Scoop.it
Selfiemania has hit new heights with a wacky dedicated museum. So why are traditional galleries enforcing selfie stick bans – when it could put them out of business?
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