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Top Articles for Education Gamification in 2012

Top Articles for Education Gamification in 2012 | Technology && Education | Scoop.it
Behold! Gamification Co’s Best of 2012 series will conclude with the best of education gamification from last year.

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Technology && Education
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How I Turned My Classroom into a ‘Living Video Game’

How I Turned My Classroom into a ‘Living Video Game’ | Technology && Education | Scoop.it

I use QR codes and augmented reality codes to help students move independently from one activity to the next. Kids use cell phones or tablets to scan the barcodes, which take them to websites or instruction pages with directions for the next activity, or to “cheat codes,” with strategies to help them solve the “boss-level problem.” I even decided to forgo the usual grading system in my classroom, so that as far as the students knew, they were either “Leveling Up!” (proficient) or they needed more practice with “Game Over: Try Again.” They stopped defining themselves by grades and saw “try again” as an opportunity to do just that.

 


Via Nik Peachey
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Amy Cross's curator insight, April 26, 2013 10:38 AM

I'm ready to level up

John Rudkin's curator insight, April 27, 2013 2:56 AM

Exciting, these are great ideas that keep the classroom ticking

Guille Florian's curator insight, April 27, 2013 4:31 AM

Punctual or permanent: that is the question.

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Top Articles for Education Gamification in 2012

Top Articles for Education Gamification in 2012 | Technology && Education | Scoop.it
Behold! Gamification Co’s Best of 2012 series will conclude with the best of education gamification from last year.

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Interactive Games in Social Science Classroom

Interactive Games in Social Science Classroom | Technology && Education | Scoop.it

Moblab made a persuasive inforgraphic about game-based learning with the result from interview with hundreds of economic professors. Based in Pasadena, CA, MobLab is a venture capital backed startup dedicated to delivering mobile education for interactive games in social science classroom. Led by founders from Caltech, it’s a group of dedicated engineers, academics, designers, and entrepreneurs. With a MobLab account you can setup, run, and analyze games in classrooms, laboratories, and in the field.


Via Maria Margarida Correia, Sandra V. Barbosa, Francisco Velasquez
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Matthew Long's curator insight, March 17, 2013 2:33 AM

Getting students involved in gaming and new interactive learning games may be a newly developing way of teaching students that could possibly be used in conjunction with the lecturer.

 

Jennifer Samuels's curator insight, March 27, 2013 7:40 PM

I went to MobLab and joined the trials. It may be too techy for some, but the live demos clarify the games. 

Alan Gates's comment, March 27, 2013 9:09 PM
I would like to see a classroom where this is happening and how they can pull it off! The kids are all about technology.
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How can mobile devices change the way we teach and learn? - brainstorming and voting

Please add your ideas below (no need to register) also feel free to add some pros and cons of each suggestion and vote on the ones you think are the best.

Via Nik Peachey
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bremont Alfredo's curator insight, March 7, 2013 7:18 AM

eventtual tools

Joan Walker's comment, March 8, 2013 4:15 AM
enables learning on the go / possibilities for situated learning, just in time / authentic assessment in situ
Aurion Learning's curator insight, March 14, 2013 1:10 PM

With so much talk about mobile learning in 2012, it looked set to make a real impact in the way that eLearning was delivered, but many organisations have been slow to uptake mobile learning on a large-scale. Having said that, mlearning is starting to come into its own and will inevitably increase as more people pursue to use personal devices to learn.

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Top Articles for Education Gamification in 2012

Top Articles for Education Gamification in 2012 | Technology && Education | Scoop.it
Behold! Gamification Co’s Best of 2012 series will conclude with the best of education gamification from last year.

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How Interactive are YOUR Distance Courses

Like many other programs which offer courses via distance technologies, the State University of West Georgia’s teacher education program has found that one factor that plays a primary role in determining course quality is students’ perceptions of the degree of interaction. The research literature supports this observation (Fulford & Zhang, 1993; Klesius, Homan, & Thompson, 1997; Zhang & Fulford, 1994; Smith, 1996; Zirkin & Sumler, 1995). In fact, in their annotated bibliography on this topic, Zirkin and Sumler found that interaction seemed to have an impact on student achievement, as well as satisfaction: "The weight of evidence from the research reviewed was that increased student involvement by immediate interaction resulted in increased learning as reflected by test performance, grades, and student satisfaction" (p. 101).

However, we also note great variation in what faculty and students view as "interactive qualities." In order to clarify the role of this important factor and encourage faculty to make their distance courses more interactive, the authors have designed a rubric for faculty to use to determine the degree of interactivity in their own distance learning courses. This rubric is based on information obtained from a review and analysis of a considerable body of literature and research on this topic.


