:: The 4th Era ::
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:: The 4th Era ::
Exploration of the new era in human history marked by invention of the Internet
Curated by Jim Lerman
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13 Mind-Bending Social Media Marketing Statistics | (interesting to eductors too)

13 Mind-Bending Social Media Marketing Statistics | (interesting to eductors too) | :: The 4th Era :: | Scoop.it

Many of us know that social media marketing is an important part of a solid inbound marketing strategy. However, sometimes we need some backup when speaking with others who might still be struggling to understand how social media fits into the overall marketing mix.


This post is for them -- and you. Even if you are a veteran inbound marketer, these stats will get the gears in your head turning about the still limitless possibilities that the internet provides.


Via Ilona Buchem
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The OECD Schooling Scenarios

The OECD Schooling Scenarios | :: The 4th Era :: | Scoop.it

We have developed a set of six scenarios for schooling in the future up to 2020. They have been clustered into three main categories: Scenarios 1a and 1b "Attempting to Maintain the Status Quo", 2a and 2b "Re-schooling", 3a and 3b "De-schooling". This categorisation is slightly different from that in our 2001 publication "What Schools for the Future?" in Chapter 3, but the contents of the scenarios themselves have not changed.


The scenarios describe in "pure form" how schooling might be overall in a society, not individual schools or local developments. In reality, one would expect complex mixes to emerge between these different possible futures, rather than one or the other. By sharpening the alternatives, their value is as a tool to think about what we want and do not want, and how probable the more or less desired choices are in terms of on-going trends and policies.


We would be very interested to have feedback from anyone who has used these scenarios in conferences, workshops or policy-making.


Via Ilona Buchem
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TechCrunch | 4.74 — Facebook Wins By Getting Us Closer Than Six Degrees

TechCrunch | 4.74 — Facebook Wins By Getting Us Closer Than Six Degrees | :: The 4th Era :: | Scoop.it

Facebook users are getting more connected to each other as the service grows and matures, according to a new study by the company’s data team and the University of Milan. Instead of the traditional “six degrees of separation” that researchers have historically observed between all people in the world (and Kevin Bacon), the number of degrees has been dropping since 2008 on the site, from 5.28 then to 4.74 now.

 

This isn’t just an interesting factoid about the modern world, it highlights Facebook’s long-term strategy, and its dominant market position in social networking. Founder Mark Zuckerberg has proclaimed for years that his goal is to make the world more “open and connected.” In practice, that’s meant features across the site that do things like reveal what friends you have in common with any other user, and suggest that you become friends with people you’ve never met in person and have no friends in common with.


Via Ilona Buchem
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Mihaly Csikszentmihalyi - 2011 UW-Madison Big Learning Event

Mihaly Csikszentmihalyi's presentation at the 2011 UW-Madison Big Learning Event, a month after the TEDxUChicago presentation. 


Truly one of the world's great thinkers on creativity and happiness. -JL

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Mihaly Csikszentmihalyi: Creativity, fulfillment and flow

Mihaly Czikszentmihalyi asks, "What makes a life worth living?" Noting that money cannot make us happy, he looks to those who find pleasure and lasting satisfaction in activities that bring about a state of "flow." TED talk from 2008.

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The role of Twitter in Personal Learning Networks

The role of Twitter in Personal Learning Networks | :: The 4th Era :: | Scoop.it

Master Thesis on "The role of Twitter in Personal Learning Networks".

Abstract:

"This qualitative phenomenological study involving in-depth interviews with seven educators in K-12 and higher education examines the role that the microblogging service Twitter plays in the formation and development of Personal Learning Networks (PLN) among educators.


A double hermeneutic data analysis shows that Twitter plays a role in the formation and development of PLNs by allowing educators to; engage in consistent and sustained dialogue with their PLN, access the collective knowledge of their PLN, amplify and promote more complex thoughts and ideas to a large audience, and expand their PLN using features unique to Twitter.


