:: The 4th Era ::
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:: The 4th Era ::
Exploration of the new era in human history marked by invention of the Internet
Curated by Jim Lerman
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7 Things You Should Know About Makerspaces | EDUCAUSE.edu

7 Things You Should Know About Makerspaces | EDUCAUSE.edu | :: The 4th Era :: | Scoop.it

Abstract

 

"A makerspace is a physical location where people gather to share resources and knowledge, work on projects, network, and build. Makerspaces provide tools and working room in a community environment—a library, community center, private organization, or campus. Many are primarily used for technological experimentation, hardware development, and idea prototyping, but increasingly, self-directed individual inventors and creative teams are using makerspaces to build projects in fields other than engineering and technology. Makerspaces are zones of self-directed learning, providing a physical laboratory for inquiry-based learning and validating the drive for discovery that defines the researcher and the scholar."

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Documents shed light on details of Georgia Tech-Udacity deal | Inside Higher Ed

Documents shed light on details of Georgia Tech-Udacity deal | Inside Higher Ed | :: The 4th Era :: | Scoop.it

By Ry Rivard

 

"The Georgia Institute of Technology’s plan to offer a low-cost online master’s degree to 10,000 students at once creates what may be a first-of-its-kind template for the evolving role of public universities and corporations. "When it agreed to work with Udacity to offer the online master's degree in computer science, Georgia Tech expected to make millions of dollars in coming years, negotiated student-staff interaction down to the minute, promised to pay professors who create new online courses $30,000 or more, and created two new categories of educators -- corporate “course assistants” tasked with handling student issues and a corps of teaching assistants hired by Georgia Tech who will be professionals rather than graduate students."



Read more: http://www.insidehighered.com/news/2013/05/28/documents-shed-light-details-georgia-tech-udacity-deal#ixzz2V28HFacv ;
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Ten Reflections on the First Year of an iPad Pilot

Ten Reflections on the First Year of an iPad Pilot | :: The 4th Era :: | Scoop.it

Passing out iPads to students on the first day of school was like celebrating Christmas (or in this case Hanukkah)  with thirty antsy kids sitting around the tree,  attempting to hide their impatience.  Once the iPads had been handed out, students were instantly excited, engaged and enchanted with the new learning device in their hands. At first, everyone was confused about where to find work, where to save and store their products – and which app to use for what purpose. As with every pilot, these issues worked themselves out and soon classes were running pretty smoothly. Once they all learned what a “hard reset” was we were on our way. After an exciting year chalked full of learning lessons and changes in our learning landscape here are my takeaways:'


Via John Evans, Bradley Dutchcot, Jim Lerman
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John Rudkin's curator insight, June 6, 2013 2:22 AM

Great insights.

msayrach's curator insight, June 7, 2013 6:48 AM

reflexions interessants entorn al desplegament d'ipads en un entorn 1x1

msayrach's comment, June 7, 2013 7:02 AM
Genial! Coincideixo amb tot, menys el punt 6. Disposar de Mac seia genial però no ho veig imprescindible, si més no a la nostra escola hem pogut desenvolupar un bon flux i creació de continguts en entorn Windows la majoria dels professors.
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Strategic Thinking Exercise - 7 Ideas to Turn a SWOT Analysis into a SWOOT

Strategic Thinking Exercise - 7 Ideas to Turn a SWOT Analysis into a SWOOT | :: The 4th Era :: | Scoop.it

By Mike Brown

 

A Twitter friend tweeted something the other day about performing a SWOOT analysis. Thinking there may be a new type of strategic thinking exercise I need to check out, I clicked the link.

 

"As I had already suspected, the SWOOT analysis was just a typo in the tweet. The article was really about doing a SWOT analysis: strengths, weaknesses, opportunities, threats.

 

"Same old SWOT stuff after all, but the Twitter typo got me thinking.

