The 21st Century
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The 21st Century
Implications for the Future, Social Media, OER, ICT Adaptation, Educational Technology.
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How To Transform Education With Video Games

How To Transform Education With Video Games | The 21st Century | Scoop.it
Video games are essentially complex systems that very young children can learn to navigate very quickly. What if we could leverage the skill with which games teach players to play? Consider the ease with which you learn the physics in Angry Birds, how quickly you came to understand Mario’s Mushroom Kingdom. [...]
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Math, Science, History: Games Break Boundaries Between Subjects

Math, Science, History: Games Break Boundaries Between Subjects | The 21st Century | Scoop.it
Game-based learning forces students to apply knowledge in a contextualized way, it creates an interdisciplinary learning experience where subject-specific knowledge is used in a context that requires diverse applications. The borders between disciplines become fuzzy and ambiguous.
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Zrinka Maroja's curator insight, May 7, 2015 2:21 PM

by Jordan Shapiro

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Top Picks for Connecting the Classroom and Real World

Top Picks for Connecting the Classroom and Real World | The 21st Century | Scoop.it
It’s a no-brainer that students are more engaged in learning when real-world problems and scenarios support what they’re doing. When students see the connection between what’s inside and what’s outside their classroom, they see that there’s more at stake in learning...
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Kathy Lynch's curator insight, November 9, 2014 3:11 PM

Thx Dr. Susan Bainbridge

Connie Butcher's curator insight, November 10, 2014 9:56 AM

It is high time we do this as instructors!

Michael Millard's curator insight, November 11, 2014 3:04 AM

Intressanta platser, appar och sidor, som kan ge nya perspektiv.

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Research on Assessment in Games (GLASS-R) | SRI International

Research on Assessment in Games (GLASS-R) | SRI International | The 21st Century | Scoop.it
SRI International is researching the inferential validity, reliability, and effectiveness of formative assessments embedded within games.
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How Minecraft is helping the United Nations improve the world

How Minecraft is helping the United Nations improve the world | The 21st Century | Scoop.it
Four years after first teaming up with the creators of Minecraft in hopes of using the game to help reshape urban slums, an official from the United Nations says the program is a surprisingly...
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Ines Evaristo's curator insight, April 23, 2014 10:01 PM

Esos son usos positivos de los videojuegos!!

R Hollingsworth's curator insight, April 24, 2014 10:56 AM

Steve Davis, history prof at the University of Kentucky, has successfully deployed a Minecraft-based project with his students in South African history. Looks like it has much potential.

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Using Minecraft as an Educational Tool - YouTube

Middle school students create their own 3D virtual worlds and learn lessons about communication, collaboration, and digital citizenship through the first-per...
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7 Ways to Evaluate Educational Games

7 Ways to Evaluate Educational Games | The 21st Century | Scoop.it
As educational games become more mainstream, here are 7 considerations that will help you choose the right game for your classroom.
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David W. Deeds's curator insight, March 29, 2014 9:43 AM

Thanks to Susan Bainbridge again.

dreamora.ch's curator insight, April 3, 2014 5:20 PM

interactive experience and games are a growing aspect in education, but often they fail to achieve their goals and offer enjoyable forms of education.

These 7 ways might be able to help you out in this situation

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5 Video Game Myths Debunked ~ Educational Technology and Mobile Learning

5 Video Game Myths Debunked ~ Educational Technology and Mobile Learning | The 21st Century | Scoop.it
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34 Learning Games for Students From edshelf

34 Learning Games for Students From edshelf | The 21st Century | Scoop.it
A collection of web-based educational learning games for students, such as Minecraft, Sumdog, BrainNook, PowerMyLearning, DimensionU, etc.
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Can Digital Games Boost Students’ Test Scores? | MindShift

Can Digital Games Boost Students’ Test Scores? | MindShift | The 21st Century | Scoop.it
A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?
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Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool

Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool | The 21st Century | Scoop.it
RT @JoleneSpeckman: “@mrswideen: Why Minecraft is an Amazing Learning Tool http://t.co/wkluOGMN0Q via ”@millergotclass thought you might like to read this.
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Candace Townsley's curator insight, May 24, 2013 12:46 PM

Okay, so I guess I need to check out Minecraft!

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Games, Geeks and the Parent's Dilemma - OpenLearn - Open University

Games, Geeks and the Parent's Dilemma - OpenLearn - Open University | The 21st Century | Scoop.it

Video games are an everyday part of our children’s lives today. But many parents have concerns about the time their children spend gaming, and sometimes perceive games as addictive and unhealthy. Others see games as a creative medium, with positive educational benefits.

