" Dr Ian Green from the School of Education here at Adelaide and I [Allan Carrington] have used Padagogy 101 (introduction to iPad in HE) and Padagogy 201 (more advanced use for L&T) to train over 600 faculty from universities in Australia. During my research I saw lots of great work done by others using Bloom’s Taxonomy including the Revised Taxonomy which has now become the Bloom’s Digital Taxonomy. However when I discovered the excellent pioneer work done by Kathy Schrock with “Bloomin’ Apps” I got the idea for the Padagogy Wheel. Dare I say it but it is the next version for mobile learning of the ongoing importance of Bloom’s Taxonomy. Bloom’s is still fundamental to good teaching and learning."
Library Journal Making Room for Innovation - Library Journal Library Journal Tennessee Library Association annual conference held in the library space; the Labrary storefront (bottom) likewise attracted passers-by into its experimental area to see...
"The virtual Library 2.012 conference is a unique chance to participate in a global conversation on the current and future state of libraries. Held worldwide over the course of two days, with 150 sessions and 10 keynotes, subject strands include physical and virtual learning spaces, evolving professional roles in today's world, organizing and creating information, changing delivery methods, user-centered access, and mobile and geo-social information environments. Attendance is free; sign up at Library 2012 to attend or to be kept informed." -- from the #Lib20102 site!
"To evaluate the bonanza of apps, games, and websites that claim to have educational value, Common Sense Media, a non-profit organization best known for rating commercial media for age-level appropriateness, has developed a new rating system called Graphite. The site provides ratings of products in three categories: pedagogy, engagement, and support. Pedagogy is the highest weighted category, and is based on the depth and quality of content and how well it’s integrated into the mechanics of the reviewed game or website. The highest rated games require players to think critically about how to progress, and help build skills that are transferable. The engagement category measures how well the game grabs and keeps players’ attention, and the support category refers to the quality of tools the product offers to help learners when they get stuck. Support also includes tools for parents or teachers so they can help a learner and gets higher marks if it offers content in a variety of ways, catering to different types of learners. Some examples might be clear tutorials or content offered with both visuals and text. "
"Have you ever Googled yourself ? Have you ever checked your virtual identity? Do you know that you leave a digital footprint every time you get online? Do you know that whatever you do online is accumulated into a digital dossier traceable by others ? These and several other similar questions are but the emerging tip of the sinking iceberg. One that is packed full of concerns related to issues of our online identity and privacy issues."
I've enjoyed following this discussion and am encouraged by the positive impact iPads have made in the different classrooms. I approach iPad interaction from a different angle that focuses on using the iPad's video camera.
Avid bookworm Bonnie Goldman, an Exeter Community Library volunteer, recently tapped a new computer touch-screen catalog to find the best-sellers. "It's so easy to use," the 78-year-old Goldman said, while demonstrating ...
Topics: education, google, guest, How To, search, students, technology
I recently came across an article in Wired Magazine called “Why Kids Can’t Search“. I’m always interested in this particular topic, because it’s something I struggle with in my middle and high school classes constantly, and I know I’m not alone in my frustrations.
Getting kids to really focus on what exactly they are searching for, and then be able to further distill idea into a few key specific search terms is a skill that we must teach students, and we have to do it over and over again.
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