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Nurturing Teenager's Soul&Exploring
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Active Teens Are Happy Teens, Study Says

Active Teens Are Happy Teens, Study Says | TeensScienceandSoul | Scoop.it
Active teens are more likely to report better both physical and mental health than teens with sedentary lifestyle.
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Kids Exposed To Secondhand Smoke More Likely To Be Aggressive And Anti-Social

Kids Exposed To Secondhand Smoke More Likely To Be Aggressive And Anti-Social | TeensScienceandSoul | Scoop.it
A new study shows a relationship between secondhand smoke exposure and children's aggression and anti-social behavior by age 10.
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Children of Blind Mothers Learn New Modes of Communication - ScienceNOW

Children of Blind Mothers Learn New Modes of Communication - ScienceNOW | TeensScienceandSoul | Scoop.it
Children of Blind Mothers Learn New Modes of Communication - ScienceNOW
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Serious Games Immersing Students In Core Economic Concepts

Serious Games Immersing Students In Core Economic Concepts | TeensScienceandSoul | Scoop.it

EconU is a web based strategy game where players take on the role of a fictional University administrator who must build, guide and sustain a fictional University to economic sustainability.


Via Nik Peachey
Nik Peachey's curator insight, March 30, 4:29 AM

Looks like an interesting project. Would be good to explore the language interaction potential of something like this. Could be done almost as easily with SimsCity etc.

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Competition brings out autism’s social side | Psychology | Science News

Competition brings out autism’s social side | Psychology | Science News | TeensScienceandSoul | Scoop.it
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Phoning in heartbeats

Phoning in heartbeats | TeensScienceandSoul | Scoop.it
New device uses a smartphone to collect and email data on heart rhythms
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International gender difference in math and reading scores persists regardless of gender equality

International gender difference in math and reading scores persists regardless of gender equality | TeensScienceandSoul | Scoop.it
Even in countries with high gender equality, sex differences in math and reading scores persisted in the 75 nations examined by a new study.
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Celebrity endorsement encourages children to eat junk food

Celebrity endorsement of a food product encourages children to eat more of the endorsed product, new research shows.
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Playing for Words | The Scientist Magazine®

Playing for Words | The Scientist Magazine® | TeensScienceandSoul | Scoop.it
Children with dyslexia have an easier time learning to read after playing action video games that don’t incorporate reading.
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Video game controllers affect hostility during game play

Video game controllers affect hostility during game play | TeensScienceandSoul | Scoop.it
When selecting a video game to play, opting to turn on your Wii may provide a different experience than playing your Xbox, according to a new study.
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Adolescent stress linked to severe adult mental illness, mouse study suggests

Adolescent stress linked to severe adult mental illness, mouse study suggests | TeensScienceandSoul | Scoop.it
Working with mice, researchers have established a link between elevated levels of a stress hormone in adolescence -- a critical time for brain development -- and genetic changes that, in young adulthood, cause severe mental illness in those...
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Recession babies more likely to be teen delinquents?

Recession babies more likely to be teen delinquents? | TeensScienceandSoul | Scoop.it
Kids who were born in areas with higher unemployment rates were more likely to have substance abuse, delinquency issues in adolescence
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Fighting Back Against the Dumbing Down of America

Fighting Back Against the Dumbing Down of America | TeensScienceandSoul | Scoop.it
Hammering away at the civics crisis in our schools with the new startup Kicker (RT @CurtisCFEE: New from 17yo @NikhilGoya_l: "Fighting Back Against the Dumbing Down of America" via @PsychToday: http://t.co/nLtNOg9B...

Via Pamela D Lloyd
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How Video Games Change the Brain: Scientific American

How Video Games Change the Brain: Scientific American | TeensScienceandSoul | Scoop.it
Playing violent video games can sharpen our focus, reasoning and decision-making skills. But do we really need the weapons?
LilyGiraud's insight:

.........

A body of recent research shows that playing certain video games improves vision, attention, spatial reasoning and decision making.More than 90 percent of children play video games, and adults do, too: the average gamer's age is 33 years.The games that have the most powerful neurological effects are the ones parents hate the most: violent first-person shooters...........

