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The 21st Century
Implications for the Future, Social Media, OER, ICT Adaptation, Educational Technology.
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Math, Science, History: Games Break Boundaries Between Subjects

Math, Science, History: Games Break Boundaries Between Subjects | The 21st Century | Scoop.it
Game-based learning forces students to apply knowledge in a contextualized way, it creates an interdisciplinary learning experience where subject-specific knowledge is used in a context that requires diverse applications. The borders between disciplines become fuzzy and ambiguous.
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Using Minecraft to Challenge Students and Keep Learning Fun

Using Minecraft to Challenge Students and Keep Learning Fun | The 21st Century | Scoop.it
Much more than just a video game, Minecraft is being used by thousands of educators to tackle learning concepts in an amazingly fun digital environment.
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Gamification in Education: Top 10 Gamification Case Studies that will Change our Future

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future | The 21st Century | Scoop.it
The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....
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Becky Roehrs's curator insight, December 2, 2014 5:20 PM

Wow-extensive list of games and tools and how to use them with your students!

BogDan Wrzesinski's curator insight, December 3, 2014 2:32 AM

:) — ♛♥♪♥  Well done. Come Invite URL http://tsu.co/GodSent247 @GodSent247 #tsu

Miguel Paul Trijaud Calderón's curator insight, December 24, 2014 9:19 AM

Gamification as a powerful tool to enhance education at schools

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Infographic: Gamification in education & the workplace | Infogram

Infographic: Gamification in education & the workplace | Infogram | The 21st Century | Scoop.it
This is a first draft
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Bibiana Vargas's curator insight, April 28, 2014 11:40 AM

Si los datos del borrador son sorprendentes, los definitivos confirmarán lo que ya sabemos algunos educadores:  Estamos destinados a cambiar para seguir existiendo.  

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How quest-based learning is improving student achievement

How quest-based learning is improving student achievement | The 21st Century | Scoop.it
There is a common imperative given to teachers to leave no child behind. This alludes to getting all of our students to similar levels of proficiency by ye
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Rosemary Tyrrell's curator insight, April 20, 2014 12:41 PM

Part of the increasing gamification movement. 

Kathy Lynch's curator insight, April 20, 2014 2:15 PM

Thanks, Susan Bainbridge!

Kirsten Wilson's curator insight, April 20, 2014 7:02 PM

This continues to take a hard look at Game Based Learning with emphasis on questioning, achieving mastery through questioning and feedback.

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Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool

Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool | The 21st Century | Scoop.it
Have you heard of Minecraft? If you have a gamer in the house, you may be familiar with it, as it’s one of the most popular games of all time, having sold more than 20 million copies.
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Classroom reflections on using gamification techniques

Classroom reflections on using gamification techniques | The 21st Century | Scoop.it
This blog post is about classroom reflections on using gamification techniques to achieve learning outcomes.
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Diving into Game-Based Learning

Diving into Game-Based Learning | The 21st Century | Scoop.it
This is a great idea from primary school teacher Ian Addison. He used with 7 to 8 year olds but it could easily be adapted for older children.  I have mentioned Ian in a few other posts - he writes...
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Game for science - Virtual world devoted to science, technology and free educational games online

Game for science - Virtual world devoted to science, technology and free educational games online | The 21st Century | Scoop.it
Discover GAME FOR SCIENCE: A free multiplayer virtual world entirely dedicated to science.
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Lola Jennings- Edquist's curator insight, August 12, 2013 3:52 AM

A very cool link, something that could come in useful for teaching kids science- especially those unenthused about the subject. 

 

Could also lead to lessons or discussions in upper and middle primary classrooms in the way lessons have shifted over time as technology changes and advances- definite links to economics, here. 

ChantalHarvey's curator insight, August 12, 2013 6:45 AM

I am going to take a look!

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Why Gamification Is Winning Points on Campus

Why Gamification Is Winning Points on Campus | The 21st Century | Scoop.it
Higher ed gaming labs like Rochester Institute of Technology’s MAGIC center are expanding gamification’s possibilities.
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5 Video Game Myths Debunked ~ Educational Technology and Mobile Learning

5 Video Game Myths Debunked ~ Educational Technology and Mobile Learning | The 21st Century | Scoop.it
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34 Learning Games for Students From edshelf

34 Learning Games for Students From edshelf | The 21st Century | Scoop.it
A collection of web-based educational learning games for students, such as Minecraft, Sumdog, BrainNook, PowerMyLearning, DimensionU, etc.
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Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool

Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool | The 21st Century | Scoop.it
RT @JoleneSpeckman: “@mrswideen: Why Minecraft is an Amazing Learning Tool http://t.co/wkluOGMN0Q via ”@millergotclass thought you might like to read this.
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Candace Townsley's curator insight, May 24, 2013 12:46 PM

Okay, so I guess I need to check out Minecraft!