Via Alfredo Calderon, LaiaJoana
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Rescooped by Tiago Ribeiro from Technology in Education
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Khan Academy Founder Salman Khan Breaks Down The Future Of Education And Learning

Khan Academy Founder Salman Khan Breaks Down The Future Of Education And Learning | Technology && Education | Scoop.it
How we can do better.

Via Felix Jacomino
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Sue Osborne's curator insight, December 11, 2012 10:34 PM

The revolution may very well start here....

Mack James's curator insight, January 1, 2013 9:03 PM

Khan Academy has great media information that some of our schools are using for many integrated subject

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Mind Maps: Inspiration Maps Turns iPad Into Knowledge Creation Tool

Mind Maps: Inspiration Maps Turns iPad Into Knowledge Creation Tool | Technology && Education | Scoop.it

Mind map app Inspiration Maps is the winner of a 2012 Award of Excellence from “Tech & Learning” magazine. The prestigious 30-year-old recognition program honors software, hardware and web products that break new ground, as well as those that have added significant enhancements to proven education tools.


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TEDxNYED - Will Richardson - 03/05/2011

A parent of two middle school-aged children, Will Richardson has been blogging about the intersection of social online learning networks and education for th...

Via Dr. Susan Bainbridge
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10 Creative Secrets For Social Media Marketing [Infographic]

10 Creative Secrets For Social Media Marketing [Infographic] | Technology && Education | Scoop.it

 

“10 Creative Secrets For Social Media Marketing” is an Infographic, so its creators hope you enjoy this one as much as you did with their previous infographic, “21 Rules For Effective Social Media Marketing“

 

View the complete infographic for ideas and tips on how to best leverage social media for marketing and business.


Via Lauren Moss
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bhumika's curator insight, September 28, 5:44 AM

Great ideas for marketing using social media.

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Best iOS apps for mobile learning (infographic) - EdTech Times

Best iOS apps for mobile learning (infographic) - EdTech Times | Technology && Education | Scoop.it

Infographic of the 100 Best IOS Apps for Mobile Learning, originally created by OnlineUniversities.com; displayed here on  EdTech Times. -JL


Via Jim Lerman, Kim Flintoff, Ana Cristina De Lion, Francisco Velasquez
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An Interactive Infographic Maps The Future Of Emerging Technology

An Interactive Infographic Maps The Future Of Emerging Technology | Technology && Education | Scoop.it

When will you get your robot butler? When will we first set foot on Mars? These and countless other questions about the future are answered in this amazing chart of where technology is headed in the next 30 years.


Via Andrea Zeitz
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Wikitude - World's leading Augmented Reality SDK

Wikitude - World's leading Augmented Reality SDK | Technology && Education | Scoop.it
Wikitude the company behind the smartphone app Wikitude World Browser - powered by ARchitect Engine and available as Augmented Reality SDK for other apps...

Via Ana Cristina Pratas, Francisco Velasquez
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Game-based learning: latest evidence and future directions

Game-based learning: latest evidence and future directions | Technology && Education | Scoop.it

The role of video games in teaching and learning is a source of debate among many educators, researchers and in the popular press. Detractors and advocates have been discussing the influences and the potentials of video games for quite some time, and we feel that sound evidence and informed advice on these topics is still very much needed. Against this background, Futurelab at NFER felt that it was timely to provide practitioners, industry and researchers with an up-to-date account of what the evidence tells us about game-based learning and its potential impact on learning and teaching.


Via giovanni nulli, Maria Margarida Correia, Joe Pereira
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Delmai George's curator insight, May 5, 2013 2:37 AM

Detailed report on the latest evidence of game based learning - pros and done.  Further research is needed to make links between use of video games and outcomes.

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10 Great Guides for Better Professional Learning Network ~ Educational Technology and Mobile Learning

10 Great Guides for Better Professional Learning Network ~ Educational Technology and Mobile Learning | Technology && Education | Scoop.it

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Kevin McWain's comment, February 8, 2013 4:25 PM
Thank you! There are some great ideas here.
Mack James's curator insight, February 17, 2013 7:21 PM

Some great resources for professional learning Network

Olli Hatakka's curator insight, February 28, 2013 9:08 AM

This is a goood collection...

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What Transmedia Creators Can Learn From Social TV

What Transmedia Creators Can Learn From Social TV | Technology && Education | Scoop.it

Mike Vogel:  "Social TV is already one of the biggest trends of 2013, but if you’re an independent transmedia producer it might be hard to see how this trend benefits your project" ...


