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Impact of the internet age on human culture and education policy/administration
Curated by Jim Lerman
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6 Steps to Organizing a MOOC

6 Steps to Organizing a MOOC | :: The 4th Era :: | Scoop.it
Have you considered running a Massive Open Online Course or as it's commonly called, a MOOC? I'v been involved in MOOCs since 2007/2008.

Via Kent Wallén
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Game Based Learning for Information Literacy Instruction. - University of Huddersfield Repository

Game Based Learning for Information Literacy Instruction. - University of Huddersfield Repository | :: The 4th Era :: | Scoop.it

Jim Lerman's insight:


PowerPoint file and workshop handout from presentation made by Andrew Walsh on this topic in Oct. 2013. The handout, particularly, contains numerous valuable links and resources regarding the most current developments in this field. Very useful


From the session abstract:


"Games are ideally suited to the development of skills, often requiring players to problem- solve, plan, and critically consider strategies to win the game. These are core information literacy skills underlining their suitability for use in the development of information literacy skills we try to help our library users develop. Game based learning can be used in several aspects of information literacy instruction. These include introducing elements of play to encourage reflection on students’ learning; using digital and tabletop games to teach information literacy topics within more traditional information literacy instruction (such as the game SEEK!); and more in depth digital games that students interact with outside library teaching sessions.


"This session will cover some key ideas of game based learning and gamification and describe how these ideas may be used in information literacy instruction. It will include a range of examples, including those the presenter has implemented. These include an online library gamification project, Lemontree (http://library.hud.ac.uk/lemontree); and a range of non-digital information literacy games including SEEK!, a card game for improving search skills (http://eprints.hud.ac.uk/15377/). It will draw on experiences from workshops the presenter has facilitated, where librarians design and prototype their own information literacy games.


"The session attendees will learn how they may use games in information literacy instruction in their own institution and how they can create games either by themselves or in partnership with others."

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Sandra Carswell's curator insight, November 10, 2013 2:51 PM

I'm going to try out the SEEK game in my library. Planning to play with classes and follow up with discussion. Then, I'll have it as a free play choice available in our game area, along with chess and checkers.

Peggy Milam Creighton's curator insight, November 11, 2013 6:47 AM

Draw them in with gaming apps like these  and then show them how to use these skills for inquiry!

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Collaborative Curation and Personalization The Future of Museums: A Study Report

Collaborative Curation and Personalization  The Future of Museums: A Study Report | :: The 4th Era :: | Scoop.it

This report highlights a number of key trends that will have a significant impact on the user experience and design of future collections and museums.


Via Robin Good, Dennis T OConnor
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Jennifer Ryan's curator insight, November 10, 2013 5:04 PM

This is right up my alley. Looking forward to reading about trends and impacts.

Erica Bilder's curator insight, November 15, 2013 7:11 AM

I have nothing to add to Robin Good's terrific insights:

 Robin Good's insight:

 

 

Picture these scenarios:
 

The Victoria & Albert Museum, its collections depleted by massive repatriation, becomes a travel & tourism guide and international affairs ambassador in an increasingly globalized community
 The Freud Museum, in the spirit of its namesake, becomes a provider of mental retreat and therapy (I wonder if the docents will be licensed psychoanalysis?)

These, according to the 40-page report “Museums in a Digital Age” from Arups, may actually be some of the likely new profiles of prestigious museums 25 years from now.  

 

The report projects that:

 

"...future museums will see personalised content, new levels of sustainability and a visitor experience extended beyond present expectations of time and space."

 

A rising desire among audiences to shape their own cultural experiences (“Collaborative Curation”)
 The opportunity for museum to become “curators of experiences” that extend beyond the boundaries of traditional exhibits or programs, or beyond the walls of the museum itself.

 

Source: http://futureofmuseums.blogspot.it/2013/11/museums-in-future-view-from-across-pond.html ;

 The idea of "collaborative curation" of museum collections by the actual users-visitors, is particularly fascinating.  "Just as current consumer trends shift towards collaborative consumption, in the future, museums may employ new patterns of collaborative curation,allowing for individually curated experiences and giving the public greater control over both content and experience.
Increased visitor participation will allow people themselves to reinvent the museum experience, enabling content that can adapt to the preferences of users in real-time." 