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Made With Play: Game-Based Learning Resources

Made With Play: Game-Based Learning Resources | The 21st Century | Scoop.it
Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.
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Gamification in Education: Top 10 Gamification Case Studies that will Change our Future

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future | The 21st Century | Scoop.it
The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....
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Carlos Rodrigues Cadre's curator insight, December 17, 2014 1:59 PM

adicionar a sua visão ...

Tony Guzman's curator insight, December 23, 2014 9:10 AM

Here are 10 examples of gamification tools that could be used in your classroom. Most of these are K-8 examples but some can certainly be used in high school and college environments.

Dawid Bielski's curator insight, January 6, 10:30 AM

Kolejny przykład na zmiane edukacji poprzez technologie :) 

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What Game Based Learning Can Do for Student Achievement (EdSurge News)

What Game Based Learning Can Do for Student Achievement (EdSurge News) | The 21st Century | Scoop.it
If I had written this article two years ago, it would have been very different. Back then, I would have made (or felt like I had to make) a compelling case for why we should even consider the idea of incorporating video games into classroom instruction. Back then, I would have expected most reade
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Helen Teague's curator insight, June 1, 2014 8:53 AM

addresses how and what we learned by playing games and aptly describes Gamification vs. Game-Based Learning and provides websites to use for each

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The serious business of gamification

The serious business of gamification | The 21st Century | Scoop.it
Companies are using carefully constructed online games to change customer habits, motivate staff and seed innovation
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The Difference Between Gamification And Game-Based Learning

The Difference Between Gamification And Game-Based Learning | The 21st Century | Scoop.it
The Difference Between Gamification And Game-Based Learning
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Jennifer Fenton 's curator insight, April 4, 2014 4:42 PM

Succinct definitions and good explanation highlighting the difference between Game-based learning and gamification. 

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Serious Games And The Future Of Education

Serious Games And The Future Of Education | The 21st Century | Scoop.it
Are serious games the classroom tool of the future? Is the future already here?
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Gamification: the natural evolution of ICT

Gamification: the natural evolution of ICT | The 21st Century | Scoop.it
After IBM build its first commercial scientific computer in 1952, it took about 25 years before computers entered our homes. Only a lucky few could afford those.
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RoomRecess | Educational Games for Kids & Elementary Students

RoomRecess | Educational Games for Kids & Elementary Students | The 21st Century | Scoop.it
Free educational online games for children. Our games reinforce the skills that are vital to elementary students. We offer many math and reading games.
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Brittany King's curator insight, September 4, 2013 10:39 AM

This could be use in different grade for Elementary School with diffent subjects.

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Free Technology for Teachers: Room Recess Doubles In Size to Offer More Educational Games for Kids

Free Technology for Teachers: Room Recess Doubles In Size to Offer More Educational Games for Kids | The 21st Century | Scoop.it
Free Technology for Teachers: Room Recess Doubles In Size to Offer More Educational Games - Story: http://t.co/foZrtvRHfk
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How Video Games and Social Media Fuel Students’ Passion for Art

How Video Games and Social Media Fuel Students’ Passion for Art | The 21st Century | Scoop.it
The same devices that are used to consume art have also allowed students to create on their own, often with little instruction or direction.
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34 Learning Games for Students From edshelf

34 Learning Games for Students From edshelf | The 21st Century | Scoop.it
A collection of web-based educational learning games for students, such as Minecraft, Sumdog, BrainNook, PowerMyLearning, DimensionU, etc.
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100 Great Game Based Learning and Gamification Resources

100 Great Game Based Learning and Gamification Resources | The 21st Century | Scoop.it
Lots people want to get started with game based learning, gamification and serious games in their training. We've been curating game related content for over a year and a half while conducting our o
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Bonnie Bracey Sutton's curator insight, October 12, 2013 2:05 AM

I have been working with games in education since the use of game in technology started. Remember NECC? Remember how games were initially written in BASIC when we taught kids initially to write their own programs. Many moons ago. Before NCLB.

Sophie Craig's curator insight, January 14, 2014 8:12 PM

A compilation of so many different articles on games based learning.