design and technology for critical and creative thinkers
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How to Reinvent Project Based Learning to Be More Meaningful

How to Reinvent Project Based Learning to Be More Meaningful | design and technology for critical and creative thinkers | Scoop.it
Project-based learning continues to be misinterpreted as a single teaching strategy rather than as a set of design principles that allow us to introduce the philosophy of inquiry into education in an intelligent and grounded way. It’s time to not only address the flaws in PBL, but to reinvent it in a way that leads to deeper learning, creative inquiry, and a better fit with a collaborative world in which doing and knowing are one thing.
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This article discusses the importance of engaging 21st century learners in project based learning. In doing so, students learn more than just recall and understanding of facts, they learn skills which they will be able to apply in real world situations to better themselves and the world. The article states that PBL engages students in 'deep learning and critical thinking' by providing students with opportunities to engage in collaborative learning, accepting feedback and researching information, thus enhancing systems thinking, as students are required to consider alternative perspectives and work together to create preferred and sustainable futures.

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Design Learning Links to STEM - Design Learning

Design Learning Links to STEM - Design Learning | design and technology for critical and creative thinkers | Scoop.it
The Design Learning Network links like-minded members and international partners with organizations such as the School of Art & Design at the University of Lincoln in the United Kingdom, Design Management Institute, National Art Education Association, Design-Ed Coalition, and Industrial Design Society of America.

The ultimate goal of the shared efforts between network partners and members is to create effective and sustainable design learning links between primary, secondary, and higher education students and teachers on a global scale.

The overarching objective of the network is to cause a wide cross-section of disciplines to engage in meaningful design learning experiences within a network of activities such as design learning challenges, workshops, and symposiums.

Grounded in an action research approach, the intended outcome of the network’s efforts aim to result in overall enhanced educational experiences for all educators and students involved at a significant level.
Selina Richards's insight:

This website provides information on design learning from a Science and Engineering perspective, breaking down elements into categories which can be directly linked to Bloom's Taxonomy. Thus, showing clear links to higher order thinking, including critical and creative thinking.

It discusses how design learning can provide students with opportunities to evaluate and consider real world problems and develop solutions. Thus, linking to the overarching goal of the Technologies Curriculum which is 'creating preferred futures'.

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Code.org - The Maze #1

Code.org - The Maze #1 | design and technology for critical and creative thinkers | Scoop.it
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Integrating coding into the classroom. This is also considered computer science, or understanding how a computer works and responds. When students develop this understanding they can create new things for the computer to do and 'improve' or at least satisfy their own needs through programming the computer to think and act the way they want it to.

 

The coding program fits within the Australian technologies curriculum, particularly in the content descriptor:

10.9 Collaboratively develop modular digital solutions, applying appropriate algorithms and

data structures using visual, object-oriented and/or scripting tools and environments. However, while this is a grade 10 level, there are many other elements of the curriculum which would see this coding software fit in. It is fairly easy to use and provides students with a

critical appreciation of the processes through which technologies are developed" (Australian Curriculum: Technologies). Students will understand that technologies are created by man for the purpose of preferred futures. 

 

As mentioned previously, it provides students with a critical appreciation as well as enticing their creativity as they engage throughout the program. The possibilities are endless as to what they create. Even if they create something using coding for their own benefit, they have contributed to the ideal of "preferred futures".

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Robolab

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I have seen this type of program integrated in classrooms as early as grade one and the students were extremely engaged.

The Robolab technology requires students to build a 'robot' in which they need to consider a range of factors in order to get the most out of their robots. They are then required to use a coding IT system that develops movements for the robots.

 

In regards to the Australian Technologies Curriculum, I found it aligned specifically to

8.5 Analyse how motion, force and energy are related and interact with the properties of

materials and components in electromechanical systems and the ways these systems can

be manipulated and controlled in simple, engineered designed solutions.

 

Robotics can be used to implement real world, problem based learning into the classroom which lends itself directly to higher order thinking. Students are able to learn by design, trial and error and re-design as they work towards a goal. Similar to the concept highlighted in the Australian Technologies Curriculum which refers to working towards 'preferred' futures. Similarly, using Robotics, students work and rework their designs until they have created a robot that meets their needs.

