Technology across the Australian Curriculum
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Rescooped by Rachel Gaskell from Teaching the Australian Curriculum: Technology - Resources for Upper Primary!

Robotic Lego

Robotic Lego | Technology across the Australian Curriculum |

ThanksLEGO® MINDSTORMS® EV3 has arrived! Combining the versatility of the LEGO building system with the most advanced technology we’ve ever developed, unleash the creative powers of the new LEGO MINDSTORMS EV3 set to create and command Robots that walk, talk, think and do anything you can imagine.

Via Jake Cumner
Rachel Gaskell's insight:

I found this Scoop on one of my fellow uni students Scoop-it page (thanks Jake) so I thought I would share it here in support of my Scoop on how Lego Mindstorms support the Australian Curriculum:Technologies/Design and Technologies strand.

Corinne Owen's comment, June 2, 2014 7:52 AM
I would so love to get my hands on some of this latest Lego. It would make for great classroom teaching and learning... Great Scoop Jake
Jake Cumner's comment, June 2, 2014 8:00 AM
It does look pretty neat. My school has a few kits and is running a robotics club at lunchtimes. Around $900 a kit :(
Corinne Roberts's comment, June 6, 2014 12:13 AM
I bought this for my son last year for Christmas (found it really cheap second hand). He absolutely loves it and it has challenged him in ways that other KLAs cannot. It links with both the digital technology and the Design and Technologies strands as students of all ages and abilities first create the robot and then use a user input system to make it 'move'.
Rescooped by Rachel Gaskell from IT at Milyakburra!


Skwirk | Technology across the Australian Curriculum |

Skwirk covers the core subjects studied in Australian primary and secondary schools including Maths, Science, Technology, English, History, Geography, Commerce, SOSE and HSIE.

Via Sean Firth
Rachel Gaskell's insight:

Skwirk is an online education tool that has been specifically designed to align with the current Australian Curriculum.  It can assist visual learners and accommodates P-12 students.  The interactive resources and videos can be viewed on interactive whiteboards, laptops or tablets and provide for both whole class and individual learning.   Each unit of work can be manipulated by the teacher to meet the needs of their students.  Personal or online images, YouTube videos and outside resources can be inserted into individualised lessons.  The animated videos attached to the lessons would work well in the introduction phase of a lesson to engage students and get their knowledge ready.  The assessment tasks allow  teachers to access student understanding and decide whether further investigation is needed.   The search option is designed for teachers to input the National Curriculum codes (e.g. (ACTDEK001)) or subject name (Skwirk online, 2013).   Mcguire (2012) asserts that as a teaching tool, Skwirk provides "a rich, real and relevant curriculum". 

PeteandJennyD's curator insight, March 9, 2013 8:35 PM

Although this is a commercial advertisement, it is interesting to hear the students appreciate the animations for their clarity, brightness and helpful teaching.  These types of resources could be motivating, empowering and engaging.

Naomi W's curator insight, April 1, 2014 4:27 AM

It's not always easy to find different types of technology to use with Maths. Although I haven't used it yet, these are the reasons why I would like to investigate further why I want to use it:


Based on National Curriculum

Access from 4 levels: student, school, teacher, parent

Caters to different learning styles

Has different types of activites and tech: animations, videos, images, podcasts, activities and quizzes, etc. 

Students can learn in their own pace


It reminds me of the Universal Design Learning - there are multiple ways students can gain the knowledge (multiple entrances), practise the knowledge (multiple paths), and check for comprehension as well (multiple exits). 

Thomas Allan's curator insight, November 12, 2014 9:49 PM

Seems to be great for differentiated work programs for kids who need some alternatives.

Rescooped by Rachel Gaskell from Language news!

Aboriginal language preserved through app

Aboriginal language preserved through app | Technology across the Australian Curriculum |
Digital technology is being used to ensure the survival of endangered Aboriginal languages, NITV's David Liddle reports.

