:: The 4th Era ::
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:: The 4th Era ::
Exploration of the new era in human history marked by invention of the Internet
Curated by Jim Lerman
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A Commitment to Digital Learning by Eric Sheninger - School Leadership 2.0

A Commitment to Digital Learning by Eric Sheninger - School Leadership 2.0 | :: The 4th Era :: | Scoop.it

New Milford High School proudly joined 37 states, 15,000 teachers, and over 2 million students on February 1 for the inaugural Digital Learning Day. This day, however, was not really much different than any other day at NMHS as we have made a commitment to integrate digital learning into school culture for some time now. As Principal I am proud to state that many of the pedagogical techniques, learning activities, and tools described in the rest of this post are consistently in use on a daily basis across all content areas. The reason for this is that we have put a premium on creating a teaching and learning culture that better meets the needs of our learners while enhancing essential skills such as collaboration, communication, creativity, media literacy, and global awareness. Below I have summarized some of the pre-planned activities that my teachers planned and had their students engaged in on Digital Learning Day.

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What Research Tells Us About 3D Avatars, Storytelling, & Serious Games

What Research Tells Us About 3D Avatars, Storytelling, & Serious Games | :: The 4th Era :: | Scoop.it

Karl Kapp's presentation at ASTD TechKnowledge conference on January 25, 2012. Focus on learning and changing behavior. Accompanied by extensive research, and two videos.

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Making It Click: Assessment with Technology

Making It Click: Assessment with Technology | :: The 4th Era :: | Scoop.it
Freshman math teacher Carrie Hochgrebe uses clickers to monitor individual and group achievement. With this information, she can assist individual students, make instructional decisions and ensure that all students are learning.
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Standardized Testing: The Monster That Ate American Education | Think Tank | Big Think

Standardized Testing: The Monster That Ate American Education | Think Tank | Big Think | :: The 4th Era :: | Scoop.it

Diane Ravitch video

 

Public education is under attack, says Ravitch. We are living through a movement in which schooling is being radically re-envisioned as a private rather than a public enterprise, with little debate over whether the ideology of the free market belongs in American schools in the first place. Proponents of the movement see standardized tests as a way to evaluate student and teacher performance.

 

In practice, test scores are not being used for diagnostic purposes but as a clumsy and myopic way to evaluate (and penalize) American schools, teachers, and students. Since the bipartisan passage of the No Child Left Behind Act (NCLB) in 2001, students have been required to demonstrate "Adequate Yearly Progress" in reading and math, based solely on test performance. Failure means being held back a grade.

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Education Gap Grows Between Rich and Poor, Studies Show | NY Times

Education Gap Grows Between Rich and Poor, Studies Show | NY Times | :: The 4th Era :: | Scoop.it

Education was historically considered a great equalizer in American society, capable of lifting less advantaged children and improving their chances for success as adults. But a body of recently published scholarship suggests that the achievement gap between rich and poor children is widening, a development that threatens to dilute education’s leveling effects. In analyses of long-term data published in recent months, researchers are finding that while the achievement gap between white and black students has narrowed significantly over the past few decades, the gap between rich and poor students has grown substantially during the same period.

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Discovering How to Learn Smarter~ Carol Dweck's Brainology

Discovering How to Learn Smarter~ Carol Dweck's Brainology | :: The 4th Era :: | Scoop.it

This article is about how teachers in many schools in the D.C. area are foregoing empty praise of the “Good job!” variety, in favor of giving students solid information that will do them some real good. That information concerns how their brains work and how their intelligence and skills develop, and it’s knowledge that should be made available to every child in the country. Stanford psychologist Carol Dweck conducted the groundbreaking research showing that praise intended to raise young people’s self-esteem can seriously backfire.


Via Andrea Zeitz
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12 Visualizations That Will Change the Way You View Scale

12 Visualizations That Will Change the Way You View Scale | :: The 4th Era :: | Scoop.it

Scale is a simple concept. From a very early age, children know about big and small, heavy and light, more and less. Extreme scales, however, are another story. Some fantastic video and infographics on scale


Via Andrea Zeitz
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SixthSense - a wearable gestural interface (MIT Media Lab)

SixthSense - a wearable gestural interface (MIT Media Lab) | :: The 4th Era :: | Scoop.it

From the website:

SixthSense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. Pranav Mistry of MIT Media Lab is the inventor of the SixthSense.

 

Scroll down the page a bit to view videos of this technology. My mind does not often get blown away, but this is breathtaking...and I can't believe that it was revealed in TED talks in 2009! - JL

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authorSTREAM Blog: How to embed PowerPoint presentations on your Facebook Wall?

authorSTREAM Blog: How to embed PowerPoint presentations on your Facebook Wall? | :: The 4th Era :: | Scoop.it

Don’t you enjoy sharing your thoughts, funny photos, engaging videos or humorous comments on Facebook? How about sharing PowerPoint presentations on Facebook. A good presentation can create a lot of buzz among your Facebook friends.