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Global Collaborative Projects

Global Collaborative Projects | design and technology for critical and creative thinkers | Scoop.it
Professional staff development, faculty, teacher training, project-based learning, differentiated instruction, Designing the 21st Century Classroom, 21st Century Schools, classroom strategies, media literacy, curriculum design, Las Vegas, San Antonio, San Francisco, Beijing, New Delhi, Melbourne, Interlaken, workshops..
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Collaborative global projects... What a great way to get students engaged in real world issues by "providing them with opportunities to develop sustainable patterns of living" (Australian Technologies Curriculum - ACARA, 2013).

 

 

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Creative Educator - The New Bloom’s

Creative Educator - The New Bloom’s | design and technology for critical and creative thinkers | Scoop.it
As teachers, we can looks to Bloom’s Taxonomy to ensure we are providing experiences that help students develop higher levels of thinking.
Selina Richards's insight:

This article provides a few examples of how to incorporate Bloom's Taxonomy into classroom lessons. In particular, the importance of "authentic situations" and solving real world "problems" are mentioned.

Adopting this pedagogy in all aspects of the curriculum is beneficial, however, is transferable to D&T because as humans we create and "evolve" to solve problems and create better futures. These pedagogies provide students with opportunities to consider new ways of thinking.

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Using Social Media to Teach Visual Literacy in the 21st Century Classroom

Using Social Media to Teach Visual Literacy in the 21st Century Classroom | design and technology for critical and creative thinkers | Scoop.it
Increasingly, educators are acknowledging and welcoming the relative advantages of social media into the teaching and learning process. From creating school Facebook pages to connecting students with
Selina Richards's insight:

scooped from Dave Guymon's blog - It's important to consider that with the world becoming communicators through web tools (and less face to face communicators) that students become proficient in expressing themselves and understanding others through visual literacy.

 

We want our students to be active and involved citizens for the 21st century so lets get them (and keep them) connected with the world through its popular communication systems.

Providing students with this opportunity allows them to access a variety of information and evaluate all relevant information to design and implement "solutions" that suit everybody!

 

This concept also ties in with the Australian Curriculum: Technologies as students develop their abilities and skills in the use of digital technologies to communicate and learn from and with each other.

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A Design and Technology Site

This site provides a wealth of technology information sheets for pupils and teachers
Selina Richards's insight:

This website provides valuable resources relating to several elements of the Australian Curriculum: Technologies. In particular, one of the resources is related to product design which forces students to engage in critical and creative thinking as they consider consumer needs and wants as well as sustainability of resources and then design a product that will benefit its users, thus, working towards creating preferred futures.

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Vivien Clark's comment, May 24, 2014 2:05 AM
I agree Selina, I have used this web site many times. It looks quite clumsy compared to the other sites but the designer makes up for it with resources set out in a no-nonsense manner.
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Teaching Kids Design Thinking, So They Can Solve The World's Biggest Problems

Teaching Kids Design Thinking, So They Can Solve The World's Biggest Problems | design and technology for critical and creative thinkers | Scoop.it
You cannot solve a problem with the same mind that created it. ? Albert EinsteinAssessmentThe test scores are out again. And once again, American kids...
Selina Richards's insight:

An article which discusses the importance of enhancing critical and creative thinkers through systems thinking. It recognises that the solutions are no longer what is important, it is now the questions that are asked that matter.

Students need to be engaged in problem based learning so that they have the capacity to deal with real world problems which include world hunger and climate change.

With the knowledge  and skills of new and old technologies students can work together with others to build preferred futures.

Schools need to adopt systems and design thinking so students develop their critical and creative thinking capacities. Resources which adopt this approach can be found in my other curated topics.

 

Linking to the Australian curriculum: Technologies ... " In creating solutions, as well as responding to the designed world, they will contribute to sustainable patterns of living for themselves and others".