Via Planet Veritas - Language News
Rachel Gaskell's insight:

This app is the first of its kind in the state of Queensland and the second in the whole of Australia to be created (Liddel, 2013).  The learning opportunities available within this app align with the middle years (3&4) Australian Curriculum Technologies: Digital Technologies processes and production skills: explore information systems that suit particular home or personal needs, for example using speech recognition software that can help speakers whose language background is not English (ACARA, 2012). The Aboriginal and Torres Strait Islander histories and cultures cross-curricular priority (ACARA, 2012) is covered when the app is used by all students in language or literacy lessons, regardless of their cultural background.  This is supported by the Director of the Yugambeh, Rory, O'Conner (2013) who asserts that the app is designed to get all Australian students comfortable with Aboriginal language.  

Planet Veritas - Language News's curator insight, July 31, 2013 9:51 AM

Digital technology is being used to ensure the survival of endangered Aboriginal languages.

Michelle Poulter's comment, April 28, 2014 3:52 PM
What a great find Rachel. This is a great idea and so simple that it's a wonder someone didn't think of it earlier. What a great way to preserve the language. I love it.
Scooped by Rachel Gaskell!

Solar power: lighting up schools and lessons

Solar power: lighting up schools and lessons | Technology across the Australian Curriculum |
Installing solar panels not only saves money, it can empower pupils to make a real difference to the school environment and beyond
Rachel Gaskell's insight:

The Australian continent has the highest solar radiation per square metre of any continent and consequently some of the best solar energy resource in the world.” (Geoscience Australia, 2013. p.1).  This newspaper article can be used as a teaching resource to raise student awareness of the benefits of alternate or renewable energy resources.  The investigation of the effective use of solar panels as a sustainable energy source aligns with the Year 6 Australian Curriculum:Science/Science Understanding /Physical Sciences strand (ACARA, 2011).  The Year 5 Science Understanding/Earth and Space Sciences strand is also covered as students recognize the role of the sun as a provider of energy for the Earth (ACARA, 2011a).


Students could also be motivated to draw up a proposal which, in reality, could be delivered to the Australian Government for consideration. To support their objective, students could create and manage an online collaborative project (blog/website/social media page) to communicate with intentions with others.  This exercise would align with the Year 5 and 6 Australian Curriculum:Technologies /Digital Technologies/ processes and production skills strand of the Australian Curriculum (ACARA, 2014).  

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Scooped by Rachel Gaskell!

Storybird - Read, write, discover, and share the books you'll always remember.

Storybird - Read, write, discover, and share the books you'll always remember. | Technology across the Australian Curriculum |

net Discover an endless library of free books, picture books, & poetry or use simple tools to create books in minutes. Storybird is a creative community where readers & writers celebrate storytelling.

Rachel Gaskell's insight:

This program is available for use on PC's, Macs or portable devices that have access to a reliable internet connection.  When used in schools, students can use the artwork provided  to create their own short storybook, poem or chapter book.  There is also an option to upload your own designs to compliment your project.  It links to the Australian Curriculum:Technologies in both areas of Design and Technology and Digital Technologies.  For example, students in Year 2 can use this software to develop their processes and production skills as they explore how to present data creatively (ACARA, 2014).   The Year 2 Australian Curriculum: Literacy strand can also be considered as as  students  navigate, read and view the pre-existing stories which contain illustrations and simple graphics (ACARA, 2011).   

Corinne Owen's comment, June 1, 2014 3:20 AM
Hi Rachel, I have had a little experience of Storyboard and think it's a great resource that children would definitely enjoy exploring. Great Scoop!
Rescooped by Rachel Gaskell from Digital Delights for Learners!

Studyladder, online english literacy & mathematics. Kids activity games, worksheets and lesson plans.

Studyladder, online english literacy & mathematics. Kids activity games, worksheets and lesson plans. | Technology across the Australian Curriculum |
Used by over 70,000 teachers & 1 million students at home and school. Studyladder is an online english literacy & mathematics learning tool. Kids activity games, worksheets and lesson plans for Primary and Junior High School students in Australia.

