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Exploration of the new era in human history marked by invention of the Internet
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How Is Creativity Killed? | ASCD

How Is Creativity Killed? | ASCD | :: The 4th Era :: | Scoop.it

By Yong Zhao

 

"One of the most sought-after assets in the 21st century is also one of the casualties of test-oriented education in China: creativity. In his book The Writing on the Wall: How Asian Orthography Curbs Creativity, linguist William Hannas (2003) documents the fact that modern development in Asian countries has relied primarily on technology transfers from the United States and European countries. Leaders of Asian nations are acutely aware of their creativity (lack thereof) problem and have been trying to address it, albeit with limited success; but somehow this fact escapes the attention of leaders and educators in the United States, "where East Asia's technical skills are typically confused with real creativity, and where people have little clue about the degree to which their creative resources are utilized abroad for commercial profit" (Hannas, 2003, p. 4). As a result, Asian nations have been working on closing the creativity gap, while the United States has been troubled by the "achievement gap" revealed by international comparison tests, such as TIMSS and PISA."

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Gamification: Motivation and Engagement

Gamification: Motivation and Engagement | :: The 4th Era :: | Scoop.it

What’s Game Good For?


Before we can talk about applying game mechanics to anything, we need to understand what a game actually us. The Oxford English Dictionary defines a game as “a form or spell of play or sport, esp. a competitive one played according to rules and decided by skill, strength or luck.”

 

That’s pretty hard to digest as a something you can say to a decision maker! However, if we break it down further we can start to get at some core ideas that should help. Play and sport are all activities or tasks. Played is not a strong word in the corporate world. It conjures images of nerds playing quake after hours on the corporate network. So instead, how about we use completed.

 

Rules Can Be Starting Points

Next, rules. We all have rules, but it is not something you hear people talking about in businesses. Instead, we could say parameters or guidelines. All projects have parameters or guidelines...

 

Read more: http://osakabentures.com/2012/01/gamification-motivation-and-engagement/


Via Martin Gysler
Martin Gysler's comment, January 26, 2012 1:00 PM
As I said, I'll check out the website, thank you Renato!
OsakaSaul's comment, January 27, 2012 1:43 AM
Thanks, everyone, for rescooping my guest blogger's article. We have over 1,500 pageviews, much thanks to YOU all! By the way, see osakabentures.com, let me know if you'f like to guest post, with instant Google Search conection and link to your own blog/profile. @osakasaul
Martin Gysler's comment, January 27, 2012 5:18 AM
You're welcome Saul!