:: The 4th Era ::
Follow
Find
70.4K views | +0 today
:: The 4th Era ::
Exploration of the new era in human history marked by invention of the Internet
Curated by Jim Lerman
Your new post is loading...
Your new post is loading...
Scooped by Jim Lerman
Scoop.it!

Mihaly Csikszentmihalyi: Creativity, fulfillment and flow

Mihaly Czikszentmihalyi asks, "What makes a life worth living?" Noting that money cannot make us happy, he looks to those who find pleasure and lasting satisfaction in activities that bring about a state of "flow." TED talk from 2008.

more...
No comment yet.
Rescooped by Jim Lerman from Social Media Research
Scoop.it!

The role of Twitter in Personal Learning Networks

The role of Twitter in Personal Learning Networks | :: The 4th Era :: | Scoop.it

Master Thesis on "The role of Twitter in Personal Learning Networks".

Abstract:

"This qualitative phenomenological study involving in-depth interviews with seven educators in K-12 and higher education examines the role that the microblogging service Twitter plays in the formation and development of Personal Learning Networks (PLN) among educators.


A double hermeneutic data analysis shows that Twitter plays a role in the formation and development of PLNs by allowing educators to; engage in consistent and sustained dialogue with their PLN, access the collective knowledge of their PLN, amplify and promote more complex thoughts and ideas to a large audience, and expand their PLN using features unique to Twitter.


This research also examines the nature of a PLN and shows that participants believe their PLN extends beyond their Twitter network to encompass both face-to-face and other ICT mediated relationships. Secondary research questions examine how Twitter differs from other social networking tools in mediating relationships within a PLN, what motivates an educator to develop a PLN, how trust is established in a PLN, what the expectations of reciprocity are within a PLN, and what is the nature of informal learning within a PLN."


Via Ilona Buchem
more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Where is PBL on the Equalizer Board? | Project Foundry

Where is PBL on the Equalizer Board? | Project Foundry | :: The 4th Era :: | Scoop.it

By Mike Muir


The idea of "versions" of PBL and thinking about these 10 components made me realize that there were a collection of pedagogies that shared these components: Project-Based Learning, Problem-Based Learning, Service Learning, Constructivism, Challenge Learning, Community Connections, Active Learning, Curriculum Integration, the Foxfire Approach, etc. These approaches all contextualize high-value, standards-based content within the real world and the students' lives. We started calling them collectively "real world learning" (intentionally writing it in all lower case) as a way to recognize that all these approaches have certain components in common in different combinations, rather than to debate the differences (or advantages) of each.


So I've come to think of these 10 components as the important thing. If they were on an equalizer board, and you set each one to a particular set of levels, that combo would be project-based learning; and if you change them to another set of levels, you would have service learning; and when you change the levels again, it would be integrative curriculum, etc.

more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Principles For Social Innovation In 2012: Follow Emerging Economies

Principles For Social Innovation In 2012: Follow Emerging Economies | :: The 4th Era :: | Scoop.it
The world economy is rapidly reorienting toward a growing middle class in the global East and South. And social innovators should follow, helping to aggregate consumer and citizen power to create change.
more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

The Rise And Fall Of Poverty Porn

The Rise And Fall Of Poverty Porn | :: The 4th Era :: | Scoop.it
It used to be that the best way to raise money for the developing world was to show the abject poverty that could be found there, but NGOs are finding that tactic no longer works.
more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

10 actions needed now to boost US innovation: report | SmartPlanet

10 actions needed now to boost US innovation: report | SmartPlanet | :: The 4th Era :: | Scoop.it

Pour more funds into basic research. Open up federal data stores. Ramp up technical skills education. Open up export markets. And most of all, unshackle and boost the entrepreneur. These are some of the recommendations in a new report on innovation issued by the US Department of Commerce, in consultation with the National Economic Council.

more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Sweden debuts first classroom-less school | SmartPlanet

Sweden debuts first classroom-less school | SmartPlanet | :: The 4th Era :: | Scoop.it

Education scholars have long been experimenting with tactics to facilitate learning in the classroom. Are kids more likely to take in knowledge when at desks arranged in tidy rows? When divided into smaller groups? Perhaps when sitting in a circle on the floor? Now, a freethinking school in Stockholm, Sweden wants to take the classroom out of the picture altogether.