 

My comment: If you are a curator and are interested in exploring and understanding what the future of large collections and museums may look like and which forces are going to be driving such changes, this is a good report to read.

 

Insightful. Inspiring 8/10



Original Report: Museums in the Digital Age: 
http://www.arup.com/Publications/Museums_in_the_Digital_Age.aspx ;

 

PDF: http://www.arup.com/~/media/Files/PDF/Publications/Research_and_whitepapers/2013_Arup_FRI_MuseumsintheDigitalAge_final_web.ashx 

 

Amanda Gregorio's curator insight, October 10, 2014 4:36 PM

Interesting notion

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Literacy in the digital world of the 21st century: Learning from computer games

Literacy in the digital world of the 21st century: Learning from computer games | :: The 4th Era :: | Scoop.it

"Literacy remains one of the central aims of schooling but the ways in which it is understood are changing. The growth of the networked society and the spread of information and communications technology has brought significant changes to traditional literacy. This project aims to improve understandings about new forms of literacy as they appear in digital popular culture (computer games); and about the ways in which young people engage with them. It aims to find ways to use this knowledge to strengthen the teaching of print and multimodal literacies and will provide theoretical models and practical resources to do so.

"The project is investigating the ways in which English and literacy education might benefit from examining popular digital culture, and the ways in which young people make use of it, to improve the teaching of print and multimodal forms of literacy. It takes computer games as examples of global, ICT-based popular culture, where meaning is built from multimodal elements, and where young players have to be actively learning and involved in order to play. Working with English teachers and secondary students who are computer games players, the project addresses five main questions:"


Via Teresa McDaniel, Lynnette Van Dyke
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Alex Wade's curator insight, November 11, 2013 5:17 AM

With the recent fervour surrounding the positives and negatives of videogames and literacy, it is useful to see that videogames are seen to have a positive impact on this area of work.  There's a lot in this, from learning through the subtitles in Mass Effect, to the 'convergence culture' surrounding fan fictions and user generated content.

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Designing Media-Based Assignments

Designing Media-Based Assignments | :: The 4th Era :: | Scoop.it
This website helps college teachers develop, deliver, and assess assignments incorporating images, video, and sound.


Beth Dichter's insight:

This website from the University Notre Dame provides great resources to help you embrace media-rich experiences for your students. The site currently has 24 projects which you may explore. Each project includes:

* A brief explanation

* Samples of projects

* Resources to help you learn how to make the projects

* Rubrics

The projects listed include: video story project, infographics, academic poster, book trailer, geographic map and many more.

Although this website was designed for college teachers the resources and ideas are useful for any teacher whom would to incorporate more media-based assignment in their classroom.


Via Beth Dichter
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ech08ravo's curator insight, December 1, 2013 10:50 PM

Fantastic website from Notre Dame helps instructors (and students) design effective media-based assignments. Great examples and how-tos for inspiration.

Malin Fölster's curator insight, December 7, 2013 8:37 AM

Wow denna sida var sååå bra. Jag förlorade mig själv på denna sidan idag! :))) 

brendasherry's curator insight, April 21, 2014 9:58 AM

Awesome collection of ideas and exemplars...

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Teacher Agency: Educators Moving from a Fixed to a Growth Mindset

Teacher Agency:  Educators Moving from a Fixed to a Growth Mindset | :: The 4th Era :: | Scoop.it

"Educational psychology has focused on the concepts of learned helplessness and more currently growth-fixed mindsets as a way to explain how and why students give up in the classroom setting.  These ideas can also be applied to educators in this day of forced standardization, testing, scripted curriculum, and school initiatives."


Via Beth Dichter, davidconover
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davidconover's curator insight, November 8, 2013 10:22 AM

This is a thought provoking article for both teachers and administrators. 

Jaimee's curator insight, March 5, 2014 10:11 AM

Teachers not just family members can be a part of a students mindset. How they think and what challenges to make can also be in response to how teachers are teaching them.  

 

This article explains in a way how helplessness can be a part of someone not being successful. It explains the initiative that someone must take to be successful in school.  