This research also examines the nature of a PLN and shows that participants believe their PLN extends beyond their Twitter network to encompass both face-to-face and other ICT mediated relationships. Secondary research questions examine how Twitter differs from other social networking tools in mediating relationships within a PLN, what motivates an educator to develop a PLN, how trust is established in a PLN, what the expectations of reciprocity are within a PLN, and what is the nature of informal learning within a PLN."


Via Ilona Buchem
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Where is PBL on the Equalizer Board? | Project Foundry

Where is PBL on the Equalizer Board? | Project Foundry | :: The 4th Era :: | Scoop.it

By Mike Muir


The idea of "versions" of PBL and thinking about these 10 components made me realize that there were a collection of pedagogies that shared these components: Project-Based Learning, Problem-Based Learning, Service Learning, Constructivism, Challenge Learning, Community Connections, Active Learning, Curriculum Integration, the Foxfire Approach, etc. These approaches all contextualize high-value, standards-based content within the real world and the students' lives. We started calling them collectively "real world learning" (intentionally writing it in all lower case) as a way to recognize that all these approaches have certain components in common in different combinations, rather than to debate the differences (or advantages) of each.


So I've come to think of these 10 components as the important thing. If they were on an equalizer board, and you set each one to a particular set of levels, that combo would be project-based learning; and if you change them to another set of levels, you would have service learning; and when you change the levels again, it would be integrative curriculum, etc.

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Principles For Social Innovation In 2012: Follow Emerging Economies

Principles For Social Innovation In 2012: Follow Emerging Economies | :: The 4th Era :: | Scoop.it
The world economy is rapidly reorienting toward a growing middle class in the global East and South. And social innovators should follow, helping to aggregate consumer and citizen power to create change.
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The Rise And Fall Of Poverty Porn

The Rise And Fall Of Poverty Porn | :: The 4th Era :: | Scoop.it
It used to be that the best way to raise money for the developing world was to show the abject poverty that could be found there, but NGOs are finding that tactic no longer works.
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10 actions needed now to boost US innovation: report | SmartPlanet

10 actions needed now to boost US innovation: report | SmartPlanet | :: The 4th Era :: | Scoop.it

Pour more funds into basic research. Open up federal data stores. Ramp up technical skills education. Open up export markets. And most of all, unshackle and boost the entrepreneur. These are some of the recommendations in a new report on innovation issued by the US Department of Commerce, in consultation with the National Economic Council.

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Sweden debuts first classroom-less school | SmartPlanet

Sweden debuts first classroom-less school | SmartPlanet | :: The 4th Era :: | Scoop.it

Education scholars have long been experimenting with tactics to facilitate learning in the classroom. Are kids more likely to take in knowledge when at desks arranged in tidy rows? When divided into smaller groups? Perhaps when sitting in a circle on the floor? Now, a freethinking school in Stockholm, Sweden wants to take the classroom out of the picture altogether.


Telefonplan, one of 30 schools from the Swedish education company Vittra, has done away with the concept of the classroom completely. Designed by architects at Rosan Bosch, the school consists of loosely designed “spaces” in which students can come and go.

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Tomorrow's World: What Sustainable Cities May Be Like | Innovationnewsdaily.com

Tomorrow's World: What Sustainable Cities May Be Like | Innovationnewsdaily.com | :: The 4th Era :: | Scoop.it

To meet the needs of the population of tomorrow, people have long dreamed of what the city of the future will look like. Architects, visionaries and science fiction writers have long envisioned extremely dense three-dimensional cities that are incredibly sustainable, completely self-contained, extremely efficient and capable of supporting high-density populations.

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Student Innovators Hack Kinect & Cancer to Win $100,000 Prizes | Innovationnewsdaily.com

Student Innovators Hack Kinect & Cancer to Win $100,000 Prizes | Innovationnewsdaily.com | :: The 4th Era :: | Scoop.it
America's top high school science fair projects target cancer with nanoparticles and use Microsoft's Kinect gaming sensor to analyze prosthetic movements.
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A pedagogical framework for mobile learning: Categorizing educational applications of mobile technologies into four types | Park | The International Review of Research in Open and Distance Learning...

