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Teacher Education for Languages with Technology / Formation des enseignants de langue avec les TICE
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Browser Games for Language Learning

Browser Games for Language Learning | TELT | Scoop.it

Small, browser-based games can be great in your language classes because of their manageable scope, shallow learning curve, and their accessibility. 

Shona Whyte's insight:

From Felix Kronenberg, Assistant Professor for Modern Languages and Literatures and Director of the Language Learning Center at Rhodes College, whose research interests include computer games and language learning, digital storytelling, and language center design. 

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Fun ESL Games: Sedef Koc

Fun ESL Games: Sedef Koc | TELT | Scoop.it

Turkish EFL teacher Sedef Koc has this blog post listing sites where young learners can play games for learning English.

Shona Whyte's insight:

Mostly useful and mostly free, though some have resources that you need to pay for.

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Gamification: free online course from Penn State

Gamification: free online course from Penn State | TELT | Scoop.it

Shona Whyte:

Free online course on gamification offered by Kevin Werbach at Penn State University on Gamification.  Find out what it's all about and whether there's anything in it for second language teaching in your contexts.

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Multimedia Learning Resources - Educaplay

Multimedia Learning Resources - Educaplay | TELT | Scoop.it

"Make and share your own learning resources. You can practice with other user activities. Free!"

 

A number of different activity types (true/false questions, crosswords, but also dialogues with audio).  You can use what other users have posted or (probably better) make your own.

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Six computer games to use in an English language classroom

Six computer games to use in an English language classroom | TELT | Scoop.it

Lindsay Clandfield says

 

"Another guest list that I’ve picked up during conference season, this time from language teaching games expert Kyle Mawer. Kyle doesn’t make computer games for language learners (often these aren’t very good), he finds existing games and exploits them with his classes. The result is some serious fun and language learning combined. Here he shows six ways that this is not just child’s play…"

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Language games from Macmillan dictionary

Language games from Macmillan dictionary | TELT | Scoop.it

Vocabulary games testing

- intuitions about word frequency

- grammatical labels for irregular verbs

- phrasal verb meanings

- phrasal verb particles

 

All text without audio and without contextualisation except for the fourth game suitable for intermediate learners and above.  Multiple choice format, immediate feedback, timed countdown, final score and social media share buttons.

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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | TELT | Scoop.it
Shona Whyte:

This looks interesting:

AvatarGenerations' Editor built a Serious Game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game. The objective of the game was to provide a tailored contextual experience in a school environment that would have a positive affect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy:   Gagné’s (1985) ‘Nine Events of Instruction’, Mayer’s (2002) cognitive theory of multimedia learning, Lave and Wenger’s situational learning theory (Lave and Wenger 1991), Kolb (1984) experiential learning theory and Skinner’s (1954) operant conditioning theory. 

The game was designed using a role-playing strategy to allow the user to become embodied in a virtual environment and identify with objects and characters. The player assumes the role of a new teacher on the first day of school and the principal “Principal Daily” assigns “Mr. Rooney” (the player) tasks and challenges that he must complete before the day is over. At the end of each level, the player is given information on the pedagogy embedded in the game level and when all tasks are finished, “Principal Daily” requests a short reflective report on the player’s experience.
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Technology for TBLT: Examples of virtual worlds for language learning

University of Hawai'i Spanish professor Marta Gonzalez-Lloret explains the principles of task-based language teaching (TBLT) and gives examples of technology use for language learners such as virtual and synthetic worlds (Second Life, World of Warcraft).

 

See a demonstration of her collaborative environment for Spanish learners "En busca de Esmeraldes" and another virtual environment for an ESP course for health professionals, plus a Chinese online course

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ICTmagic

ICTmagic | TELT | Scoop.it
"Y5/6 Teacher on Mersea Island, Colchester - Sharing ICT & other School resources on my website..."

Links to English ICT resources for primary learners: science, games, tools. EFL teachers can use for CLIL with IWB, authentic input!..
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