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ScienceShot: How to Get Bedbugs to 'Leaf' You Alone - ScienceNOW

ScienceShot: How to Get Bedbugs to 'Leaf' You Alone - ScienceNOW | TeensScienceandSoul | Scoop.it
ScienceShot: How to Get Bedbugs to 'Leaf' You Alone - ScienceNOW
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The Reading Brain in The Digital Age: The Science of Paper versus Screens: Scientific American

The Reading Brain in The Digital Age: The Science of Paper versus Screens: Scientific American | TeensScienceandSoul | Scoop.it
E-readers and tablets are becoming more popular as such technologies improve, but research suggests that reading on paper still boasts unique advantages
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How Children Use iPads

A discussion with the author of The Atlantic's April cover story
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The future of education eliminates the classroom, because the world is your class

The future of education eliminates the classroom, because the world is your class | TeensScienceandSoul | Scoop.it

Technology can turn our entire lives into learning experiences via “socialstructed learning,” an aggregation of microlearning experiences drawn from a rich ecology of content and driven not by grades but by social and intrinsic rewards, suggests Marina Gorbis, Executive Director at the Institute for the Future.

 

“Today’s obsession with MOOCs is a reminder of the old forecasting paradigm: In the early stages of technology introduction we try to fit new technologies into existing social structures in ways that have become familiar to us,” she says.

 

What if we could access historical, artistic, demographic, environmental, architectural, and other kinds of information embedded in the real world via augmented reality devices?

 

“This is exactly what a project from USC and UCLA called HyperCities is doing: layering historical information on the actual city terrain. As you walk around with your cell phone, you can point to a site and see what it looked like a century ago, who lived there, what the environment was like.

 

“The Smithsonian’s free iPhone and iPad app, Leafsnap, responds when you take a photo of a tree leaf by instantly searching a growing library of leaf images amassed by the Smithsonian Institution.

 

“We are moving away from the model in which learning is organized around stable, usually hierarchical institutions (schools, colleges, universities) . … Replacing that model is a new system in which learning is best conceived of as a flow, where learning resources are not scarce but widely available, opportunities for learning are abundant, and learners increasingly have the ability to autonomously dip into and out of continuous learning flows.”


Via Dr. Stefan Gruenwald
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Study by @DrPriceMitchell Sheds Light on Youth Civic Engagement

Study by @DrPriceMitchell Sheds Light on Youth Civic Engagement | TeensScienceandSoul | Scoop.it
Read about Images of Initiative: A Narrative Study of Exemplary Adolescent Citizens. Learn how to nominate a current high school senior for this study.
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Chewing gum helps you concentrate for longer, study suggests

Chewing gum helps you concentrate for longer, study suggests | TeensScienceandSoul | Scoop.it
Chewing gum can help you stay focused for longer on tasks that require continuous monitoring. Previous research has shown that chewing gum can improve concentration in visual memory tasks.
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Critical Thinking Is Best Taught Outside the Classroom: Scientific American

Critical Thinking Is Best Taught Outside the Classroom: Scientific American | TeensScienceandSoul | Scoop.it
Critical thinking is a teachable skill best taught outside the K–12 classroom
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How to Stop Bullying: Scientific American

How to Stop Bullying: Scientific American | TeensScienceandSoul | Scoop.it
Journalist Emily Bazelon investigates the psychology of bullying, and what can be done to help
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Study proves kids influenced by ads (ScienceAlert)

Study proves kids influenced by ads (ScienceAlert) | TeensScienceandSoul | Scoop.it
Children are subconsciously absorbing the sports sponsorship messages from fast food and alcohol brands, research has found.
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Active Video Games Can Battle Childhood Obesity : Discovery News

Active Video Games Can Battle Childhood Obesity : Discovery News | TeensScienceandSoul | Scoop.it
Active video games can encourage children to be physically active and may reduce their risk of obesity.
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Poor Students Struggle as Class Plays a Greater Role in Success

Poor Students Struggle as Class Plays a Greater Role in Success | TeensScienceandSoul | Scoop.it
The story of three friends from Galveston, Tex., seems less a tribute to upward mobility than a study of obstacles in an age of economic inequality.

Via Pamela D Lloyd
Pamela D Lloyd's curator insight, January 3, 6:30 AM

This story explains a disturbing trend I've witnessed. Upward mobility is not yet impossible, but the climb from poverty is far more difficult than is generally acknowledge.

Monica S Mcfeeters's curator insight, January 3, 12:00 PM

Racing to the Top and Testing  in order to hold behind those that are behind  (NO CHILD LEFT BEHIND)  leaves many students with other personal struggles extremely challenged to move forward into that upward mobility. Class and poverty does not figure into these top down challenges being placed on these students.

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Training Engineers With Baseball - IEEE Spectrum

Training Engineers With Baseball - IEEE Spectrum | TeensScienceandSoul | Scoop.it
A new college textbook teaches introductory statistics through America’s pastime
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