"Jay McTighe and I have written a white paper on implementation of the Common Core Standards entitled From Common Core Standards to Curriculum: Five Big Ideas. In it we propose a strategy for ensuring that the Common Core Standards are appropriately addressed in curriculum and assessment design locally. We also highlight common misconceptions about what the Standards do and do not demand of educators locally."
The paper has five big ideas (quoted below):
#1 - The Common Core Standards have new emphases and require a careful reading.
#2 - Standards are not curriculum.
#3 - Standards need to be "unpacked."
#4 - A coherent curriculum is mapped backwards from desired performances.
#5 - The standards come to life through the assessments.
A short excerpt is also available if you click through.
As part of iOS 6 Apple has provided "Guided Access" which allows you to lock the iPad into a single app. Why would you do this? To limit options for a student. For directions check out this post by Tony Vincent.
Technology and education are pretty intertwined these days and nearly every teacher has a few favorite tech tools that make doing his or her job and connecting with students a little bit easier and more fun for all involved.
Does gaming have a place in the classroom? The information on this infographic provides reasons why gaming should be in the classroom (with resources provided on the infographic). A few of the reasons discussed are: * The students love games and are familiar with them.
* The students are engaged. "Computer games stimulate the brain to produce dopamine" which helps with attention and making connections.