Developing critical and creative thinking through systems and design thinking, prepares students to respond to real world problems and contribute to society through technological advancements to maintain and enhance the world in which we live.

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design and technology for critical and creative thinkers

design and technology for critical and creative thinkers | design and technology for critical and creative thinkers | Scoop.it
The Padagogy Wheel V3.0: Learning Design starts with graduate attributes, capabilities and motivation
Selina Richards's insight:

Considering the nature of my curation, I thought it was necessary to post a higher order thinking model.

I feel that the Australian Technologies lends itself nicely to higher order thinking as it makes students think 'outside' the box in order to devise new solutions that can improve the world in which we live.

Connection to the Australian Curriculum is broad as it links into the overarching concepts. Particularly the Design and Technologies Processes and Production Skills:

• critiquing, exploring and investigating

needs or opportunities

• generating, developing and evaluating

design ideas for designed solutions

• planning, producing (making) and

evaluating designed solutions

 

All of these overarching concepts relate to higher order thinking which promotes critical and creative thinkers for the 21st century.

 

This picture illustrates some programs that can be used as well as how they can be used to incorporate foundational and higher order thinking, ensuring students are scaffolded appropriately.

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Current Contest Software | Bridge Design Contest

Current Contest Software | Bridge Design Contest | design and technology for critical and creative thinkers | Scoop.it
Selina Richards's insight:

This website has a great program for free download which incorporates ICT into design and technology thinking. The program will  require some upskilling on the teacher's part - however, it's a great tool and meets many aspects of the Australian Curriculum: Technologies, particularly Bands 9-10.

 

Refer to my EDUblog for further details on how it could be introduced into the classroom. http://selinaford.edublogs.org/2014/03/28/friday-find-week-2/

 

Particularly meeting this content strand:

10.4 Critique, explore and investigate needs or opportunities to develop design briefs and

justify the selection of an increasingly sophisticated range of technologies, materials and

systems to produce creative designed solutions

 as students need to deign their own bridge based on a range of factors, through systems thinking (looking at the big picture - what does the community need, what materials are most cost effective etc.) and designing solutions for preferred futures.

 

Critical and creative thinking is embedded throughout the whole task - lots of evaluating information and designing and improving on past ideas!

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Riverbridge 2010

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Thanks to "Northern Grid for Learning" for this great find!!

 

Great resource!! Awesome connection to D&T and sustainability. Can also probably link to various science units (particularly physical sciences).  Great resource to incorporate effective ICT into classroom pedagogy!!!!

 

Probably best suited for grade  7-9 students. Involves students engaging in a form of "Web Quest". Incorporates all levels of Blooms as students engage in research, then need to evaluate the data and propose a source of electricity for a new town.

 

For authenticity - have the students write a proposal to the mayor of the town to consider an alternative form of electricity for the town.  

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Design Your Classroom

Design Your Classroom | design and technology for critical and creative thinkers | Scoop.it
Design Technology - Design a new layout for your classroom (and perhaps try out some of them, to evaluate their effectiveness).
Selina Richards's insight:

I think this idea is great and also provides real-world application for students. I'd like to add that it would be beneficial to communicate with other students from around the world (or even just around the school) and engage in discussions about how and why their classrooms are set out the way they are. They can then evaluate all the information they have and decide on the most appropriate layout for their class. This activity meets the Australian Curriculum: Technologies by providing students with opportunities to

• Critique, explore and investigate

• Generate, develop and evaluate ideas

• Plan, produce and evaluate designed solutions.

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Networked Student

The Networked Student was inspired by CCK08, a Connectivism course offered by George Siemens and Stephen Downes during fall 2008. It depicts an actual projec...
Selina Richards's insight:

In the 21st century it is important that students are connected to the world around them and understand how to communicate effectively in order to work together with others in a way that will assist in the shaping of the community and the world as a whole.

 

Being connected means understanding what people need and want. When people are connected we can ensure that all opinions are considered and appropriate action can be taken. Design and Technology is about meeting human needs and to meet human needs we need to know what humans want. Staying connected can help us understand through systems thinking we can create preferred futures.

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