 

No qualms, just upload your PowerPoint presentation on authorSTREAM and post the presentation URL on your Facebook wall. authorSTREAM presentations play right on your Facebook wall. Your friends can comment, like and share, right there.

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MediaShift . The Pedagogy of Play and the Role of Technology in Learning | PBS

MediaShift . The Pedagogy of Play and the Role of Technology in Learning | PBS | :: The 4th Era :: | Scoop.it

The goal of the videogame "Civilization" is to build a civilization that stands the test of time. You start the game in 4000 B.C. as a settler and, with successful gameplay, can create a civilization that lasts until the Space Age. Throughout the game, you need to manage your civilization's military, science, technology, commerce and culture.

 

One doesn't read "The Decline and Fall of the Roman Empire" to develop strategy before playing the game. One starts by playing. This is true for all videogames. You start by exploring the world with curiosity and begin to develop a hypothesis of what you're supposed to do. Through trial, error, pattern recognition, logic and chance you continually reformulate your trajectory.

 

This model of learning is not only effective for videogames but for all digital tools, and I would argue that play -- especially in the digital sense -- is emerging as a pedagogical keystone for education in the 21st century.

 

Stuart Brown, M.D., explains in his book, "Play," how a range of scientific disciplines have revealed the importance of lifelong play. Playfulness amplifies our capacity to innovate and to adapt to changing circumstances. Adults who are deprived of play are often rigid, inflexible and closed to trying out new options. Play is an active process that reshapes our rigid views of the world.

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MediaShift . Epistemic Games Are the Future of Learning, Letting Students Role-Play Professions | PBS

MediaShift . Epistemic Games Are the Future of Learning, Letting Students Role-Play Professions | PBS | :: The 4th Era :: | Scoop.it

Epistemic games are computer games that are essentially about learning to think in innovative ways. They're designed to be pedagogical tools for the digital age where the player learns to think like professionals by playing a simulated game of such professions as management, engineering, journalism or urban planning.

 

As schools aim to prepare students for life outside of school, they need to realize that the world now values knowledge and skills that can be applied in creative ways. Epistemic games fit the learning requirements of today's world because they allow students to role-play professions while learning skills that they apply in the game.

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Digital Media Programs | New Learning Institute

Digital Media Programs | New Learning Institute | :: The 4th Era :: | Scoop.it

Video and written descriptions of programs in schools, after-school programs, and museums supported by NLI, funded by Pearson. Many interesting descriptions and examples of 21st century learning. -JL

 

From the website:

 

New Learning Institute programs help young people transfer the digital media, social, and technological skills they have developed on their own and turn them into authentic catalysts for learning, sharing, and participating. Using innovative curriculum developed in partnership with leading educators, our programs guide young people to best practices using mobile phones and digital media applications to investigate what interests them, solve problems, collaborate with others, and produce media products and publish them to a worldwide audience. NLI professional development gives educators the training and perspective they need to introduce and integrate NLI practices in the classroom, in after-school programs, in cultural institutions, and wherever learning takes place.

 

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Macworld | iWorld 2012: Creativity in the Digital Age

A painter, musician and photographer discuss how technology influences their work.
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Half an Hour: E-Learning Generations

Half an Hour: E-Learning Generations | :: The 4th Era :: | Scoop.it

Stephen Downes' fascinating history of e-learning. -JL

 

From the website:

The theme I would like to explore today concerns the growth and development of our idea of online learning, or as it is sometimes called, e-learning. What I would like to do is to describe a series of 'generations' of technologies and approaches that have characterized the development of online learning over the years. These generations of have informed the shape of online learning as it exists today, and will help us understand something of the direction it will take in the future.

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Mind-Blowing Charts From the Senate's Income Inequality Hearing

Mind-Blowing Charts From the Senate's Income Inequality Hearing | :: The 4th Era :: | Scoop.it

In another sign that Democrats have embraced income inequality as a cause célèbre, the Senate Budget Committee held a hearing on the subject today. The committee's ranking Republican, Jeff Sessions of Alabama, managed to look concerned during two hours of testimony about the kneecapping of the Middle Class—not that it should have been all that difficult. Here are some of the hearing's most striking charts:

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Using Technology in the Social Studies Classroom

Using Technology in the Social Studies Classroom | :: The 4th Era :: | Scoop.it
Teacher Erik Odom from The East Bronx Academy incorporates real-world learning through the use of technology. Students consider ideas to promote their school using social networking and web design.
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N.H. Schools Embrace Competency-Based Learning

N.H. Schools Embrace Competency-Based Learning | :: The 4th Era :: | Scoop.it

Schools across New Hampshire are participating in a statewide effort to implement competency-based learning in the classroom. The strategy allows students to demonstrate mastery in new ways and decreases the focus on seat time in the classroom in favor of learning opportunities off-campus and online. At one high school, educators are revising their grading system and report cards to reflect the approach, while online courses allow students to learn at their own pace.

