:: The 4th Era ::
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Exploration of the new era in human history marked by invention of the Internet
Curated by Jim Lerman
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The Top 10 Science Stories of 2011: Scientific American

The Top 10 Science Stories of 2011: Scientific American | :: The 4th Era :: | Scoop.it
Tsunami-damaged nuclear reactors, Twitter -fueled political uprisings, a possible violation of Einsteinian physics--these and other highlights defined this year in science and technology...

Via Gust MEES
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Rescooped by Jim Lerman from 21st Century skills of critical and creative thinking
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Engaging Students Through Social Media: Real World Experience, Creativity...

Engaging Students Through Social Media: Real World Experience, Creativity... | :: The 4th Era :: | Scoop.it

Social media has become an essential part of most people’s everyday lives, from checking Facebook and Twitter to posting blogs, Pinterest listings, and uploading YouTube videos. However, and with smartphones making it easier than ever to spend time on social media networks, in what ways can these networks be leveraged to engage and build a foundation for future student learning? While the potential of distraction is there, the right social media teaching strategies can lead to creative learning, and a productive approach to making social media part of ongoing professional development.

 

Read more, a MUST:

http://gettingsmart.com/cms/blog/2012/11/engaging-students-through-social-media-real-world-experience-creativity-future-employability/

 


Via Ana Cristina Pratas, Gust MEES, Lynnette Van Dyke
davidconover's curator insight, April 6, 3:54 PM

I think this article applies to teaching social video game design as well. The task is finding the time to uncover the right social media teaching strategies.