Xander Norris's curator insight, March 6, 2014 11:13 AM

This article is talking about how educators are moving from a fixed mindset to a growth mindset, and this has to do with the changes of the curriculum, and forced standardization. This is talking about how success is based on learning, and why some students give up on it. 

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A Fireside Chat with Lynda Weinman of lynda.com

"Lynda Weinman talks to us about being a lifelong learner and teacher. She also shares stories about the company's early days and how the business started with selling VHS tapes by mail."


via EdSurge

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An App “Middle Class” Continues To Grow: Independently Owned Apps With A Million-Plus Users Up 121% Over Past 18 Months ~ TechCrunch

An App “Middle Class” Continues To Grow: Independently Owned Apps With A Million-Plus Users Up 121% Over Past 18 Months  ~ TechCrunch | :: The 4th Era :: | Scoop.it

by Sarah Perez


"It may be getting harder for mobile developers to break into the top charts in the various app stores, but there is a healthy and growing “middle class” app economy, according to new data released by analytics firm Flurry this morning. The company reports seeing 357% growth over the past 18 months from independently owned apps that have a worldwide audience of over 20 million monthly actives, and 121% growth from those with an audience of over 1 million.


"The data was collected from apps running on Flurry’s platform from Q1 2012 to Q3 2013. That platform has a broad reach – there are now over 400,000 apps across over 1.2 billion mobile devices which use Flurry’s app analytics."

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Research Guides at Harvard Library ~ Faculty of Arts & Sciences Libraries

Research Guides at Harvard Library ~ Faculty of Arts & Sciences Libraries | :: The 4th Era :: | Scoop.it

description by Scout Project


"The Harvard University Library has worked closely with a vast array of information technology specialists and others to craft this fine collection of research guides. From African Studies to Zoology, each guide contains information culled from both print resources at Harvard's libraries to a plethora of digital resources from around the Internet. There are a number of particularly rich guides here, including those for Data and Biological Sciences. Visitors can learn about each resource in detail, including when they were last updated and other salient details. One can imagine that given the breadth of these guides, they might be used in a variety of educational settings from high school to post-graduate studies"


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This App Is A Roll Of Duct Tape For The Internet Of Things : Intro to MakerSwarm ~ Fast Company

This App Is A Roll Of Duct Tape For The Internet Of Things : Intro to MakerSwarm ~ Fast Company | :: The 4th Era :: | Scoop.it

by John Brownlee


"Here's how MakerSwarm works. By downloading the official app to your Android device, MakerSwarm allows you to peer into the Wi-Fi-connected gadgets around you for functionality that you can hijack for your own uses. It will then allow you to create a simple app that you can use to trigger that function remotely.


"For example, if you have a Wi-Fi-connected coffee maker, you could create your own "Morning Joe" app that would set your java brewing when you woke up in the morning, just by tapping a button. But that's just the beginning. Using MakerSwarm, you could also link together multiple gadgets, each with different abilities, and trigger them simultaneously. In the case of the Morning Joe app, that might mean your single morning tap not only starts brewing your coffee, but it also tunes the kitchen radio to NPR, turns the heat-up of a Nest thermostat and adjusts the lighting of your Philips Hue lightbulbs."

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PARCC Releases Sample Common Core Test Items -- THE Journal

PARCC Releases Sample Common Core Test Items -- THE Journal | :: The 4th Era :: | Scoop.it

by David Nagel


"PARCC has released additional sample test questions for its upcoming assessments of Common Core Tate Standards. With this release, the group has now made sample questions available across all grade levels.


"PARCC, the Partnership for Assessment of Readiness for College and Careers, is one of the two state coalitions tasked with developing assessments for Common Core State Standards that will be administered nationwide in the 2014–2015 school year. Eighteen states and the District of Columbia currently make up the coalition, representing about 22 million K-12 students enrolled in public schools.


"According to PARCC, "The sample items have gone through a rigorous review process to ensure they are of high quality and reflect the range of items that will be on the operational tests."


"The sample items can be freely accessed on PARCC's site. Additionally, PARCC is planning to make the sample items available on its own technology platform later this year, "providing an opportunity for students and teachers to try out the assessment system in the manner in which it will be administered."