Via The Digital Rocking Chair, Katie Frank
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The Digital Rocking Chair's curator insight, February 27, 2013 4:34 AM

Some great tips on utilizing Social TV techniques for smaller transmedia projects.

Nicolas Moulard - Actuonda's curator insight, February 27, 2013 10:46 AM

add your insight...

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Getting started with the Facebook SDK and ActionScript 3 | Adobe Developer Connection

Getting started with the Facebook SDK and ActionScript 3 | Adobe Developer Connection | Technology && Education | Scoop.it
Learn how to access the Facebook JavaScript SDK from ActionScript and the Flash runtime.

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Nicolas Bousquet's curator insight, February 7, 2013 3:12 AM

Well, AS SDKs are so weak and outdated now they have to resort to that kind of ugly, hard to test, hard to debug, system. 

BTW, Facebook AS SDK is exactly the same, wrapped up in a nice swc. It does inject at runtime some JS code in the containing html wrapper and call it from ExternalInterface as well. 

All this crap mainly because of the retarded crossdomain security policy

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The Brainstorming Tweak: How to Boost Creativity in Groups

The Brainstorming Tweak: How to Boost Creativity in Groups | Technology && Education | Scoop.it

In contrast, Electronic Brainstorming allows (forces, even) every member to see what the other's are saying with little or no effort. It means that the group is exposed to the flow of ideas with very little effort.

 


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Nik Peachey's curator insight, February 15, 2013 12:40 PM

Interesting article that links to research into effective brainstorming. I've found Tricider really useful to facilitate this.

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A hora e a vez dos 'indie games'

A hora e a vez dos 'indie games' | Technology && Education | Scoop.it
A Game Developers Conference (GDC), que começa nesta segunda-feira, em São Francisco, é conhecida por reunir durante uma semana desenvolvedores de jogos de gigantes do setor de entretenimento digital e profissionais do mercado independente.
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A Brief History Of Video Games In Education

A Brief History Of Video Games In Education | Technology && Education | Scoop.it
A Brief History Of Video Games In Education

Via Anna Goldfeder, Maria Margarida Correia, Joe Pereira
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Anna Goldfeder's curator insight, December 19, 2012 10:51 PM

A great list

Joe Pereira's curator insight, December 24, 2012 10:42 AM

The best educational games aren’t just tools for teaching. They show kids that education can be fun and instill a love of learning that will carry on throughout their lives. Here we highlight a few of those amazing early educational games.

Safa Lateef's curator insight, January 8, 2013 4:31 PM

video games, education

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Education Can Learn From Games | Andrew K. Miller

Education Can Learn From Games | Andrew K. Miller | Technology && Education | Scoop.it
What can we learn from games to improve our classrooms? Games are carefully and intentionally designed environments that create flow: the balance between challenge and progress. Great games are challenging, but not too difficult, and thus not boring.

Via Maria Margarida Correia, Francisco Velasquez
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Technology Is Changing How Students Learn, Teachers Say

Technology Is Changing How Students Learn, Teachers Say | Technology && Education | Scoop.it
There is a widespread belief among teachers that digital technology is hampering students’ attention spans and ability to persevere, according to two surveys.

 

 


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In the classroom: Digital game-based learning in second language acquisition.

In the classroom: Digital game-based learning in second language acquisition. | Technology && Education | Scoop.it

Computer gaming has become a popular pastime with many of our students.  Yet just because an innovative technology is available does not mean that we should uncritically apply it toward second language acquisition.  This article illustrates how computer games have unique affordances that make them especially useful in content-orientated, culture and task-based foreign language curricula.


Via Digital Play, Joe Pereira
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21 Social Media Marketing Tips (Infographic)

21 Social Media Marketing Tips (Infographic) | Technology && Education | Scoop.it
Today, businesses define social media marketing in many different ways. Some businesses see it as an extension of offline and online advertising.

Others use social media as a way to interact with current customers. But no matter how your business uses social media, there is one thing you should remember: social media is a place to be social.
If your business has a presence on social media, but is not actively communicating with consumers, you could be missing out on reaching potential customers and boosting customer loyalty with those who already follow you on social media. This infographic illustrates 21 social media marketing tips your business should remember in order to get the most out of your social media efforts, and give the most to your fans and followers...


Via Lauren Moss
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35 Ways To Build Your Personal Learning Network Online | Edudemic

35 Ways To Build Your Personal Learning Network Online | Edudemic | Technology && Education | Scoop.it

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