Digital Technologies; Stimulating sites and radical resources for lower primary.
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Rescooped by Jacynta Baker from Technology in the Upper Primary Classroom
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Top 5 Assessment Apps for Teachers

Top 5 Assessment Apps for Teachers | Digital Technologies; Stimulating sites and radical resources for lower primary. | Scoop.it
Discover the top 5 assessment apps that will make assessing students' work easier than ever before.

Via Nick Berry
Jacynta Baker's insight:

This online resource is great for lower-primary educators as it provides a list of the Top 5 Apps that are used by educators to assess student progress on devices such as Ipad’s. The website provides its audience with a clear explanation on how mobile devices can be used in the classroom to enhance student learning and reduce the time educators spend on organising their data.

 

This site links directly to the Australian Curriculum, and in particular the Year 3 and Year 4 Content Descriptor of Digital Technologies:

 

 - Knowledge and Understanding which requires students to ‘explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007)’.

 

This comprehenisve website is very beneficial to all primary educators who are searching for an effective yet simple approach to assessing their students on their technology skills.

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Nick Berry's curator insight, May 24, 2014 2:33 AM

This resource lists the Top 5 Apps that are used by educators to assess student progress on devices such as Ipad’s.  It explains how mobile devices can be used to enhance student learning and minimise the time teachers spend on organising their data.


These apps fulfil the Year 3 and 4 Content Descriptor of Digital Technologies - Knowledge and Understanding which requires students to ‘explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007)’.


The application called ‘Nearpod’ was of particular interest as it allows teachers to manage content on THEIR students' devices and record this data with the touch of a finger.  The ‘GoClass’ app was another that caught my eye, allowing teachers to create Ipad based lessons that students could work on independently or with guidance from a teacher’s aide. They could then send this data to their teacher or post it in their class blog (for example). Of course, these programs and their procedures must be carefully taught to students to ensure their potential is maximised and students work effectively with them.

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E is for Explore!

E is for Explore! | Digital Technologies; Stimulating sites and radical resources for lower primary. | Scoop.it
Jacynta Baker's insight:

‘E is for EXPLORE’ is an online resource that is considered the educational bible for engaging and scholastic resources. Both educators and parents are able to take advantage of this terrific website that provides stimulating ideas and resources to incorporate a hands-on approach to technology.

 

The website has an easy to follow layout and is filled with clever learning activities, for teachers and parents to implement at home and in the classroom. These activities allow students to create design solutions through the skill of investigation.

 

One of the most praised aspects of this website is that teachers are able to collect and share teaching resources that use a variety of technologies, materials, systems, tools and techniques needed to produce designed solutions (ACARA, 2014).

Another wonderful tool that this website includes is the search bar in the top right hand corner. Due to the extensive range of activities that the website provides, the search bar is an imperative tool that completes this terrific online resource.

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Home

Home | Digital Technologies; Stimulating sites and radical resources for lower primary. | Scoop.it
Jacynta Baker's insight:

Grasshopper Apps is a terrific online resource that provides parents and educators with twenty three educational apps developed for  children aged 3 years to 7 years.  After viewing each of the twenty three apps, the three I chose to be the most benefical in the lower primary classroom are:

 

- Senetence maker

Create short texts to explore, record and report ideas and events using familiar words and beginning writing knowledge (ACELY1651)

 

Construct texts using software including word processing programs (ACELY1654)

 

- Little Story Creator

Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

 

Construct texts using software including word processing programs (ACELY1654)

 

- Bear Counting

Establish understanding of the language and processes of counting by naming numbers in sequences, initially to and from 20, moving from  any starting point (ACMNA001)

 

The layout of the website is aestheticlly pleasing and easy to follow with direct links to the Apple Store to purchase the apps. This is a one-stop online resource for all eduactors that are wanting to implement technology into their classroom in an educational yet effective way!