Read more at http://thejournal.com/articles/2013/11/06/parcc-releases-sample-common-core-test-items.aspx#sPeAjHaSow7HZv4G.99

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New Lab School Puts Digital Fabrication Technologies in the Hands of Middle Schoolers -- THE Journal

New Lab School Puts Digital Fabrication Technologies in the Hands of Middle Schoolers -- THE Journal | :: The 4th Era :: | Scoop.it

by David Nagel


"Charlottesville City Schools has opened the first in what is expected to be a string of lab schools that will put advanced manufacturing technologies in the hands of middle and high school students and serve as a training ground for science teachers.


"The school, the Buford Engineering Design Academy, is part of a National Science Foundation project being conducted by researchers in the Curry School of Education and the School of Engineering and Applied Science at the University of Virginia. The project is led by Glen Bull, UVa professor and co-director of the Center for Technology and Teacher Education. The academy is housed at Buford Middle School.


"The aim of the Buford Engineering Design Academy is twofold. First, it aims to advance Next Generation Science Standards by integrating engineering into the science curriculum, specifically through the application of digital manufacturing technologies like 3D printing and computer-controlled die cutters. Second, it aims to help prepare educators to use the technologies in their teaching and help to boost the emphasis of engineering in STEM education.


"The next-generation science standards call for making science and engineering equal, but there are no science teachers today trained to teach science and engineering and, even more importantly, there are no professors of science education prepared to train teachers to teach science and engineering," Bull said in a statement published by the NSF. "We wanted to change this."


Read more at http://thejournal.com/articles/2013/11/04/new-lab-school-puts-digital-fabrication-technologies-in-the-hands-of-middle-schoolers.aspx#o8Q7KjGO4oYWzhpX.99

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Wonder Material Ignites Scientific Gold Rush

Wonder Material Ignites Scientific Gold Rush | :: The 4th Era :: | Scoop.it

A race is on among universities and companies like Apple, IBM and Samsung to patent graphene for mobile devices, wearable electronics, airplanes and every other imaginable use.


Kenneth Mikkelsen's insight:

Graphene is the thinnest material known. But it is exceedingly strong, light and flexible. It is exceptional at conducting electricity and heat, and at absorbing and emitting light.


"Graphene is the same sort of material, like steel or plastic or silicon that can really change society," says Dr. Ferrari, who leads a band of about 40 graphene researchers at the University of Cambridge.


Via Kenneth Mikkelsen
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Kenneth Mikkelsen's curator insight, August 25, 2013 11:31 AM

Graphene is the thinnest material known. But it is exceedingly strong, light and flexible. It is exceptional at conducting electricity and heat, and at absorbing and emitting light.


"Graphene is the same sort of material, like steel or plastic or silicon that can really change society," says Dr. Ferrari, who leads a band of about 40 graphene researchers at the University of Cambridge.

Gary Bamford's curator insight, August 26, 2013 10:10 AM

Born in Manchester - University that is!

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Viewpoint: Five ways the world is doing better than you think

Viewpoint: Five ways the world is doing better than you think | :: The 4th Era :: | Scoop.it

Many people are convinced life is getting worse across the planet, but they have failed to notice the enormous progress most countries have made in recent decades.


Via LeapMind
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Only connect ... discovery pathways, library explorations, and the information adventure ~ Free eBook

Only connect ... discovery pathways, library explorations, and the information adventure ~ Free eBook | :: The 4th Era :: | Scoop.it

Jim Lerman's insight:


A comprehensive collection of papers by leading practitioners of information literacy guidance, support, and instruction; including practical suggestions and case-study type descriptions -- along with some philsophical musings. Quite a useful volume on several levels.


From the introduction:


"Information literacy is not a fixed set of skills. Information literacy cannot be measured as a percentage or grade. Information literacy is not independent of context.


"Information literacy is completely contextual. What it means to be information literate depends on how we are, what we are doing, where we are doing it. The “information literate” thing to do when “searching”; “organising”; “using”; or “communicating” information is different for a school child looking for information on the English civil war compared to a postgraduate researcher. Even within the same person, looking for information on booking a holiday, finding a builder to do some renovation work on their house, or writing a peer reviewed article will display very different ways of being information literate."

