Is this just a misspelling or is it something more important and how does it work? It is truly all about the students. Teachers, as many of you know, strive to define learning outcomes across more than one intellectual behaviour of the taxonomy. I personally strive to set a learning outcome from each of Remembering/Understanding, Applying, Analysing, Evaluating and Creating. I encourage teachers to spend quality “caffeine-charged” time with the action verbs. Next ask yourself the question “By the time the student/learner completes this workshop they should be able to (add the action verb)“. Then think about what activity or product which might achieve this. You are well on your way to defining learning goals which are higher order thinking skills and getting your technology to serve the pedagogy.
This week is Computer Science Education Week. Tynker is a free web app that teaches how to program. It is similar in appearance to Scratch and includes lesson plans and curriculum, classroom management tools, and examples of student work.
December, 2014 Critical digital literacy is one of the essential required competencies for the 21st century educator. In an era of unprecedented personal publishing, infobesity (information obesity)...
"Now that you have understood the basics of Digital Citizenship http://bit.ly/126roRn and have read the digital footprint guide http://bit.ly/14M8MDA , you night be in need of a handy graphic to share with your students to wrap it up all. Well, I have one for you.
The graphic below features some wonderful tips and pieces of advice on how to develop good manners online. Look at it as a code of online ethics to recommend not only to your students but to your kids as well. You can also print it and hang it on your classroom wall to constantly remind students of what is expected from them while using the world wide web. Enjoy."
Alain MICHEL's insight: Nombreux guides et tutoriels expliquant en détails comment réaliser un film d'animation (image par image) en classe : quelles techniques, quels matériels et logiciels, etc. Pour l'enseignant et les élèves.
Vous trouverez ici une liste de sites incontournables sur les thèmes de la pédagogie, des jeux pédagogiques et du e-learning : - Pédagogie active et jeux pédagogiques - Pédagogie et sciences de l’éducation - Sites institutionnels - Evaluation des...
While there are hundreds of tools and devices available, we have found 10 creative ways to use Google tools and services to help improve learning. The post 10 Creative Ways To Use Google Tools To Maximize Learning appeared first on Edudemic.
Isabelle Bruneau's insight:
ET si on tirait profit de Google et de ses instruments collaboratifs ? À explorer !
If you are using iPads in your classroom you’ll want to check out the amazing accessibility tools that can help all of your students interact with their device. Jenny Grabiec is an Apple Distinguished Educator who has created a fantastic iBook that makes it simple for teachers to understand the accessibility features available on iPads. You can download the book for free and explore these tools in iBooks on your iPad or Mac computer.
By definition, an avatar is a figure or character that you can create and customize the way you want. You can use this character to interact with other friends online . Users have the full control of what they want to feature for example the kind of background, accessories, clothes...etc. There are several reasons why you need to consider using avatars with students some of which include:
* Students can use avatar images in their profiles instead of their real pictures
* Avatar-creation provides students with hands-on activities in identity building
* Using avatars can increase students engagement and keep them focused and on-task
* Students can use avatars in their multimedia projects
Below are some very good iPad apps that you can use with students to create avatars. Here is the link to access and download the chart in Google Doc version.
"Frog Dissection for iPad is an app that is popular with biology teachers. The latest version of the app includes more labels, quizzes, and videos. Of course, the main purpose of the app still remains. That purpose is to provide a virtual environment in which students can dissect a frog just as they would if they had a frog and a scalpel in your classroom. The app provides step-by-step directions for students to follow as they virtually dissect their frogs."
"This Concept Map, created with IHMC CmapTools, has information related to: Learning Theory, zone of proximal development The area of capabilities that learners can exhibit with support from a teacher., Montessori constructivism, Lave & Wenger..."
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