Telefonplan, one of 30 schools from the Swedish education company Vittra, has done away with the concept of the classroom completely. Designed by architects at Rosan Bosch, the school consists of loosely designed “spaces” in which students can come and go.

more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Tomorrow's World: What Sustainable Cities May Be Like | Innovationnewsdaily.com

Tomorrow's World: What Sustainable Cities May Be Like | Innovationnewsdaily.com | :: The 4th Era :: | Scoop.it

To meet the needs of the population of tomorrow, people have long dreamed of what the city of the future will look like. Architects, visionaries and science fiction writers have long envisioned extremely dense three-dimensional cities that are incredibly sustainable, completely self-contained, extremely efficient and capable of supporting high-density populations.

more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Student Innovators Hack Kinect & Cancer to Win $100,000 Prizes | Innovationnewsdaily.com

Student Innovators Hack Kinect & Cancer to Win $100,000 Prizes | Innovationnewsdaily.com | :: The 4th Era :: | Scoop.it
America's top high school science fair projects target cancer with nanoparticles and use Microsoft's Kinect gaming sensor to analyze prosthetic movements.
more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

THE WEB IS THE GREATEST INVENTION | More Intelligent Life

THE WEB IS THE GREATEST INVENTION | More Intelligent Life | :: The 4th Era :: | Scoop.it
We have been inventing things for millions of years. But which is the best of them? Samantha Weinberg draws up criteria for the third in our series of Big Questions, and makes her choice ...
more...
No comment yet.
Rescooped by Jim Lerman from Augmented Collective Intelligence
Scoop.it!

MIT TechTV – Google's Eric Schmidt at MIT Sloan: "The Future of the Global Mind"

Video: "With knowledge and data, a smarter world will divide work between humans and computers, Google Executive Chairman Eric Schmidt said in this Nov. 15, 2011 talk at MIT Sloan.
Featuring an introduction by Patrick J. McGovern (1959) Professor of Management Thomas Malone, the talk was part of the MIT Sloan Dean's Innovative Leader Series."


Via Howard Rheingold
more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Your Storytelling Brain | Think Tank | Big Think

Your Storytelling Brain | Think Tank | Big Think | :: The 4th Era :: | Scoop.it


'Mesmerizing!'

'Stunning!'

'A Mind-Blowing Triumph!'


Mock these movie poster clichés if you will, but they speak to something we want from a story from about the age of two onward. Some of us might get a bit finicky in later years about which stories we allow to seduce us, and how many spoonfuls of critical reflection we want along with our dose of narrative intoxicant, but there's no getting around it: humans love stories. In fact, in some fundamental sense, we need them.


Cognitive science has long recognized narrative as a basic organizing principle of memory. From early childhood, we tell ourselves stories about our actions and experiences. Accuracy is not the main objective – coherence is. If necessary, our minds will invent things that never happened, people who don't exist, simply to hold the narrative together. How often have you had a fierce disagreement with a partner or sibling over who gave you that Three Tenors CD or which of you made the pathetic clay reindeer Christmas ornament? How can two eyewitnesses at a trial be absolutely convinced of two conflicting accounts of the same events?

more...
No comment yet.
Rescooped by Jim Lerman from Utbildning på nätet
Scoop.it!

How To Use Game Dynamics In The Classroom | Edudemic

How To Use Game Dynamics In The Classroom | Edudemic | :: The 4th Era :: | Scoop.it

Edudemic is all about finding innovative ways to get through to students. That’s why we’ve talked about game dynamics more than a few times. Inspiring students to learn through the gamification of a large lecture hall has not yet been broached by us Edudemic-ers.


Lucky for us, Liz Gross has an incredible look at the gamification in her newest post “Can Game Dynamics Improve Attendance, Grades, and Engagement In A Large Lecture Course?” Below are some selected excerpts that I thought would be important for the discussion.


Via Jon Samuelson, Kent Wallén
more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Who Likes What: Social Media By Demographic

Who Likes What: Social Media By Demographic | :: The 4th Era :: | Scoop.it
Do you ever wonder what social networking sites you should be focusing your marketing efforts on? This handy infographic breaks down the top social networking sites by gender, age, income, and education demographics.
more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Amy Tan: Where does creativity hide?

Novelist Amy Tan digs deep into the creative process, journeying through her childhood and family history and into the worlds of physics and chance, looking for hints of where her own creativity comes from. It's a wild ride with a surprise ending.

more...
No comment yet.
Suggested by Jeremy Angoff
Scoop.it!