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MOOC as Courseware: Coursera's Big Announcement in Context | e-Literate

MOOC as Courseware: Coursera's Big Announcement in Context | e-Literate | :: The 4th Era :: | Scoop.it
Today’s big news is that Coursera, the largest of the MOOC providers, has signed with 10 public statewide systems.


Anya Kamenetz writes in Fast Company:


"Coursera is partnering with 10 major public flagship and state university systems, from the State University of New York to West Virginia University, that collectively enroll 1.25 million of the nation’s 21 million college students. Coursera’s existing university partnerships with schools like Stanford and Penn mainly involve professors creating and offering online courses to several million users on the platform. These new public partnerships, however, are aimed at using MOOCs to enhance teaching, learning, and collaboration not only for online students around the world, but also for students already physically attending classes at these universities, and high school students who hope to enroll there."


Rob Hatfield, M.Ed.'s insight:

"One key aspect of this announcement is Coursera’s full-fledged move into courseware as a new business line to complement their standalone courses".


"Courseware is the combination of “the curriculum, the course materials, the assessments and, in some cases, the analytics to track student progress and make study suggestions” as described in Michael’s post “MOOCs, Courseware, and the Course as an Artifact“


This great news for designers and developers of e-learning environments.


Via Rob Hatfield, M.Ed.
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Rob Hatfield, M.Ed.'s curator insight, November 9, 2013 7:43 PM

"One key aspect of this announcement is Coursera’s full-fledged move into courseware as a new business line to complement their standalone courses".


"Courseware is the combination of “the curriculum, the course materials, the assessments and, in some cases, the analytics to track student progress and make study suggestions” as described in Michael’s post “MOOCs, Courseware, and the Course as an Artifact“


This great news for designers and developers of e-learning environments.

Bigback 's curator insight, November 10, 2013 12:56 AM

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tollywoodfilms's curator insight, November 10, 2013 2:06 AM

http://tollywoodfilms.in/sunny-leone-hot-photos-jackpot-movie/

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Resources to support the SAMR model ~ Kathy Schrock's Guide to Everything

Resources to support the SAMR model ~ Kathy Schrock's Guide to Everything | :: The 4th Era :: | Scoop.it

"SAMR, a model designed to help educators integrate technology into teaching and learning, was developed by Dr. Ruben Puentedura, Ph.D.. The model aims to enable teachers to design, develop, and integrate digital learning experiences that utilize technology to transform learning experiences to lead to high levels of achievement for students." 

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A Diagram Of 21st Century Pedagogy -

A Diagram Of 21st Century Pedagogy - | :: The 4th Era :: | Scoop.it

"The modern learner has to sift through a lot of information.

That means higher level thinking skills like analysis and evaluation are necessary just to reduce all the noise and establish the credibility of information.

 

"There is also the matter of utility. Evaluating information depends as much on context and circumstance as it does the nature of the data itself. The essay full of fluff may distill quite nicely down to a 140 character tweet. A trivial fact about governments may appear useless in a research paper on the 3 branches of government, but could find utility in a project-based learning artifact on the evolution of government systems worldwide."


Via Rob Hatfield, M.Ed.
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Rob Hatfield, M.Ed.'s curator insight, November 9, 2013 5:02 AM

This is a nice review map of 21st Century pedagogy.

Dr. Kimberly Hurns's curator insight, November 10, 2013 9:27 AM

#teaching

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Online Education as an Agent of Transformation ~ NY Times

Online Education as an Agent of Transformation ~ NY Times | :: The 4th Era :: | Scoop.it

by Clayton Christensen and Michael B. Horn


"Still, the theory predicts that, be it steam or online education, existing consumers will ultimately adopt the disruption, and a host of struggling colleges and universities — the bottom 25 percent of every tier, we predict — will disappear or merge in the next 10 to 15 years. Already traditional universities are showing the strains of a broken business model, reflecting demand and pricing pressures previously unheard-of in higher education. One example: Needing a cash infusion, Thunderbird School of Global Management in July announced a merger with Laureate Education Inc., an online pioneer.