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Google Maps

Google Maps | Digital Technologies; Stimulating sites and radical resources for lower primary. | Scoop.it
Jacynta Baker's insight:

Google Maps is a resource that has been designed in conjunction with Google and is one of many digital technologies that is being implemented into the classroom all over the world. Like many others, Google Maps is a tool that can be integrated into the classroom to aid students during their educational journey. It allows students to digitally select areas on a map and mark a planned or imaginative journey. It can also assist in developing skills for representing data in different manners. One of the benefits of Google Maps is that it can be used directly by Educators, teacher aids and students with only a very small amount of knowledge about digital technologies necessary. In an educational setting, Google Maps is most commonly used when teaching geographic mapping in subjects such as Mathematics, English and History. One of the many direct links to the Australian Curriculum are the two following content descriptors;

Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001).Recognise different types of data and explore how the same data can be represented in different ways (ACTDIK008).
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Sight Words List - Learn to Read Flash Cards and Games

Sight Words List - Learn to Read Flash Cards and  Games | Digital Technologies; Stimulating sites and radical resources for lower primary. | Scoop.it
Jacynta Baker's insight:

This resource, Sight Words List - Learn to Read Flash Cards and Games is one of the many Ipad and Iphone educational apps produced by Innovative Mobile Apps. It has been designed and developed for students to learn their sight words, however the app also supports parent and educators in monitoring and assisting their children in a more enjoyable and time efficient way. The hugely successful app that has been topping charts on Itunes enables educators to create individualized sight word lists and flashcards, and then alter the times as students get faster and more fluent. The app also allows students to hear their own voice attached to their sight words. One of the most the popular features of the app is the different modes of learning, this means that there is enough variety to minimize boredom. This app fulfils the Foundation Content Descriptor of Digital Technologies - Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001).  This is evident as students are able to take their sight words and turn them into lists and flash cards using this app and in turn exploring this fantastic digital resource.

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Scratch | Home | imagine, program, share

Scratch | Home | imagine, program, share | Digital Technologies; Stimulating sites and radical resources for lower primary. | Scoop.it
Scratch: a programming language for everyone. Create interactive stories, games, music and art - and share them online.

Via Peter Albion
Jacynta Baker's insight:

 Scratch is an online source that is a highly effective and creative choice of technology. This seven year old creation can be implemented into a primary classroom allowing students and educators to develop games, stories and endless individualized creations. By employing this fantastic online source into a learning environment educators are assisting students in developing lifelong skills such as working collaboratively and thinking creatively. This can be linked to many key learning areas from the Australian Curriculum (2013), in particular Technology.

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Tashibear Laz's curator insight, June 10, 2013 10:10 AM

Scratch is a computer program that has been developed to introduce children to programing. This program could be intoduced to students as early as year two and possibly year one and then beyond. Once students understand the program their creativity and technology skills can take them anywhere. This program relates to the draft of the Australian Curriculum for Technology. Students develop critical and creative thinking when using this program. This program can be used to create games, stories and programs which can be as complex and creative as the student develops. 

Emma Pails's curator insight, March 6, 2014 8:36 PM

This interactive resource has been scooped by Peter Albion’s page, as it triggered my thinking about how programing stories, games, animations and newly made creations could be done in the classroom.

 

Multiple educators have been supporting the Scratch creators since 2007, in both formal and informal learning environments throughout all primary year levels.

 

When first looking at this resource I instantly thought how it could be used and implemented within classrooms, allowing 21st century learners to develop the skills required to become active and engaged citizens of society (MCEETYA, 2008). Some of the skills this resource allows the primary year students to develop is to think creatively, reason systematically, and work collaboratively.

 

In regards to the Australian Curriculum (2013), there are clear links evident between the Scratch resource and The Draft Australian Curriculum: Technologies (2013) strand. In particular Design and Technologies, as it allows students to use design thinking to generate design ideas, to in turn communicate them to a variety of audiences (ACARA – Technology, 2013).

 

Content descriptors that could be aligned with a lesson sequence that incorporate the use of the Scratch resource include: Design and Technologies Processes 4.6, 4.8 and 4.9.

Pearta Nolan's curator insight, June 5, 2014 9:41 PM

Scratch (2014) is an online program that can assist students to complete and share interactive media.  There is also the added benefit of students being able to collaborate and share with people from all over the world.  Some of the benefits of scratch include; stories, games and animation.  Direct alignment between Scratch (2014) and the Australian Curriculum Technologies (ACARA, 2014) are evident within multiple content descriptors in the Digital Technologies process and production skills allotment.  Students are scaffolded to implement digital solutions as visual programs with algorithms involving decisions, repition and input, furthermore students are to design, modify and follow simple algorithms including a sequence of steps, decisions and input (ACARA, 2014).

 

Whilst completing the Scratch activities I found that it was best to follow the instructions to get a general understanding of the program.  Once this was achieved, I found that I was more confident in trailing new steps; I created a scratch that involved a helicopter swooping down to collect the cat and taking it into the sky.  Throughout this activity I learnt to have a go and trial new things and remember that there is always a help section.  Overall I believe that this was very exciting activity and I can the application to school as smooth transition.  