What Three Big EdTech Investments Say About The Future Of Education

What Three Big EdTech Investments Say About The Future Of Education | :: The 4th Era :: | Scoop.it
With tens of millions of dollars poured into the notoriously difficult sector, some clear trends are emerging about how investors think technology is going to be able to shape the educational experience.
more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Singapore: A Window On The Future Of Sustainable Cities

Singapore: A Window On The Future Of Sustainable Cities | :: The 4th Era :: | Scoop.it
It's a big city on a small island. It's growing fast despite having limited resources, providing a model for other cities to follow once limited resources become the norm around the world.
more...
No comment yet.
Suggested by Jeremy Angoff
Scoop.it!

Wikipedia to Go Dark on Wednesday to Protest Bills on Web Piracy

Wikipedia to Go Dark on Wednesday to Protest Bills on Web Piracy | :: The 4th Era :: | Scoop.it
Wikipedia is the latest Web site to plan a blackout for Wednesday to protest two Congressional bills intended to curtail copyright violations on the Internet.
more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Jobs report reveals engineering, science are only safe careers of the future | SmartPlanet

Jobs report reveals engineering, science are only safe careers of the future | SmartPlanet | :: The 4th Era :: | Scoop.it

In the most recent recession, we can’t discount the role of outsourcing, peak net energy or Wall Street’s unregulated trammeling of the real economy, but it’s important to realize that the faster technology transforms the world of work, manufacturing, energy, communication and all the rest, the more important it is to be one of the disruptors — a scientist or an engineer — than a worker in the fields being disrupted.

more...
No comment yet.
Rescooped by Jim Lerman from Curating-Social-Learning
Scoop.it!

Contexts and Choices: Learning Strategies in 2012 by Bill Brandon : Learning Solutions Magazine

Contexts and Choices: Learning Strategies in 2012 by Bill Brandon : Learning Solutions Magazine | :: The 4th Era :: | Scoop.it

“In 2012, we will be blessed by many choices for tools, methods, and models. Within each choice, we will have many options. Without a strategy, based on real context, we will be lost. Understand the context, and know the outcome you want, and you can define the strategy. Learn to go for ‘good enough,’ not ‘the best.’”

by Bill Brandon, December 30, 2011

-.-.-.-.-.-.-.-.

...---...---...-

There are three disruptive technologies that are going to play larger and larger parts in our work. These are not “new” in the sense that they have just appeared – in fact, we have literally been talking about them for years now. But mobile, social, and cloud technology are going to be changing business models, roles and relationships in more and more organizations in 2012, not just the early adopters.

-.-.-.-.-.-.-.-.

1. Mobile

Mobile technology is already having an effect in secondary education as well as in higher education, where tablets and mobile phones are a standard part of the delivery system on many campuses. Consumer behavior is also affected by mobile devices; in 2011, the use of mobile devices to access the Web was closing in on desktop access, and most mobile phone owners used their devices for “social” purposes online. From texting to watching television to playing games, consumers have switched their behavior to smartphones. Finally, this year for the first time, time spent in mobile device use of apps passed the time spent using mobile devices to access the Web. These behavioral changes will increasingly show up in government and enterprise learning-related activities in 2012.

-.-.-.-.-.-.-.-.

2. Social

Social technology is having similar effects on consumer behavior, but with interesting variations. For example, television producers have figured out how to make social comments on second screens (the iPad in the lap of a viewer while she watches television) part of the show. Social apps and sites are already a significant part of marketing products and ideas. Game designers increasingly add social features to their products. Could there be effects on learning in 2012?

-.-.-.-.-.-.-.-.

Ask yourself:

How can we engage individual learners on multiple platforms simultaneously? Are there learning goals in your organization that this would enhance?
How can we simultaneously engage multiple learners, including collaborative engagement across multiple platforms? Are there learning goals in your organization that this would enhance?
Can we socialize internal marketing of learning? Are there resources for learning in your organization that are under-utilized because nobody knows about them, or because nobody understands their value?

-.-.-.-.-.-.-.-.
Can we make games acceptable within organizations as a learning venue, including social engagement during games? Are there learning goals in your organization that games and collaboration in problem-solving could enhance?

-.-.-.-.-.-.-.-.
3. The Cloud

The “Cloud” (a metaphor for the Internet, the unseen “cloud” of servers used as a utility to store information and host applications and services in real time) is another phenomenon that has been discussed for several years. But developments, from Amazon’s EC2 platform to Apple’s iCloud have made it more familiar and more accessible. In addition, more enterprises are creating their own on-premise “clouds” as a means of gaining the advantages of cloud computing while having (at least some) control over security of their data and reliability of services. Combinations of The Cloud and on-premise clouds are also becoming more common.


