"Serious Games are specifically designed to change behaviors and impart knowledge and are widely used in training situations, such as emergency preparedness, training for leadership and even citizenship. These games have wide acceptance due to their challenging design and the social interactions that they generate. Research showed that games also develop mental abilities and skills such as strategy and decision making. They also promote digital competence and other key transversal competences for life and employability.
"In the scope of the LLP programme and other preceding programmes, there have been several projects addressing this issue with good results. Looking at the ADAM, EVE and EST portals we can see that there are about 65 projects in total under this thematic. It is now the time to systematize the European approaches to Serious Games, combining theory, research and practice in a way that promotes Europe as the leader in this field."
Via Nikos Amanatidis