Via Ana Cristina Pratas
Rachel Gaskell's insight:

Studyladder provides a series of lesson guides, interactive activities and online quizzes  which cover the learning areas across the Australian Curriculum.  This is supported by its maker's comment that it "provides educational resources across more than 10 subjects" (Studyladder Pty Ltd, 2013. p.1).   A limited resource package is available free of charge which allows students, teachers and parents access to 7 areas covered by the current National Curriculum.  The program is designed to be used by students from pre-school to grade 6, however it may also improve the skills of special needs students of all ages.  Teachers can create an account which allows for the preparation and delivery of ability based set tasks to their students.  Individual logins and passwords allow the student to complete the tasks either at school or independently at home.  The students ware kept engaged and motivated - they can create and manipulate their own avatar and assigned a digital pet who assists them along the way.

Lola Jennings- Edquist's curator insight, September 6, 2013 8:37 PM

Just another resource I think will be great to have on hand in future years. The more activities for kids, the better! 


I've also been feeling recently that a lot of what I scoop is, while important political and historical information, perhaps a bit too advanced for me to utilise/teach/speak about/use at a primary school. Obviously, they're awesome resources and articles for me, but how to link them to a humanities subject in primary school will be tough, I think. 

Scooped by Rachel Gaskell! Home Home | Technology across the Australian Curriculum |

Have you ever wondered how it would be like building LEGO bricks in space?  See the videos and try out the space game.  Download the workbook and build cool models.  There are a lot of activities for the teachers and students in the classroom. 

Rachel Gaskell's insight:

LegoEducation takes making simple models to the next level.  With the use of Lego’s Mindstorms Education NXT, students can build elaborate and functional machines that develop their understanding and the skills required in the area of robotics and engineering. 


Lego Bricks in Space is a learning package, which is available for free download by educators.  Students work with Lego Mindstorms to discover the effects of microgravity on machines, such as gyroscopes and space buggies (The Lego Group, 2011).  They explore the laws of science relating to kinesthetic energy and use maths and language skills to communicate their findings.  A teacher package and student workbook are included as part of the package and there are several videos featuring crew members of International Space Station that will engage students and allow them to complete the questions in their workbooks.


Here are a few ways this resource links to the Australian Curriculum:


Year 5 and 6 – Technologies - Design and Technologies - Knowledge and understanding


Content description: Investigate how forces or electrical energy can control movement, sound or light in a designed product or system


Elaboration: producing models using materials, tools and equipment to show how to control movement, sound or light in structures, for example the design of a house with passive solar; the use of optical fibre in directing sunlight; acoustics of recording studios


Year 5 and 6 – Technologies - Digital Technologies - processes and production skills

Content description: Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input

Elaboration: programming a robot to operate independently, for example to find its way out of a maze


Year 6 - Science - Science Understanding - Physical sciences

Content description: Energy from a variety of sources can be used to generate electricity

Elaboration: investigating the use of solar panels


Chalmers (2013) has provided further links to other learning areas of the Australian Curriculum for the generalized use of Lego systems.  Details can be found at


There may be restrictive factors for Australian Primary schools when deciding on whether to include this particular resource in their teaching program.  For instance, the initial financial outlay for materials. The purchase price for a basic set of Lego Mindstorms is around US$499 (The Lego Group, 2013).  The second is the age appropriateness of the product.  Due to the complicated construction process and advanced programming required for some of the models within this unit, the younger children would not get the full benefit from this learning experience. 

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Lesson Plans

Lesson Plans | Technology across the Australian Curriculum |

Learn Scratch, the graphic programming language for everyone. View the video tutorials; then create and share your own multimedia creations. 

Rachel Gaskell's insight:

This teaching resource contains lesson plans and instructions for students on basic programming using Scratch.  There are several booklets to choose from; all of which can be downloaded for free from the website.