Rescooped by Jacynta Baker from Digital technologies within the classroom
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Creative Book Builder

Creative Book Builder | Digital Technologies; Stimulating sites and radical resources for lower primary. | Scoop.it
Creative Book Builder is a fantastic app that allows students to create books in epub format, which can then be exported to iBooks and shared with others. There are a variety of instructional uses...

Via Emily Robinson, Jade Karger
Jacynta Baker's insight:

Creative Book Reader is a stimulating educational app that can be implemented into primary classroom using Ipads. The app allows students to design an eBook to share with almost any audience that they choose. Students are provided with opportunities to develop text, video, and audio to embed in their book to enhance the appearance of the story or to assist in the retelling of the words or pictures.

 

Students are able to create interact, work with others to organise and create ideas and information in the form of text, images and audio using information systems, and share these with known people in safe online environments. When employing this wonderful app into the learning experiences of primary students the limits are endless.

  

One of the many direct links to the Australian Curriculum are the two following content descriptors;

-          Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

-          Construct texts using software including word processing programs (ACELY1654).

 

 

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Emily Robinson's curator insight, June 7, 2013 10:58 PM

This is a great App to use in the classroom.  It allows students to design an eBook to share with almost anyone in the world. Students can develop text, video, and audio to embed in their book to enhance the appearance of the story or to assist in the retelling of the words or pictures.  This App is based heavily around Blooms Taxonomy in the way in which students work through each steps in the development process of their eBook.

 

What better way to meet the requirements of creating and interacting online, work with others to organise and create ideas and information in the form of text, images and audio using information systems, and share these with known people in safe online environments then to have students send their book, narration and all to Grandma and Grandad, or a friend overseas, or even another student on the other side of the world who can be doing the exact same thing.  The limits are endless and it is very exciting what technology and students can achieve together.

Jade Karger's curator insight, June 14, 2014 2:37 AM

Creative book builder is an effective app that allows for artistic freedom within the classroom. It allows students to create original works in a digital book with text, images, audio, and even video features that can be shared easily with others online and around the world. The app fosters critical thinking and enables students to complete tasks that align with every level of the revised Blooms’ taxonomy; creating, evaluating, analysing, applying, understanding and remembering.

The app provides a great way for students to create and organise ideas and information and share their work in safe online environments (ACARA, 2012).

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VCEC - Design Briefs

VCEC - Design Briefs | Digital Technologies; Stimulating sites and radical resources for lower primary. | Scoop.it
The Virginia Children's Engineering Council website
Jacynta Baker's insight:

Virgina Children’s Engineering Council have designed this website to publish a vast variety of examples of ‘design briefs’ – this being a document that contains a brief explanation of a design task that sees students using knowledge of a KLA and techhnologies understanding.

One of the overarching ideas of the Technologies Curriculum is to engage students in designing and creating a variety of things through the use of technology.

 

There are  endless links between this online resource and the Australian Curriculum, as a number of descriptors can be fulfilled through the implementation of the design brief prescribed tasks. An example of this is the “Shapes all around us” design brief as it addresses the following Australian Curriculum content descriptors:

-          Sort, describe and name familiar two-dimensional shapes and three-dimensional objects in the environment (ACMMG009)

-          Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

 

Allowing students the opportunity to manipulate, alter and create with technology to achieve a purpose is an important aspect of 21st century education, implementing the VCEC design briefs within learning experiences is an effective approach of doing so.

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The Queensland Government provide 10 great teaching ideas.

The Queensland Government provide 10 great teaching ideas. | Digital Technologies; Stimulating sites and radical resources for lower primary. | Scoop.it

Via Jade Karger
Jacynta Baker's insight:

The Queensland Government has developed this webpage to provide the public with ten great teaching ideas. These ideas were derived from a large span of teachers spread across Queensland who gave their thoughts and strategies on students using digital technologies in a safe, legal and ethical manner. Through the use of digital technologies students are provided with opportunities to learn new concepts, develop deepen understandings, collaborate, and create new ideas and knowledge.

 

The ten ideas help learners use digital technologies in an appropriate way to further develop their knowledge in all curriculum areas. Each of the ten ideas proposes ways in which teachers can effectively utilize technology in the classroom whilst teaching each Australian Curriculum area. The webpage also provides its users with resources, guides and feedback from other teachers.

