:: The 4th Era ::
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Exploration of the new era in human history marked by invention of the Internet
Curated by Jim Lerman
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Gamification: Motivation and Engagement

Gamification: Motivation and Engagement | :: The 4th Era :: | Scoop.it

What’s Game Good For?


Before we can talk about applying game mechanics to anything, we need to understand what a game actually us. The Oxford English Dictionary defines a game as “a form or spell of play or sport, esp. a competitive one played according to rules and decided by skill, strength or luck.”

 

That’s pretty hard to digest as a something you can say to a decision maker! However, if we break it down further we can start to get at some core ideas that should help. Play and sport are all activities or tasks. Played is not a strong word in the corporate world. It conjures images of nerds playing quake after hours on the corporate network. So instead, how about we use completed.

 

Rules Can Be Starting Points

Next, rules. We all have rules, but it is not something you hear people talking about in businesses. Instead, we could say parameters or guidelines. All projects have parameters or guidelines...

 

Read more: http://osakabentures.com/2012/01/gamification-motivation-and-engagement/


Via Martin Gysler
Martin Gysler's comment, January 26, 2012 1:00 PM
As I said, I'll check out the website, thank you Renato!
OsakaSaul's comment, January 27, 2012 1:43 AM
Thanks, everyone, for rescooping my guest blogger's article. We have over 1,500 pageviews, much thanks to YOU all! By the way, see osakabentures.com, let me know if you'f like to guest post, with instant Google Search conection and link to your own blog/profile. @osakasaul
Martin Gysler's comment, January 27, 2012 5:18 AM
You're welcome Saul!
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Bring Your Own Device - Questions to Consider

Bring Your Own Device - Questions to Consider | :: The 4th Era :: | Scoop.it

The buzz in 1-to-1 right now is about BYOD - Bring Your Own Device - and it's not a fad and it's not going away. There's a convergence of factors causing it including:


- Hardware is diverse and at price points that are more affordable


- Schools are hyper budget conscious


- The "cloud" (previously called The Internet, the Web and the Information Superhighway) is ideal for core apps which are free or inexpensive with such as Google (although be sure to use GAFE), and Zoho


- Parents are realizing that a digital device is necessary for learning


- Schools want to be sure students possess 21st Century skills

 

Read more, very interesting...:

http://theinnovativeeducator.blogspot.com/2012/06/bring-your-own-device-questions-to.html?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3A+TheInnovativeEducator+%28The+Innovative+Educator%29

 


Via Gust MEES
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