Via Heiko Idensen
more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Human Brain Adopts Internet as Memory Substitute | Innovationnewsdaily.com

Human Brain Adopts Internet as Memory Substitute | Innovationnewsdaily.com | :: The 4th Era :: | Scoop.it

Throughout history, curmudgeonly scholars have argued that information technology makes people more stupid. Socrates complained that the written word would lead to forgetfulness, and bookmakers of the Renaissance feared the printing press would lead to a loss of studiousness as cheap books fell into the hands of the unworthy. Recently, journalists and scientists have made similar claims about the Internet in general and search engines in particular. After all, why learn something when you can just look it up?

Now researchers have tested this notion through a number of experiments that probe the relationship between memory and the Internet. The results imply that people have shifted from remembering specific facts to remembering where on the Internet they can go to find those facts.

more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

More than just digital quilting

More than just digital quilting | :: The 4th Era :: | Scoop.it

THE scene in the park surrounding New York’s Hall of Science, on a sunny weekend in mid-September, resembles a futuristic craft fair. Booths displaying handmade clothes sit next to a pavilion full of electronics and another populated by toy robots. In one corner visitors can learn how to pick locks, in another how to use a soldering iron. All this and much more was on offer at an event called Maker Faire, which attracted more than 35,000 visitors. This show and an even bigger one in Silicon Valley, held every May, are the most visible manifestations of what has come to be called the “maker” movement. It started on America’s West Coast but is spreading around the globe: a Maker Faire was held in Cairo in October.


The maker movement is both a response to and an outgrowth of digital culture, made possible by the convergence of several trends. New tools and electronic components let people integrate the physical and digital worlds simply and cheaply. Online services and design software make it easy to develop and share digital blueprints. And many people who spend all day manipulating bits on computer screens are rediscovering the pleasure of making physical objects and interacting with other enthusiasts in person, rather than online. Currently the preserve of hobbyists, the maker movement’s impact may be felt much farther afield.

more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Population Bomb Author's Fix For Next Extinction: Educate Women: Scientific American

Population Bomb Author's Fix For Next Extinction: Educate Women: Scientific American | :: The 4th Era :: | Scoop.it

"The fate of biological diversity for the next 10 million years will almost certainly be determined during the next 50 to 100 years by the activities of a single species," write Ehrlich and Pringle in their proposal for addressing the biodiversity crisis. Adds Pringle: "The world's remaining wild areas and the species in them are being pulverized, and that's a multi-layered tragedy."


That’s why Ehrlich and Pringle call for educating women, which has slowed or stopped population growth in the developed countries of Europe. "Education and employment—for women especially—along with access to contraception and safe abortions are the most important components," they write. Adds Ehrlich: "The most basic response is to get going on stopping population growth and starting a decline. Second is doing something about consumption. If you don't do anything about those, then you are in trouble in all the others: more people, means more greenhouse gases, which means more rapid climate change."

more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

A response to the news from Apple | This American Life

A response to the news from Apple | This American Life | :: The 4th Era :: | Scoop.it

Jan. 13, 2012

There's news from Apple today, relating to some of the issues discussed in our program last week “Mr. Daisey and the Apple Factory.”


For the first time, Apple has released a list of companies that build its products around the world.

In another first, the company also announced that it will allow an independent third party to check on working conditions at those factories, and to make its findings public.

more...
No comment yet.
Scooped by Jim Lerman
Scoop.it!

Will Neuroscience Kill the Novel? | Book Think | Big Think

Will Neuroscience Kill the Novel? | Book Think | Big Think | :: The 4th Era :: | Scoop.it

Virginia Woolf once wrote that “human character changed on or around December, 1910.” It’s a deliberately cryptic remark, but she was referring broadly to the wave of cultural modernism that blasted the relatively tidy world of late nineteenth-century Europe into the fractured cosmos of Freud, Einstein, Picasso, and World War I.


I thought of Woolf’s pronouncement last December, when I read this New York Times article about neuroscientists’ quest to map the human brain in its entirety. The project is only the latest to signal a scientific revolution in our understanding of the self—one that puts Freud’s essentially literary revolution to shame. A century after Woolf’s epochal moment, I wonder if we're witnessing an even greater cultural watershed.


The implications stagger the mind, or at least engorge the frontal lobe. How will a deterministic, neurological account of motivation change our notions of “guilt” or “innocence” before the law? How will a precise grasp of the neurobiology of attraction affect the human mating dance? (I can’t wait for that pharmaceutical arms race.) And most compelling from Woolf’s perspective: how will knowing our own brains so well change literature?

more...
No comment yet.