"The lessons from any number of industries teach us that those that truly innovate — fundamentally transforming the model, instead of just incorporating the technology into established methods of operation ­ — will have the final say. So it’s no wonder that observers of this phenomenon ask if online learning portends the end of the residential collegiate experience — the opportunity for students to live, socialize and learn together.


"The Minerva Project, a start-up headquartered in San Francisco that aims to provide an affordable liberal arts education, offers clues as to how this might unfold in higher education. Minerva anticipates that most of its students will be from outside the United States. To serve them, it will enlist operators to create mini-campuses around the globe where clusters of its students will live and socialize together in residence halls, as well as take online courses and work together on projects.



"With this unbundling, many more students should have the ability to create aspects of a residential experience for themselves. Some students might take courses online and then, to develop their skills, attend learning spaces like Dev Bootcamp in Chicago and San Francisco, or one of General Assembly’s eight locations around the world. Others may just value the flexibility and convenience of a total online learning experience."


Jim Lerman's insight:


As always, Christensen and Horn have their fingers on the pulse of medium-range changes in education. These paragraphs are excerpted from a longer article.


My takeaways:


*The bottom 25% of higher ed institutions in every tier will merge or disappear in the next 10-15 years


*Students may begin to live in off-campus residential clusters in order to gain the benefit of face-to-face contact while combining work with learning from online and non-university providers.

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Cut in Food Stamps Forces Hard Choices on Poor ~ NY Times

Cut in Food Stamps Forces Hard Choices on Poor ~ NY Times | :: The 4th Era :: | Scoop.it

by Kim Severson and Winnie Hu


"The reduction in benefits has affected more than 47 million people like Mr. Simmons. It is the largest wholesale cut in the program since Congress passed the first Food Stamps Act in 1964 and touches about one in every seven Americans.


"From the country kitchens of the South to the bodegas of New York, the pain is already being felt.


"Christopher Bean, the executive director of a Bronx food pantry that is operated by a nonprofit organization called Part of the Solution, said that about 60 new families had visited the pantry in the past week because their food stamps had been cut.


"They know they will be out of food well before the month is over. “People can do math,” he said.


"In 2009, people started getting as much as 13.6 percent more in food stamps as part of the federal economic stimulus package, but that increase has expired. The reduction will save the government about $5 billion next year.


"Over all, the nation’s food stamps program cost a record $78.4 billion in the 2012 fiscal year, according to the Agriculture Department. Although the amount given to each household — a figure that can vary widely depending on a complex formula of income and the number of mouths to feed — has been dropping by small amounts for the past few years, the roster of people seeking assistance grew steadily through the recession."

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New Assessment for Teacher Candidates Rolls Out After Two Years of Field Testing ~ AACTE

New Assessment for Teacher Candidates Rolls Out After Two Years of Field Testing ~ AACTE | :: The 4th Era :: | Scoop.it

press release


"After more than four years of development and analysis, including two years of field testing with 12,000 teacher candidates, a new performance-based assessment to measure the classroom readiness of teachers now is fully operational and ready for use across the country.


"The assessment, edTPA™, was developed by hundreds of teachers and teacher educators in a process orchestrated by the Stanford Center for Assessment, Learning and Equity (SCALE), with support from the American Association of Colleges for Teacher Education (AACTE). It promises to transform the preparation and certification of new teachers by complementing written tests of subject knowledge with a classroom-based process that requires teacher candidates to demonstrate they can plan, teach and assess student learning effectively within their content areas.


"The new assessment serves as the same type of career-entry test faced by budding lawyers, doctors or architects. It also is consistent with calls from the National Education Association (NEA) for a performance-based assessment of new teachers and the American Federation of Teachers' push for the equivalent of a "bar exam" for entering teachers that would go beyond current multiple-choice tests of basic skills and subject matter."