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Free Technology for Teachers: TinyTap Introduces Challenge Mode for Building Games on iPads and Android Tablets

Free Technology for Teachers: TinyTap Introduces Challenge Mode for Building Games on iPads and Android Tablets | The 21st Century | Scoop.it
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Sonia Santoveña's curator insight, May 7, 2015 2:54 AM

añada su visión ...

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Made With Play: Game-Based Learning Resources

Made With Play: Game-Based Learning Resources | The 21st Century | Scoop.it
Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.
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What Game Based Learning Can Do for Student Achievement (EdSurge News)

What Game Based Learning Can Do for Student Achievement (EdSurge News) | The 21st Century | Scoop.it
If I had written this article two years ago, it would have been very different. Back then, I would have made (or felt like I had to make) a compelling case for why we should even consider the idea of incorporating video games into classroom instruction. Back then, I would have expected most reade
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Helen Teague's curator insight, June 1, 2014 8:53 AM

addresses how and what we learned by playing games and aptly describes Gamification vs. Game-Based Learning and provides websites to use for each

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3 Ways Coding and Gaming Can Enhance Learning

3 Ways Coding and Gaming Can Enhance Learning | The 21st Century | Scoop.it
Coding isn't just for computer science any more. Educators are finding that teaching students to write code and design games enhances learning and creates engagement. These examples illustrate how co
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How quest-based learning is improving student achievement

How quest-based learning is improving student achievement | The 21st Century | Scoop.it
There is a common imperative given to teachers to leave no child behind. This alludes to getting all of our students to similar levels of proficiency by ye
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Rosemary Tyrrell, Ed.D.'s curator insight, April 20, 2014 12:41 PM

Part of the increasing gamification movement. 

Kathy Lynch's curator insight, April 20, 2014 2:15 PM

Thanks, Susan Bainbridge!

Kirsten Wilson's curator insight, April 20, 2014 7:02 PM

This continues to take a hard look at Game Based Learning with emphasis on questioning, achieving mastery through questioning and feedback.

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Game-Based Learning vs. Traditional Classroom Game Play

Game-Based Learning vs. Traditional Classroom Game Play | The 21st Century | Scoop.it
Find education news, teaching strategies, lesson plans, activity ideas and more on the WeAreTeachers blog. Featuring posts by guest bloggers and teachers as well as WeAreTeachers editors.
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USC Team Develops Research-Based Educational Games -- Campus Technology

USC Team Develops Research-Based Educational Games -- Campus Technology | The 21st Century | Scoop.it
Researchers at USC's Game Innovation Lab are developing research-based games for education and social awareness.
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Why Teachers Should Play Minecraft In Class (EdSurge News)

Why Teachers Should Play Minecraft  In Class (EdSurge News) | The 21st Century | Scoop.it
Getting Started
Pick up a copy at MinecraftEDU
Check out the Wiki
Participate in the forums
Plan and discuss before you play!
Dig, dig, dig. Break and build. Such are the simple, hallmark mechanics behind one of the world’s most popular indie games, Minecraft, which has sold an estimated 20 mil
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Interview with Ian Hughes on Virtual Environments and Gaming for Product Development

Interview with Ian Hughes on Virtual Environments and Gaming for Product Development | The 21st Century | Scoop.it
Virtual environments can be a rich form of communication, where people can brainstorm, share and discuss ideas, or collaborate on a virtual version of a product. They can also add a new dimension to customer interaction.
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5 Ways Social Media Gave Birth to the 'Casual Gamer'

5 Ways Social Media Gave Birth to the 'Casual Gamer' | The 21st Century | Scoop.it
Video games used to appeal to a much smaller crowd than they do now. As time went on, video games developed along two distinct paths.
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Research: Video Games Make Teens Better Citizens | GamePolitics

Research: Video Games Make Teens Better Citizens | GamePolitics | The 21st Century | Scoop.it
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John Michel's curator insight, June 7, 2013 8:31 AM

Besides learning ethical decision making from games, Sanford says that teens learn how to formulate strategies to win by themselves and in teams, and how to be a leader.

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An Unexplored Opportunity: Video Games as Educational Tools |

An Unexplored Opportunity: Video Games as Educational Tools | | The 21st Century | Scoop.it

Jackie Mader of The Hechinger Report’s HechingerEd blog wrote of a panel at last month’s NBC Education Nation summit where many educators brought up some concerns about the emerging technology of video games in the classroom. One teacher faced a challenge with his students having trouble moving between games and more traditional learning:

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