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Burlington High School Principal's Blog: More School Leaders Are Embracing Social Media - We Still Need More!

Burlington High School Principal's Blog: More School Leaders Are Embracing Social Media - We Still Need More! | :: The 4th Era :: | Scoop.it

If I introduced you to a tool that would allow you to interact with educators all over the world, find solutions to problems, share best practices, and see the latest technological resources that will allow your teachers to impact teaching and learning dramatically then how long would you wait to use it?


Via Jeremy Angoff
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20 Great Visualizations of 2011

20 Great Visualizations of 2011 | :: The 4th Era :: | Scoop.it

As the popularity of visualizations grows, so does their range and quality. Here’s a list of 20 of the best Static Visualizations, Interactive Visualizations, and Information Videos from 2011. (Note: while they are numbered for your convenience, the entries are not ranked.)

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The Long Tail - Free Smarter Comics Version

The Long Tail - Free Smarter Comics Version | :: The 4th Era :: | Scoop.it

Chris Anderson's Long Tail concept is essential for understanding the Internet's impact on everything. -JL

 

From the website

Now in comic format, this 2006 New York Times bestseller introduced the business world to a future that’s already here. Available for a short time as a free download.

 

 It explains why the focus of Internet commerce is not on hits but on misses—the long tail of the demand curve – and illuminates the reasons behind the success of niche operations like Amazon.com, iTunes, and Netflix.

 

In the era of pre-Internet, businesses focused on providing lots of inventory items that were in high demand, but this left consumers searching for niche products that no one wanted to bother to provide. In the Internet era, the focus is on serving niche consumers, who collectively spend more on low-demand items than the public does on “hot” products. This entails an entirely different approach to mission and to marketing than the philosophy traditionally taught in business schools. Eric Schmidt, CEO of Google, says Anderson’s ideas “influence Google’s strategic thinking in a profound way.”

 

 

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Beginning Instructional Authoring: Who's Looking Out for YOUR Skills? Part Three by Patti Shank : Learning Solutions Magazine

Beginning Instructional Authoring: Who's Looking Out for YOUR Skills? Part Three by Patti Shank : Learning Solutions Magazine | :: The 4th Era :: | Scoop.it

Part 3 of 3-part series on professional development for e-learning practitioners. Links to Parts 1 and 2 are on this same page. -JL

 

From the website - by Patti Shank

 

A lot of people in the eLearning field think they mainly need to gain technical skills. Don’t get me wrong, those are critical and they’re often the most challenging to get because they’re a moving target. But they’re not enough by a long shot. I encourage you to think of your skill set as falling into three different buckets: business skills, learning skills, and technical skills.

 

Your skill set consists of three areas.

Business skills include such skills as project management, financial skills, and learning how your organization and industry work. It’s not enough these days to just understand how your job or department works. Learning skills involve such skills as understanding how people learn, how to design good assessments, and how to provide performance support in addition to or instead of courses (a lot of the time, people not only need courses, which are expensive and time consuming to build, but also need less expensive performance support tools such as job aids). Technical skills include such skills as how to use authoring tools, how to build good screenshots, and how to edit images.

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Biological computer reads encrypted logos

Biological computer reads encrypted logos | :: The 4th Era :: | Scoop.it

Scientists at the Scripps Research Institute and the Technion–Israel Institute of Technology have developed a 'biological computer' - made entirely from biomolecules - that can encrypt and decipher images.

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MediaShift . In the Digital Age, How Much Is Informal Education Worth? | PBS

MediaShift . In the Digital Age, How Much Is Informal Education Worth? | PBS | :: The 4th Era :: | Scoop.it

As informal learning opportunities grow, gaining employers' recognition and acceptance may well be one of the most important challenges of the coming years.

 

Having a formal degree -- whether it's a high school or a college diploma -- still carries the most weight with employers, and in some ways, badges may simply serve to complement these. But even with the emphasis on degrees, having some way to highlight other skills, competencies, and experiences is important in setting one potential hire apart from another. Indeed, many job descriptions do frame the necessity of a college degree this way -- "or equivalent experience" -- so the task ahead for the Mozilla Open Badges project will be, in part, to be seen as a valid "equivalent."

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Elements of Connectivism

Elements of ConnectivismStephen DownesCMC11 - SUNY Empire State CollegeSeptember 22, 2011...

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Via Dr. Susan Bainbridge
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Obama to announce $100 million plan to train new educators

Obama to announce $100 million plan to train new educators | :: The 4th Era :: | Scoop.it

President Obama will use the backdrop of a White House science fair Tuesday to highlight a nationwide shortage of math and science teachers and unveil a plan to invest $100 million to help train 100,000 new educators over the next decade.

 

Under his proposal, Obama will ask Congress for $80 million to support new Department of Education grants for colleges that provide innovative teacher-training programs. The president also is set to announce a $22 million commitment from private companies that will support the effort, according to White House officials.

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