"7 Ideas to Turn a SWOT Analysis into a SWOOT Analysis"
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TEDxUIUC - Sherry Turkle - Alone Together

"Sherry Turkle is a professor, author, consultant, researcher, and licensed clinical psychologist who has spent the last 30 years researching the psychology of people's relationships with technology. She is the Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT. Her many books include a trilogy on digital technology and human relationships: "The Second Self: Computers and the Human Spirit," "Life on the Screen: Identity in the Age of the Internet," and most recently, "Alone Together: Why We Expect More From Technology and Less From Each Other." Her investigations show that technology doesn't just catalyze changes in what we do -- it affects how we think.
http://www.mit.edu/~sturkle/

"This talk was recorded at TEDxUIUC 2011 (02/19/11), which was organized at the University of Illinois at Urbana-Champaign by a group of students led by Cristian Mitreanu."

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Why Programming Is The Core Skill Of The 21st Century | readwrite

Why Programming Is The Core Skill Of The 21st Century | readwrite | :: The 4th Era :: | Scoop.it

By Lauren Orsini

 

"Programming skills are becoming ever more important, quickly turning into the core competency for all kinds of 21st Century workers. That inescapable fact is leading individuals to seek out new ways of learning to code, startups and non-profits to find ways to help them and businesses to search for innovative approaches to finding the coders they so desperately need."

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Digital Nation - Life On The Virtual Frontier | FRONTLINE | PBS

Digital Nation - Life On The Virtual Frontier | FRONTLINE | PBS | :: The 4th Era :: | Scoop.it

Description from the Internet Scout Project

 

"How is technology changing our lives? It's a very difficult question to answer, but this engaging program from Frontline takes first steps into this brave new digital world. On a note that appears on the site's homepage, Rachel Dretzin (the producer) remarks that "Digital Nation is an effort to define this new space and to put some walls around it." On the homepage, visitors can watch the entire 90-minute program and also view special segments such as Living Faster, Relationships, Waging War, and Virtual Worlds. The Virtual Worlds area is particularly compelling, as it looks at how virtual reality is being used to treat the post-traumatic stress disorder experienced by soldiers. Visitors are encouraged to share their own experiences (Your Stories). Interested parties may want to explore the excellent "Interviews" area, which features conversations with experts from Stanford, MIT, and Wired magazine. Finally, the Your Thoughts area allows users to learn how other people from around the Web feel about this subject."
 

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Computational Thinking | Jeannette Wing

Jim Lerman's insight:

A "hugely influential" article from 2007, referenced in Shuchi Glover's article above.

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How (And Why) Schools Are Encouraging Social Media Use - Edudemic

How (And Why) Schools Are Encouraging Social Media Use - Edudemic | :: The 4th Era :: | Scoop.it
Bringing social media (in its many forms) into the classroom has become a Really Big Thing. With all of that information out there, its interesting to also see who is using it and to what degree.

Via Tom D'Amico (@TDOttawa)
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Deborah Owen's curator insight, June 2, 2013 1:07 PM

Where can we use social media more effectively in our school?

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Infographic: Which Social Media to Use, and How?

Infographic: Which Social Media to Use, and How? | :: The 4th Era :: | Scoop.it

Via Mounira HAMDI
Jim Lerman's insight:

Same comment here as for the previous matrix on social media platforms: the differences between education and business can be so fascinating.

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Béatrice Grimonpont's curator insight, May 28, 2013 10:40 AM

cartigraphie claire des médias sociaux

Elizabeth Hutchinson's curator insight, June 3, 2013 2:59 PM

interesting infographic. 

Ivon Prefontaine's curator insight, June 3, 2013 6:51 PM

An excellent infographic to guide us along the path.

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SmarterCookie - How smart teachers get smarter

SmarterCookie - How smart teachers get smarter | :: The 4th Era :: | Scoop.it
Video coaching platform for educators.

 

Description by Edudemic

 

"SmarterCookie is a peer-coaching platform for teachers. Founded by Tess Brustein, who wanted more feedback when she taught in New York for Teach for America, SmarterCookie allows teachers to upload short videos of their lessons and invite other teachers, coaches, principals, professors, etc. to view them and offer feedback. The site also has a guide as to what sort of feedback should be left, with the idea being that any feedback should be direct and actionable."

 

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Jim Lerman's curator insight, May 31, 2013 7:17 PM

This could turn out to be quite powerful and popular, if their pricing plan works.

