Online rubric makers can make rubric creation pretty simple, so we’ve collected a few sites that offers online rubric makers (some of them are free) that can help you out in your classroom / learning environment.
10 Ways Teacher Planning Should Adjust To The Google Generation
For the Google Generation, information isn’t scarce, and knowing has the illusion of only being a search away.
I’ve written before about how Google impacts the way students think. This post is less about students, and more about how planning resources like standards and curriculum maps might respond accordingly.
Curriculum maps are helpful little documents that standardize learning. That is, they clarify the content to be learned, and offer a shared pathway and schedule to deliver that content to students. Curriculum maps function as a kind of overview of learning content, and can also provide a common ground for the reform of planned learning activities based on assessment data (O’Malley, 1982).
A nicely written article with strong points on what is beneficial for students. However, the reality of implementing some of the tips is beyond just the teacher in the classroom and exposes other challenges. #edtech #instructionaldesign
Take a moment to think about how you learned to write. What steps did you go through? What was your process?
Most of us learned the same core set of skills on paper: organize, draft, edit, revise, t
Christy P.Novack's insight:
The continuing conversation on how you can use iPads in writing projects. Some apps noted in article. My students have defnitely responded to the projects we have done for class on iPads. Engagment is important.
Why not keep paper and evolve screen-based reading into something else entirely? Screens obviously offer readers experiences that paper cannot. Scrolling may not be the ideal way to navigate a text as long and dense as Moby Dick, but the New York Times, Washington Post, ESPN and other media outlets have created beautiful, highly visual articles that depend entirely on scrolling and could not appear in print in the same way.
A detailed paper discussing screens vs paper. Lots of other links included. There is no research paper connected with article. I did a paper on practice modalites that involved print text vs media for learning and engagement. More papers are needed out there on such topics, as technology research studies can quickly become outdated.
LimeSurvey (formerly PHPSurveyor) is an Open Source PHP web application to develop, publish and collect responses to online & offline surveys.
"I keep collecting open source server-side software for doing things for free in the academic world - and LimeSurvey is definitely one of the jewels in the collection." -Konstantin Tovstiadi in his blog
Gamification is the integration of game-like mechanics into non-game “stuff.”
For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter grades). Students are separated and ranked (e.g., class ranks). Winners of this “game” are celebrated (e.g., valedictorians).
While this approach offers tremendous potential that has yet to be tapped (uncovering the nuance of the learning process, for example), it can also be approached from a simpler point of view–added in to the instructional design process, which the following graphic from Mia MacMeekin takes a look at.
"In this quick post I want to share with you this beautiful interactive image on the SAMR model. I learned about this resource from a tweet shared by our colleague David Fife. As you can see from the image below, iPadders provided examples of how to use each classroom task according to the different SAMR categories. And in each category, a set of apps and tools are provided to help you carry out the task under study. I invite you to have a look and share with your colleagues. Enjoy"
There are excellent examples/resources to understand how to incorporate SAMR and ways to conduct teaching in general. "The Substitution Augmentation Modification Redefinition Model offers a method of seeing how computer technology might impact teaching and learning. It also shows a progression that adopters of educational technology often follow as they progress through teaching and learning with technology."
It’s all about engagement. I’ve heard things like a child’s attention span, in minutes, is equal to their age in years. That’s so not true. If children are engaged in something, they’ll spend hours on it. We have a 6-year-old grandchild who will spend hours working on Legos or Tinkertoys because she’s got something in her mind that she wants to build, and she’ll do it. If children aren’t paying attention, it’s not because of a decreased attention span—it’s because they aren’t given tasks that honor their dominant ways of learning.
While Edmodo is free allows you to do postings and share information, here is another safe way to have students blog and share online. The free subscription allows 50 students and two teacher account, 100 MB of storage and file sizes of 10MB. Paid obviously gets you more.
A updated graphic from a research paper---> Kereluik, K., Mishra, P., Fahnoe, C., & Terry, L. (2013). What knowledge is of most worth: Teacher knowledge for 21st century learning. Journal of Digital Learning in Teacher Education, 29(4), 127-140.
Hour of Code Week is December 9th-15th this year. A great way to organize as school-wide event, or for certain classes.You can also potentially win laptops. Every educator who participates in an hour of coding will get a free 10G from Dropbox.