The World We Explore-- Sir Ken Robinson, Educator. Curiosity encourages us to push boundaries into uncharted territories. Where can our hunger for discovery ...
Via Linda Alexander
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by Maria Popova
quotation from Ronald T. Kellogg
"[There is] evidence that environments, schedules, and rituals restructure the writing process and amplify performance… The principles of memory retrieval suggest that certain practices should amplify performance. These practices encourage a state of flow rather than one of anxiety or boredom. Like strategies, these other aspects of a writer’s method may alleviate the difficulty of attentional overload. The room, time of day, or ritual selected for working may enable or even induce intense concentration or a favorable motivational or emotional state. Moreover, in accordance with encoding specificity, each of these aspects of method may trigger retrieval of ideas, facts, plans, and other relevant knowledge associated with the place, time, or frame of mind selected by the writer for work."
by Annie Murphy Paul
"It’s a grounding in computational thinking — not a facility with the latest feature or product — that fosters future success in the field, whether students go on to become engineers or inventors or entrepreneurs.
That’s a powerful rationale for teaching computational thinking to our young people. But there’s a problem. In conventional computer science instruction, these principles are only accessible to those who learn how to program. This poses a big hurdle, especially for younger students. Enter Computer Science Unplugged, which has been developed at the University of Canterbury in New Zealand over the past two decades.
"Professors Tim Bell, Mike Fellows and Ian H. Witten, have figured out how to teach the concepts of computer science through games, puzzles and magic tricks. Taking the computer out of the picture — for the time being — allows children as young as five to learn about the basic ideas that undergird computer science. Youngsters can tackle topics as apparently abstruse as algorithms, binary numbers, Boolean circuits, and cryptographic protocols. The activities offered by Computer Science Unplugged are aimed at students in kindergarten through seventh grade, though they have been used by students in high school and even college."
We can reduce bullying. We can help children and teens who have been bullied. This website has ideas for schools, for parents, and for young people.
Jim Lerman's insight: Considered by many to be one of the best sources of information on bullying prevention.
by Adele Peters
"Around the world, many of the 783 million people who don't have clean drinking water also don't have access to electricity. A new design from an Australian high school student aims to solve both problems at once: While the device purifies wastewater, it uses pollutants in the water to boost power production in a separate compartment.
"17-year-old Cynthia Sin Nga Lam, one of 15 finalists in this year's Google Science Fair, started researching renewable electricity generation last year, and quickly realized that she could incorporate water purification into her process."
"Miller’s pyramid of describes the competences identified for the healthcare education specially. It is useful for mapping assessment methods (Miller 1990). Competence indicates what people can do in a contextual vacuum, under perfect conditions. This might be evident using controlled assessment methods. Performance, however, indicates how people behave in real life, on a day-to-day basis. Figure 1 shows five levels of Miller’s pyramid model, however Table 2 classify assessment methods for every of these levels."
Via Alfredo Calderon, juandoming
"At first, artist Mica Angela Hendricks didn’t want her four-year-old daughter near her new sketchbook. She is serious about her art, and she knew little Myla would want to scribble all over the pages. Then, her daughter said the words that changed everything.
“If you can’t share, we’ll have to take it away.”
by Benjamin Herold
"In March, the social-media giant Facebook paid a whopping $2 billion to acquire Oculus VR, the Irvine, Calif.-based startup behind a new virtual-reality headset known as the Oculus Rift. Facebook founder Mark Zuckerberg described Oculus' device as a "new communications platform," akin to personal computers and mobile devices, that could have similarly far-reaching implications for gaming, entertainment, social networking, and classroom learning.
"Potential educational applications include virtual field trips, immersive digital learning games and simulations, and therapeutic experiences for students with special needs.
"But not everyone is buying the hype. Previous virtual-reality technologies got a lot of attention in the 1990s, and again in the early 2000s, before mostly falling flat, and public schools in the United States are not exactly known as hotbeds for nurturing emerging technologies.
"Virtual reality is super-cool, but schools are still struggling with the blocking and tackling of getting basic digital technologies in classrooms," said Trace A. Urdan, a senior analyst for Wells Fargo Securities in San Francisco who tracks digital learning investment trends."
by Mary Jo Madda
description by EdSurge
"When students and teachers log-in to different apps, remembering varying usernames and passwords can be downright daunting. TodayClever announced the public release of "Instant Login," the free, updated single sign-on platform that it's been piloting this summer. EdSurge's Mary Jo Madda sat down with Clever to get the scoop, including new features, a list of 25+ developer partners (up from three back in early June) and more."
by Alexander Nazarian
"When it comes to books on public education, we crave a diet of meat as red as a teacher’s cruel pen. In case you plan to write one, here’s a brief primer: 1) Pick a contentious and complex topic, like charter schools, teacher evaluations or standardized testing. 2) Reduce that issue to a Manichaean battle for the soul of the American student, presenting your side as inarguably salvific. 3) Fire off some frightening statistics about Finland or South Korea. 4) Ignore evidence that might dampen your zeal; just remember, above all, that nothing sells books like outrage.
"But in “The Teacher Wars: A History of America’s Most Embattled Profession,” her first book, the journalist Dana Goldstein disregards this facile formula. Ms. Goldstein’s book is meticulously fair and disarmingly balanced, serving up historical commentary instead of a searing philippic. A hate-read is nigh impossible. (Trust me, I tried.) While Ms. Goldstein is sympathetic to the unionized public-school teacher, she also thinks the profession is hamstrung by a defensive selfishness, harboring too fine a memory for ancient wounds."
by Dave Guymon
"Education 2.0 adapted the previous model to become one where meaning is socially constructed and the teacher is no longer viewed as the sole dispenser of valuable knowledge. Instead, students teaching students is encouraged for learning to occur too. This shift resulted as society’s dependence on industry transformed to a knowledge-based economy. Emphasis in Education 2.0 is given to new ways of teaching and learning. Unfortunately, what and how students learn in this model is simply preparing them to become assembly line workers in a world without assembly lines to work on.
"It’s Education 3.0 that really pulls the rug out from under our feet. This approach to learning gains meaning from socially constructed and contextually reinvented experiences. Teachers are still teachers. However, so are students. In fact, in Education 3.0 students teaching teachers is as essential as teachers educating their students. But the role and responsibility of teaching doesn’t end there. Instead, it extends to everybody, everywhere through the use of social media. Now, instead of an education system preparing learners to fit into a specific role, Education 3.0 creates lifelong learners who are viewed as content entrepreneurs. Rather than students simply receiving, responding, and regurgitating information, Education 3.0 learners are connecting, creating, and constructing personal meaning from learning experiences."