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Social and Emotional Learning Research Review | Edutopia

Social and Emotional Learning Research Review | Edutopia | :: The 4th Era :: | Scoop.it

By Vanessa Vega

 

"Numerous research reports show that social and emotional learning (SEL) can have a positive impact on students' academic performance. Edutopia's SEL research review explores those reports and helps make sense of the results. In this series of four articles, learn how researchers define social and emotional learning, review some of the possible learning outcomes, get ourrecommendations of evidence-based programs, find tips for avoiding pitfalls when implementing SEL programs, and dig in to a comprehensive annotated bibliography with links to all the studies and reports cited in these pages."

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Cameron Brotherton -Jennings's curator insight, May 31, 2013 10:43 PM

One questions the EQ of society here and EL may just be part of the evolution in our revolution....and around and around we go.

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Habits: How They Form And How To Break Them : NPR

Habits: How They Form And How To Break Them : NPR | :: The 4th Era :: | Scoop.it

From the website

 

"It turns out that every habit starts with a psychological pattern called a "habit loop," which is a three-part process. First, there's a cue, or trigger, that tells your brain to go into automatic mode and let a behavior unfold.

 

"Then there's the routine, which is the behavior itself," Duhigg tells Fresh Air's Terry Gross. "That's what we think about when we think about habits."

 

"The third step, he says, is the reward: something that your brain likes that helps it remember the "habit loop" in the future."

Jim Lerman's insight:

Includes a 38-minute interview with author charles Duhigg and an excerpt from his book, "The Power of Habit: Why We Do What We Do in Life and Business."

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donhornsby's curator insight, May 31, 2013 7:22 AM

(From the article): On breaking habits

 

"What we know from lab studies is that it's never too late to break a habit. Habits are malleable throughout your entire life. But we also know that the best way to change a habit is to understand its structure — that once you tell people about the cue and the reward and you force them to recognize what those factors are in a behavior, it becomes much, much easier to change."

Content's curator insight, May 31, 2013 11:20 AM

The habit loop: trigger, routine, reward

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Georgia Tech and Udacity roll out massive new low-cost degree program | Inside Higher Ed

Georgia Tech and Udacity roll out massive new low-cost degree program | Inside Higher Ed | :: The 4th Era :: | Scoop.it

By Ry Rivard

 

"The Georgia Institute of Technology plans to offer a $7,000 online master’s degree to 10,000 new students over the next three years without hiring much more than a handful of new instructors.

 

"Georgia Tech will work with AT&T and Udacity, the 15-month-old Silicon Valley-based company, to offer a new online master’s degree in computer science to students across the world at a sixth of the price of its current degree. The deal, announced Tuesday, is portrayed as a revolutionary attempt by a respected university, an education technology startup and a major corporate employer to drive down costs and expand higher education capacity.

 

"Georgia Tech expects to hire only eight or so new instructors even as it takes its master's program from 300 students to as many as 10,000 within three years, said Zvi Galil, the dean of computing at Georgia Tech."



Read more: http://www.insidehighered.com/news/2013/05/14/georgia-tech-and-udacity-roll-out-massive-new-low-cost-degree-program#ixzz2V26EUwXG ;
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Performance-Based with Zero Dropouts

Performance-Based with Zero Dropouts | :: The 4th Era :: | Scoop.it

Roger Cook, Superintendent of Taylor County Schools, Ky, shares how their district is "Performance-Based with Zero Dropouts".


Via Kathleen McClaskey
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Kathleen McClaskey's curator insight, May 29, 2013 10:55 AM

Discover in this interview how Roger Cook has implemented a Performance-based Education System with Zero Dropouts.

 

During his first year as Superintendent, Mr. Cook transformed Taylor County Schools into a performance-based educational system, challenged teachers and students to meet 21st century expectations with rigor and relevance, and spearheaded the effort to fund new, much-needed facilities.

 

The drop-out policy for our schools states that any student wishing to drop-out of school must come to the superintendent's office and meet with me. I listen to their reasons for wanting to drop-out and then tell them they are not allowed to do it. Our board of education policy states that no students can drop-out before the age of 18 years of age. The state has now adopted this policy into law with Senate Bill 95. I then proceed to find them an alternative they can live with and still get their diploma.