A pedagogical framework for mobile learning: Categorizing educational applications of mobile technologies into four types | Park | The International Review of Research in Open and Distance Learning... | :: The 4th Era :: | Scoop.it

Instructional designers and educators recognize the potential of mobile technologies as a learning tool for students and have incorporated them into the distance learning environment. However, little research has been done to categorize the numerous examples of mobile learning in the context of distance education, and few instructional design guidelines based on a solid theoretical framework for mobile learning exist.

 

In this paper I compare mobile learning (m-learning) with electronic learning (e-learning) and ubiquitous learning (u-learning) and describe the technological attributes and pedagogical affordances of mobile learning presented in previous studies. I modify transactional distance (TD) theory and adopt it as a relevant theoretical framework for mobile learning in distance education.

 

Furthermore, I attempt to position previous studies into four types of mobile learning: 1) high transactional distance socialized m-learning, 2) high transactional distance individualized m-learning, 3) low transactional distance socialized m-learning, and 4) low transactional distance individualized m-learning. As a result, this paper can be used by instructional designers of open and distance learning to learn about the concepts of mobile learning and how mobile technologies can be incorporated into their teaching and learning more effectively.


Via Ilona Buchem
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TEDxUChicago 2011 - Mihaly Csikszentmihalyi - Rules of Engagement

Mihaly Csikszentmihalyi is one of the world's leading researchers in positive psychology. As the director of the Quality of Life Research Center, he specializes in research on psychological strengths of the human brain. He is known as the creator of the concept of 'flow', a satisfactory state of being in which people feel completely absorbed in activity while losing their sense of time. Summarizes his work since the publication of "Flow".

TEDxUChicago 2011

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The internet as a diversion and destination | Pew Research Center's Internet & American Life Project

The internet as a diversion and destination | Pew Research Center's Internet & American Life Project | :: The 4th Era :: | Scoop.it
Americans are increasingly going online for no particular reason except to have fun or to pass the time.

Via Ilona Buchem
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Augmented Reality research with Project Galileo Online and Infrastructure Modeler - At Lands End

Augmented Reality research with Project Galileo Online and Infrastructure Modeler - At Lands End | :: The 4th Era :: | Scoop.it
Some people who have tried out the Labs projects have asked us when we are going to add Augmented Reality into the IPad viewer. Well... it's already there!

Via Ilona Buchem
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Who Likes What: Social Media By Demographic

Who Likes What: Social Media By Demographic | :: The 4th Era :: | Scoop.it
Do you ever wonder what social networking sites you should be focusing your marketing efforts on? This handy infographic breaks down the top social networking sites by gender, age, income, and education demographics.
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Amy Tan: Where does creativity hide?

Novelist Amy Tan digs deep into the creative process, journeying through her childhood and family history and into the worlds of physics and chance, looking for hints of where her own creativity comes from. It's a wild ride with a surprise ending.

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What Three Big EdTech Investments Say About The Future Of Education

What Three Big EdTech Investments Say About The Future Of Education | :: The 4th Era :: | Scoop.it
With tens of millions of dollars poured into the notoriously difficult sector, some clear trends are emerging about how investors think technology is going to be able to shape the educational experience.
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Singapore: A Window On The Future Of Sustainable Cities

Singapore: A Window On The Future Of Sustainable Cities | :: The 4th Era :: | Scoop.it
It's a big city on a small island. It's growing fast despite having limited resources, providing a model for other cities to follow once limited resources become the norm around the world.
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Wikipedia to Go Dark on Wednesday to Protest Bills on Web Piracy

Wikipedia to Go Dark on Wednesday to Protest Bills on Web Piracy | :: The 4th Era :: | Scoop.it
Wikipedia is the latest Web site to plan a blackout for Wednesday to protest two Congressional bills intended to curtail copyright violations on the Internet.
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Jobs report reveals engineering, science are only safe careers of the future | SmartPlanet

Jobs report reveals engineering, science are only safe careers of the future | SmartPlanet | :: The 4th Era :: | Scoop.it

In the most recent recession, we can’t discount the role of outsourcing, peak net energy or Wall Street’s unregulated trammeling of the real economy, but it’s important to realize that the faster technology transforms the world of work, manufacturing, energy, communication and all the rest, the more important it is to be one of the disruptors — a scientist or an engineer — than a worker in the fields being disrupted.