 

An example of a direct link to the Australian Curriculum can be found in Idea # 9: Observe using time-lapse photography - Explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007).

 

The Queensland Government have done a terrific job of creating and publishing this webpage, the whole page is effectively set out and provides all of the correct information in an easily accessible way.

 

If you are an educator and you would like to support the successful use of technology within your classroom this webpage is the digital resource that you have been looking for!

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Jade Karger's curator insight, March 9, 2014 10:29 PM

This webpage, published by the Queensland Government, includes 10 great teaching ideas to help learners become skillful in safely, legally and ethically using technologies and digital resources to learn new concepts, deepen understandings, collaborate, and create new ideas and knowledge (DETE, 2012). 

Each of the ideas suggest ways teachers can use technology successfully within the classroom and link to relevant Australian curriculum areas and year levels. They also include resources, guides and feedback from other teachers to support successful use of technology within your classroom. 

 

 

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Voki

Voki | Digital Technologies; Stimulating sites and radical resources for lower primary. | Scoop.it
Jacynta Baker's insight:

Voki is an engaging and highly educational online resource that has been designed to allow users to create customized character videos. Throughout the creation process users are provided with visual, verbal and written prompts making it an easy to follow process. The first step to creating a customized voki is to select a character, then choose a background and lastly selecting a mode of audio.

 

At an affordable price users are also provided with the option to purchase “Voki Classroom”. This option on the website delivers a more extensive range of character and background options. When implemented into a classroom environment Voki has a variety of uses and benefits. It engages students through interactive lessons, it introduces technology into curriculum in a simple yet effective manner and can be used to assist audio and visual learners.   

 

After perusing many reviews on this highly stimulating resource it became apparent that the most popular use is educators setting assessment pieces for their students. Another great benefit to integrating this into the classroom is because Voki aligns directly with the Australian Curriculum: Technologies, where students can identify and use the videos to creatively transform data into a digital system. Although many links to the Australian Curriculum can be found, the first Foundation Content Descriptor that is met by Voki is Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001). The second Foundation Content Descriptor met is Collect, explore and sort data, and use digital systems to present the data creatively (ACTDIP003).

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What is Technology?

What is Technology? | Digital Technologies; Stimulating sites and radical resources for lower primary. | Scoop.it
Technology is the making, modification, usage, and knowledge of tool,machines techniques, crafts, systems and methods of organization, in order to solve a problem, improve a pre-existing solution t...

Via Emma Pails
Jacynta Baker's insight:

This YouTube clip has taken a creative angle to encourage people to address conceptions and broaden personal opinions on Technology. This clip also touches on the confusion between Technology and IT. I found this particularly interesting as this is something that I have done in the past.  

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Emma Pails's curator insight, March 10, 2014 7:29 PM

I came across the link to this video while browsing through my Scoopit home page. This video which was originally scooped by a fellow uni colleague, got me thinking about the term 'technology' in a broader sense.  

 

In our week one tutorial for EDP4140 we explored the term 'technology' and what it really meant.  We uncovered popular conceptions of this term including: technology is only digital resources such as computers, it is recent complex things, machines or objects or high technology, when in fact it is much more than this.

 

Technology is also about how individuals modify the natural world to suit their own purposes, it seeks to satisfy needs, and it is purposeful change. Technology is a process for design and development of products that enable people to meet their individual needs.

 

The YouTube video that accompanies this post will assist in broadening your conceptions about technology and how it can often be confused or conflated with IT.

 

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Pinterest

Pinterest | Digital Technologies; Stimulating sites and radical resources for lower primary. | Scoop.it
Pinterest is a visual discovery tool that you can use to find ideas for all your projects and interests.
Jacynta Baker's insight:

Pinterest is an extremely effective online source that collates a wide range of resources covering an excessive amount of topics. The topic in which I have recently have found it most useful being "Effective Technologies in Primary Education". Pinterest is widely considered a simple yet highly effective tool that is accessible by all of society. Once a beginner has taken the initial tour of the online source they will have acquired the skills needed to navigate the site. Using just a few key words and typing these into the search bar at the top of the left hand corner of the web page generates a large mass of search results. This is the exact reason that I believe Pinterest is an essential tool to be utilized within primary education. Especially due to the fact that many of the content descriptors from the Australian Curriculum within Technology and many other learning areas can be met.

 

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