 

 

 

 

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Strategic Thinking Exercises – More than 200 Strategic Planning Questions

Strategic Thinking Exercises – More than 200 Strategic Planning Questions | :: The 4th Era :: | Scoop.it

By Mike Brown

 

"Productive strategic thinking exercises are at the heart of The Brainzooming Group methodology. Great brainstorming and strategic planning questions encourage and allow people to talk about what they know including factual information, personal perspectives, and their views of the future."

 
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The hunt for the creative individual — Seven creativity characteristics | BrainUpdates.com

The hunt for the creative individual — Seven creativity characteristics | BrainUpdates.com | :: The 4th Era :: | Scoop.it

From the website

 

"Seven creativity characteristics

 

In his study Martinsen identifies seven paramount personality traits that characterise creative people:

 

Associative orientation: Imaginative, playful, have a wealth of ideas, ability to be committed, sliding transitions between fact and fiction.

 

Need for originality: Resists rules and conventions. Have a rebellious attitude due to a need to do things no one else does.

 

Motivation: Have a need to perform, goal-oriented, innovative attitude, stamina to tackle difficult issues.A

 

mbition: Have a need to be influential, attract attention and recognition.

 

Flexibility: Have the ability to see different aspects of issues and come up with optional solutions.

 

Low emotional stability: Have a tendency to experience negative emotions, greater fluctuations in moods and emotional state, failing self-confidence.

 

Low sociability: Have a tendency not to be very considerate, are obstinate and find faults and flaws in ideas and people.

 

"Among the seven personality traits, associative orientation and flexibility are the factors that to the greatest extent lead to creative thinking."

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A crash course in creativity: Tina Seelig at TEDxStanford

Jim Lerman's insight:

Tina Seelig teaches creativity at Stanford to business school grad students and others. She also wrote a terrific book called "What I Wish I Knew When I Was 20." This video captures a TEDx presenstation that took place in 2012 and gives viewers great insight into her remarkable thinking

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The Future of Education

The Future of Education | :: The 4th Era :: | Scoop.it

This interview series and the community are devoted to providing an opportunity for those who care about education to share their voices and ideas with others. It's a place for thoughtful discussion on an incredibly important topic.


Via Shamblesguru
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Shamblesguru's curator insight, June 1, 2013 4:08 AM

Includes over 300 interviews with Steve Hargadon talking with education movers, shifters and futurists.


9000 members

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OPINION: Learning to Code Isn't Enough | EdSurge

OPINION: Learning to Code Isn't Enough | EdSurge | :: The 4th Era :: | Scoop.it

By Shuchi Grover

 

"Articles promoting the idea of kids learning to code often point to how it helps build computational thinking skills--a key skill for all in the digital age, not only computer scientists. Seven years ago, Jeannette Wing’s hugely influential article, "Computational Thinking," argued that to reading, writing, and arithmetic, we should add computational thinking to every child’s analytical ability. The essence of computational thinking is in ‘thinking like a computer scientist’ when confronted with a problem. Among other things, this entails thinking logically and algorithmically--understanding not only notions of flow of control in a programmatic solution but also how to systematically break down a problem and then compose an algorithmic solution.

 

"Block-based programming tools such as Scratch, Alice, Kodu, and web avenues like Khan Academy, Code Academy, and CodeHS (among others), place programming within easy reach of children today. Such tools are built on the “low floor, high ceiling” philosophy, which makes it easy for a beginner to build working programs. Scores of teachers working with elementary and middle school kids around the country, as well the massive Scratch community, will attest to the fact that even 9 and 10 year-olds who tinker in these environments create artifacts and animations literally within minutes of starting out. 

 

"Introductory exposure to coding in these environments is easy, hugely gratifying, and motivating. But how deeply do these children engage in computational thinking? The answer is, it depends. Wing underscored that computational thinking involves conceptualizing, not just coding and learning the syntax of a language, and it’s more about the ideas, not the artifacts. It is the thinking we employ to design solutions, not the end product or projects." 

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Group Intelligence, Enhancement, and Extended Minds

Group Intelligence, Enhancement, and Extended Minds | :: The 4th Era :: | Scoop.it
Virtually all talk of cognitive enhancement focuses exclusively on the enhancement of individual intelligence. But what about enhancing group intelligence?

Via Howard Rheingold
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Lia Goren's curator insight, June 1, 2013 4:13 AM

Inteligencia del grupo, mejora y mentes amplidas (si hay mucho error de traducción, acepto el aviso).