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Contexts and Choices: Learning Strategies in 2012 by Bill Brandon : Learning Solutions Magazine

Contexts and Choices: Learning Strategies in 2012 by Bill Brandon : Learning Solutions Magazine | :: The 4th Era :: | Scoop.it

“In 2012, we will be blessed by many choices for tools, methods, and models. Within each choice, we will have many options. Without a strategy, based on real context, we will be lost. Understand the context, and know the outcome you want, and you can define the strategy. Learn to go for ‘good enough,’ not ‘the best.’”

by Bill Brandon, December 30, 2011

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...---...---...-

There are three disruptive technologies that are going to play larger and larger parts in our work. These are not “new” in the sense that they have just appeared – in fact, we have literally been talking about them for years now. But mobile, social, and cloud technology are going to be changing business models, roles and relationships in more and more organizations in 2012, not just the early adopters.

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1. Mobile

Mobile technology is already having an effect in secondary education as well as in higher education, where tablets and mobile phones are a standard part of the delivery system on many campuses. Consumer behavior is also affected by mobile devices; in 2011, the use of mobile devices to access the Web was closing in on desktop access, and most mobile phone owners used their devices for “social” purposes online. From texting to watching television to playing games, consumers have switched their behavior to smartphones. Finally, this year for the first time, time spent in mobile device use of apps passed the time spent using mobile devices to access the Web. These behavioral changes will increasingly show up in government and enterprise learning-related activities in 2012.

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2. Social

Social technology is having similar effects on consumer behavior, but with interesting variations. For example, television producers have figured out how to make social comments on second screens (the iPad in the lap of a viewer while she watches television) part of the show. Social apps and sites are already a significant part of marketing products and ideas. Game designers increasingly add social features to their products. Could there be effects on learning in 2012?

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Ask yourself:

How can we engage individual learners on multiple platforms simultaneously? Are there learning goals in your organization that this would enhance?
How can we simultaneously engage multiple learners, including collaborative engagement across multiple platforms? Are there learning goals in your organization that this would enhance?
Can we socialize internal marketing of learning? Are there resources for learning in your organization that are under-utilized because nobody knows about them, or because nobody understands their value?

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Can we make games acceptable within organizations as a learning venue, including social engagement during games? Are there learning goals in your organization that games and collaboration in problem-solving could enhance?

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3. The Cloud

The “Cloud” (a metaphor for the Internet, the unseen “cloud” of servers used as a utility to store information and host applications and services in real time) is another phenomenon that has been discussed for several years. But developments, from Amazon’s EC2 platform to Apple’s iCloud have made it more familiar and more accessible. In addition, more enterprises are creating their own on-premise “clouds” as a means of gaining the advantages of cloud computing while having (at least some) control over security of their data and reliability of services. Combinations of The Cloud and on-premise clouds are also becoming more common.


Via Heiko Idensen
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Human Brain Adopts Internet as Memory Substitute | Innovationnewsdaily.com

Human Brain Adopts Internet as Memory Substitute | Innovationnewsdaily.com | :: The 4th Era :: | Scoop.it

Throughout history, curmudgeonly scholars have argued that information technology makes people more stupid. Socrates complained that the written word would lead to forgetfulness, and bookmakers of the Renaissance feared the printing press would lead to a loss of studiousness as cheap books fell into the hands of the unworthy. Recently, journalists and scientists have made similar claims about the Internet in general and search engines in particular. After all, why learn something when you can just look it up?

Now researchers have tested this notion through a number of experiments that probe the relationship between memory and the Internet. The results imply that people have shifted from remembering specific facts to remembering where on the Internet they can go to find those facts.

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