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The Australian Curriculum v6.0 Technologies: Content structure

The Australian Curriculum v6.0 Technologies: Content structure | Technology across the Australian Curriculum |
Rachel Gaskell's insight:

Hello and welcome to my curated collection.  This collection of resources and articles is designed to assist teachers with linking the Australian Technology Curriculum with other key areas of learning. Cross-curricular priorities have also been considered.

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Which Parts of Your Picture Should Move? - National STEM Centre

Which Parts of Your Picture Should Move? - National STEM Centre | Technology across the Australian Curriculum |

The National STEM Centre is located in the United Kingdom.  STEM is an acronym for science, technology, engineering and mathematics.  Their aim is to help young people recognise how these areas which are studied at school can lead onto rich and varied careers (The National STEM Centre, [n.d.])


Rachel Gaskell's insight:

This teaching and learning unit takes the form of a design brief project for Year 1 students and comprises 5 hours of work.  By the end of the unit students would have used their creative thinking skills to design and make a moving picture using a nursery rhyme or a simple story as the focus subject.  The learning objectives contained within the unit transfer over to the Australian Curriculum: Technologies/Design and Technologies learning area for Foundation to Year 2.  Students use and develop their processes and production skills to sequence steps for making designed solutions and working collaboratively as they record the procedure for making the moving picture (ACARA, 2014). 


The exact unit requirements can be accessed via this link:


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Rescooped by Rachel Gaskell from Our Collective Good!

Nourish: Food + Community

Nourish: Food + Community | Technology across the Australian Curriculum |
Nourish is an educational initiative designed to open a meaningful conversation about food and sustainability, particularly in schools and communities.

Via Dena Patrick|Wishadoo
Rachel Gaskell's insight:

Nourish is an educational initiative developed by a team of executives with experience in film, education, food and web design.  It is designed to promote awareness about food and sustainability in schools (WebLink, 2014).  Teachers can engage their students by accessing numerous short films featuring well-known personalities and access students’ knowledge and understanding of how food gets from the farm to the table with the use of a quiz.  The same quiz could also be used upon completion of learning activities to establish learning. Teachers also have the opportunity to share their best practices for using Nourish resources to teach with other educators via a blog. 


Even though this is an American resource, Nourish can be linked to the Australian Curriculum learning areas of Technologies/Design and Technologies and Humanities and Social Sciences.  For example, students in the Year 5 and 6 can develop their design and technologies knowledge and understanding by investing the role that safe food preparation has on good health (ACARA, 2014).  Year 6 students can use a current global issue to discuss the concept of global citizenship and further their knowledge of citizenship, diversity and identity (ACARA, 2014a). The video titled “Multiple Voice: Fair Trade” (WebLink, 2014) is one example of a learning tool that could support this.

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Scooped by Rachel Gaskell!

Voki Home

Voki Home | Technology across the Australian Curriculum |
Rachel Gaskell's insight:

Voki is an effective teaching and learning tool applicable to all primary school year levels (Voki, 2014). It allows the user to create a speaking digital avatar which you can personalise to suit your purpose. By creating your own avatar you develop a deeper understanding of the role that individual components of digital systems play in the representation of data (ACARA, 2014). This links to the Australian Curriculum:Technologies/Digital Technologies/knowledge and understanding strand. Further links to this area of the curriculum include recognising that text, images, sounds and animations are all forms of data and exploration and use of peripheral devices to transmit different types of data (ACARA, 2014a).  Vokis can be published to the website, embedded in documents, powerpoint presentations or shared via public networks such as Facebook or Twitter.

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SCOOTLE in the Classroom | Resources to support the Australian Curriculum

SCOOTLE in the Classroom | Resources to support the Australian Curriculum | Technology across the Australian Curriculum |

SCOOTLE can be accessed directly via this link:

Rachel Gaskell's insight:

Anyone within Australia can search and browse the digital content on Scootle, however it is teachers who are employed in licensed schools that will reap the full benefits.  They will be able to access more than 10,000 resources which link to all areas of the Australian Curriculum (Scootle, 2011).  All resources are designed to engage and motivate students from P-12, while supporting their learning.  The publishers, Education Services Australia (2011), envisage that Scootle’s development will promote “collaborative understanding of the pedagogical value of digital content in authentic teaching and learning contexts.” (p.3).  A Scootle user guide for teachers is available online for those seeking additional information. 