La investigación a la que se refiere el post contradice la concepción intuitiva de que la inteligencia de las personas, cuando trabajan colaborativamente en un grupo, equivale a la adición del IQ de cada integrante del grupo. No es así. Fenómenos interesantes suceden cuando trabajamos en grupo.

Lia Goren's curator insight, June 1, 2013 4:15 AM

Inteligencia del grupo, mejora y mentes amplidas (si hay mucho error de traducción, acepto el aviso).

La investigación a la que se refiere el post contradice la concepción intuitiva de que la inteligencia de las personas, cuando trabajan colaborativamente en un grupo, equivale a la adición del IQ de cada integrante del grupo. No es así. Fenómenos interesantes suceden cuando trabajamos en grupo.

Ivon Prefontaine's curator insight, June 1, 2013 11:25 PM

One of the tags is ethical technology

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The Social Media Landscape | CMO.com

The Social Media Landscape | CMO.com | :: The 4th Era :: | Scoop.it
Jim Lerman's insight:

This is an interesting take on social media from the business perspective. Interesting because the effectiveness criteria for business are so different from education (vertical axis). It would be an interesting excercise to re-create this matrix from an educational viewpoint, as well as to decide if the social media across the horizontal access need additional apps added to acknowledge an active presence in the education space.

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Survey: Learning '21st-Century Skills' Linked to Work Success | Education Week

Survey: Learning '21st-Century Skills' Linked to Work Success | Education Week | :: The 4th Era :: | Scoop.it

By Anthony Rebora

 

"A study released today by the polling firm Gallup Inc. finds that students' exposure to so-called 21st-century skills in school correlates positively with "perceived quality of work" later in life.

 

"The skills in question—often dubbed 21st-century skills because of their reputed connection to present-day workplace demands—included collaboration, knowledge construction, global awareness, use of technology for learning, real-world problem solving, and skilled communication. Some of them are also emphasized in the Common Core State Standards, now being implemented in schools across the country.

 

"The analysis shows that respondents who had a comparatively high degree of exposure to such skills in their last year of school were twice as likely to strongly agree that they are successful and valued in their current jobs. The skill that computed as most closely connected to later work quality was real-world problem solving—though less than two-thirds of the respondents, and less than half of those with only high school degrees, reported being exposed to it in their last year of school.

 

"Overall, the majority of the respondents (59 percent) said that the skills they use in their current jobs were developed outside of school entirely. That response was particularly prevalent among those with only high school degrees—a fact that the study's authors see as "a potential call for action to better prepare youth for work."

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Ivon Prefontaine's curator insight, June 1, 2013 12:11 AM

We are almost 15% of the way through this century.

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Social and Emotional Learning Research: Annotated Bibliography | Edutopia

Social and Emotional Learning Research: Annotated Bibliography | Edutopia | :: The 4th Era :: | Scoop.it

By Vanessa Vega

 

"Dig deeper into the specific articles, studies, and reports included in Edutopia's social emotional research review."

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Jim Lerman's curator insight, May 31, 2013 6:53 PM

Links to 29 current and informative articles on SEL, each link briefly described. K-12 focus. Very useful document.

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Understanding Video Gaming’s Engagement : Flow and Its Application to Interactive Media | Media Psychology Review

Understanding Video Gaming’s Engagement : Flow and Its Application to Interactive Media | Media Psychology Review | :: The 4th Era :: | Scoop.it

By Erik M. Gregory

 

"We rely on story telling to understand our world. Stories provide the ideal context for a message and an avenue for engagement. Today, video gaming is a modern way of telling stories. Understanding how individuals engage in interactive narrative and virtual storytelling has implications for understanding media's popularity and for the development of useful educational interactive media.

"Researchers in the field of positive psychology have utilized investigative methods that provide insight into people’s daily-lived experiences. This has generated a great deal of information on people’s daily actions, thoughts, and feelings including “Flow” states—a term that has been coined to define the experience of becoming engaged in activities that bring challenge to a set of skills. With increasingly sophisticated graphics and story lines, game designers are reaching a larger gaming audience. Research tools, such as Experiential Sampling Methodology (ESM) allow researchers to better measure how story influences the level of engagement in education and media."

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