By Daniel Donahoo and Jim Gray
"The "natural" user interface that now exists on screens is cleverly designed to respond to children's core fine motor skill development. This means the tool is designed to meet the capacity of little hands and introduce them to a world of virtual objects, images and sounds that even the youngest children can manipulate as they touch, swipe, or pinch their way around the screen. Designers can even create new ways for children to play with the properties of letters, words, numbers, musical notes and other symbols fundamental to success in modern life.
"Interactions like these could be combined with physical world activities to create new ways of engaging children across the early childhood curriculum. While this potential is enormous, the current market of children's apps is relatively narrow. Literacy, math and collections of "early learning" topics -- letter, numbers, shapes and colors -- are the most common. Very few apps promote gross motor activities like running, hopping or jumping, or help children navigate the emotional ups and downs of playing with their peers. Even fewer provide a foundation for developing 21st century skills like network literacy and critical thinking.
"So what's the right way to look at potential areas for more app development? We see two major ones. First, consider the full circle of child development that encompasses cognitive, social-emotional and physical development. Second, look to the future of learning in the 21st century, and re-consider what kind of foundation will be most useful to this generation. The remainder of this blog post focuses on the first point."
Via EdSurge Newsletter