Aaron Nganeko's curator insight, June 9, 2014 8:27 AM

The National Curriculum online documents allow teachers to get direct links from a topic area they are focusing on to resources collated within Scootle. Scootle is a database that allows teachers to upload complete units of work relating to a particular content descriptor. The bonus of this is that teachers are able to share work from within Australia that relates directly to the National Curriculum. This allows professional sharing but most importantly it allows teachers to share teaching pedagogies. To challenge themselves to adapt their teacher based on successes other teaching professionals have had.  For teachers who are still developing their own digital pedagogies this can be important tool to enable them the opportunity to catch up with current technology trends or develop new skills.  “Digital pedagogy refers to the use of digital technologies to engage students with the curriculum and to promote learning. It is a new way of working and learning with and communication technology (ICT) - it moves the focus from simply using ICT tools and skills to a way of working in a digital world.” DETA, 2103).

Department of Education and Training (2013) Digital Pedagogy. Retrieved 01 June, 2014, from


This is a resource to help educators learn, teach and collaborate using digital curriculum resources from The Learning Federation.

This collection includes: teacher support resources for a range of KLA's, ideas to improve formative assessment, ideas to organise and share learning paths and details engaging new digital curriculum resources that are integrated with elements of the Australian Curriculum.

This is a fantastic database that allows teachers to link the Health curriculum area with Technologies and  design curriculum. The key elements of design are integrated to create fun ways for students to learn. A valuable resource for any teacher. For example: Exploring Roles in the Community, Technology design units based around healthy eating, motion, forces and systems. (ACTDEK012) (ACTDEK031) (ACTDEK021)

Australian Curriculum Assessment and Reporting Authority. (2013) Australian Curriculum Health and Physical Education. Retrieved 01 June, 2104, from

Australian Curriculum Assessment and Reporting Authority. (2013) Australian Curriculum Technologies. Retrieved 01 June, 2104, from

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learndirect in schools | learndirect

Rachel Gaskell's insight:

This digital resource was designed to assist children to become life-long learners. The flexibility of the program allows teachers to select units that cater for individual student abilities (learndirect Limited, 2013). It’s main objective is to close the learning gap for students who are frequently absent from school (disadvantaged families, limited access to school due to extreme weather or locality, or those with a serious illness).  This teaching tool is not simply a program that covers the ICT curriculum content.  The digital technology has the potential to enhance student learning in other curriculum areas and improve social skills. Extending learning can be offered to students with the practical application of food technology following a cooking/healthy eating unit with (preparing a healthy meal, making homemade pizza, etc).   Unfortunately, this program is currently in use in the United Kingdom and I have found no evidence that Australian schools have trialled the program as yet. Therefore, there is no conclusive alignment to the Australian Curriculum. However, the example given above could support the Australian Technology Curriculum /Design and Technologies processes and production skills of using materials, components, tools, equipment and techniques to safely make designed solutions (ACARA, 2012).

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Scratch - Imagine, Program, Share

Scratch - Imagine, Program, Share | Technology across the Australian Curriculum |
Make games, stories and interactive art with Scratch. (
Rachel Gaskell's insight:

Scratch provides students with a gradual introduction to learn and practice new skills relating to programming language.  The developers of Scratch assert that their current program is suitable for children over the age of seven (Lifelong Kindergarten, 2011).  In a primary school setting, children from Year 1 could be introduced to the program and perform simple exploratory tasks.  Regular exposure would allow older students to be assessed on their creative and critical thinking skills and systematic reasoning.   Computational thinking skills are  engaged as students envisage ways of using Scratch to future their education (ISTE, 2014).  The Australian Curriculum:Digital Technologies for Years 5 and 6 is linked to this program as users experiment with different options that involve repeat instructions and create designs using a visual programming language (ACARA, 2014).

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