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Engineering is Elementary | Developed by the Museum of Science, Boston

Engineering is Elementary | Developed by the Museum of Science, Boston | :: The 4th Era :: | Scoop.it

description by Scout Project


"Boston Museum of Science's Engineering is Elementary (EIE) has created this remarkable set of resources designed for young children with an interest in engineering and technological literacy. The focus of this work is to reach young people who are underserved or underrepresented in STEM fields while also improving educators' ability to teach engineering and technology. On this site, visitors can look over sections that include Educator Resources, The EIE Curriculum, and About Us. Within Educator Resources visitors will find dozens of videos, such as "Inclined Plane Station," "Solar Oven Box," and "Designing Model Membranes." Moving on, the Engineering Adventures subset of EiE Curriculum features a range of free modules designed for after-school progress. The modules here include "Engineering Aid Drop Packages" and "Safe Removal of an Invasive Species." There is also a place where visitors can sign up to receive the EiE newsletter, a delightful source full of updates, tips, and more."

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3D printer by Sask. man gets record crowdsourced cash: $100 3D printer ~ CBC News

3D printer by Sask. man gets record crowdsourced cash: $100 3D printer ~ CBC News | :: The 4th Era :: | Scoop.it

"A Saskatchewan man who has developed an affordable 3D printer has attracted worldwide attention and more than $700,000 in crowdsourced funding.


"Rylan Grayston, 28, from Yorkton, said curiosity fuelled his quest to create a 3D copier that sells for just $100. Other high-tech 3D printers sell for several thousand dollars or more.


"I didn't have enough money for a 3D printer that I wanted, so I just started thinking about how can I do this myself?" Grayston told CBC News in an interview at a shop in Saskatoon where he is working with his brother on the project."

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Hive Learning Network ~ New Learning Times

Hive Learning Network ~ New Learning Times | :: The 4th Era :: | Scoop.it

by kate Meersschaert


"Hive NYC Learning Network is a Mozilla project that was founded through The MacArthur Foundation's Digital Media and Learning initiative to fuel collaborations between cultural organizations to create new learning pathways and innovative education practices. Hive NYC is composed of forty non-profit organizations—museums, libraries, after-school clubs and informal learning spaces—that create Connected Learning opportunities for youth. Network members have access to funding to support this work through The Hive Digital Media Learning Fund in The New York Community Trust.(From the Hive Learning NYC Site)


"Hive-like Learning Hubs
Hive Learning Network hosts "city-based learning labs," meetups, mash-ups and all manner of digital learning opportunities to support learning outside of the traditional walls of schools. Mozilla Foundation (Firefox browser) has located "hives" in major cities like Chicago, Boston, and NYC and these hubs partner with innovative organizations within each community to serve as a "connection" for learners, organizations, volunteers, and educators. For example, the mission of the NYC Hive chapter is listed on their site as, "Hive NYC operates as a city-based learning lab, where members network with each other, share best practices and pedagogies, learn about and play with new technologies, participate in events, and most importantly, collaborate to create learning opportunities for NYC youth." Throughout the summer of 2013 alone, the group is helping to support and promote many dozens of camps, workshops and programs throughout NYC for middle and High School-aged youth.


Networked Learning

"Hive Learning Network is especially important as schools face additional budget cuts and teachers must increasingly focus on "teaching to the test" at the cost of more innovative, learner-driven activities. Digital media and technology is often not fully integrated into this more traditional curriculum and is at best an afterthought in traditional education programs. Hive aims to provide the resources to make these technologies less a secondary element and more a "glue and amplifier" for truly connected learning experiences, albeit outside the confines of the classroom."

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Mean What You Say: Defining and Integrating Personalized, Blended, and Competency Education ~ iNACOL

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  • By Dian Schaffhauser, THE Journal


"The concepts of personalized learning, blended learning, and competency-based learning often get mushed together in discussions about new models of education. To help people sort out what each concept means and how it connects to the others, an organization promoting those new forms of learning has published a whitepaper laying out the distinctions.


"According to "Mean What You Say: Defining and Integrating Personalized, Blended, and Competency Education," a 37-page document from the International Association for K-12 Online Learning (iNACOL), personalized learning calls for "tailoring learning for each student’s strengths, needs and interests — including enabling student voice and choice in what, how, when and where they learn — to provide flexibility and supports to ensure mastery of the highest standards possible."


Read more at http://thejournal.com/articles/2013/11/05/new-report-parses-personalized-blended-and-competency-education.aspx#zPBFqCI6zKYRSbGs.99

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