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A Games Based Learning Manifesto: 10 Thoughts for Discussion

A Games Based Learning Manifesto: 10 Thoughts for Discussion | Technology in Education | Scoop.it
manifesto for games based learning, serious games and learning simulations. Thoughts for buyers and developers.
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Technology in Education
Technology in Education aims to bring all the quality news and articles about the use of technology in education in one place.
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Noam Chomsky (2014) "The Other Side of Technology" - YouTube

Full Interview -- https://www.youtube.com/watch?v=Qxab6i9Qxyk Date -- June 4, 2014
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Designers of Game-Based Learning: Do They Exist or Are They Bigfoot? | SweetRush

Designers of Game-Based Learning: Do They Exist or Are They Bigfoot? | SweetRush | Technology in Education | Scoop.it
Is the supply of learning professionals who understand game design ready to meet the demand for game-based learning? Do we search for fictional Bigfoot — or get
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Announcing the NMC Horizon Report Europe > 2014 Schools Edition | The New Media Consortium

Announcing the NMC Horizon Report Europe > 2014 Schools Edition | The New Media Consortium | Technology in Education | Scoop.it
Horizon Europe Edu report: Key Trends Accelerating Educational Technology Adoption in European Edu http://t.co/jVP41ed6Sy #aocce14 #FELTAG

Via David W. Deeds
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David W. Deeds's curator insight, November 20, 9:19 AM

Check it out if you haven't already! 

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A Third Grader’s Plea For More Game-Based Learning

A Third Grader’s Plea For More Game-Based Learning | Technology in Education | Scoop.it
One student speaks up about his experience of video games in the classroom.
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Technology skills only scratch the surface of the digital divide - The Hechinger Report

Technology skills only scratch the surface of the digital divide - The Hechinger Report | Technology in Education | Scoop.it
The realities of the “digital divide” are increasingly apparent. In a consumer culture that equates status with early adoption of the newest iPhone, access to new technology necessarily splits pretty clearly along socio-economic class lines.
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Barbie book about programming tells girls they need boys to code for them

Barbie book about programming tells girls they need boys to code for them | Technology in Education | Scoop.it
Barbie wants to be a computer engineer, but she can only design games—boys have to develop them.
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Educational Technology - Overcoming Obstacles to Successful Implementation -

Educational Technology - Overcoming Obstacles to Successful Implementation - | Technology in Education | Scoop.it
Identify the Obstacles to Successful Educational Technology Implementation

Via Mark E. Deschaine, PhD
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Introducing Tynker’s Tutorial Designer

Introducing Tynker’s Tutorial Designer | Technology in Education | Scoop.it
 

Its now easier than ever to teach programming with our new Tutorial Designer that allows anyone (even students)  to design a lesson for others to follow.  Just start with a project youve a

Via Kathleen Cercone
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Seven Resources to “Get Your Tech On”

Seven Resources to “Get Your Tech On” | Technology in Education | Scoop.it
PBS LearningMedia wants to give you the tools you need to navigate and succeed in the digital age of learning. We’ve compiled a short list of favorite tec

Via Beth Dichter
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Beth Dichter's curator insight, November 13, 8:33 PM

PBS is a great resource and this post from Mind/Shift highlights a number of their best resources. The grade range spans Grades 2 - 12, with a focus on Grades 6 - 12. Several also include professional development opportunities available online to help with a specific resource.
What are the resources? The list is below. For additional information click through to the post.

* How to Make an Interactive Timeline

* Technology and You

* How to Make a Prezi

* The Art of Creative Coding

* Engaging Students in Lecture and Labs

* Teaching Civic Engagement Using Social Media

* Educaching

* Changing Students Lives Through Tech

To access these materials you will need to join PBS (which is free). Remember, there are many additional resources available on the PBS website.

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Five-year-old passes Microsoft exam

Five-year-old passes Microsoft exam | Technology in Education | Scoop.it
Ayan Qureshi has become the youngest Microsoft Certified Professional after passing the exam at the age of five.
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Why NZ kids should learn to code

Why NZ kids should learn to code | Technology in Education | Scoop.it
The three Rs may soon have a C next to them as the move toward teaching coding in New Zealand schools gathers pace.
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What Parents And Teachers Should Know About Educational Video Games | KQED

What Parents And Teachers Should Know About Educational Video Games | KQED | Technology in Education | Scoop.it
Do video games belong in the classroom? A growing body of research suggests that game-based learning fosters student engagement, motivation and collaboration and may help teachers to develop more effective assessments.
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A Good Free Tool to Help Students Create Video Games and Animations on Chromebooks ~ Educational Technology and Mobile Learning

A Good Free Tool to Help Students Create Video Games and Animations on Chromebooks ~ Educational Technology and Mobile Learning | Technology in Education | Scoop.it
November 20, 2014
Scratch is one of the best free web tools I would recommend for teachers keen on teaching their students about how to create video games and animations. Scratch is a project...

Via David McMullen
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A Free Timeline History App for Teachers and Students ~ Educational Technology and Mobile Learning

A Free Timeline History App for Teachers and Students ~ Educational Technology and Mobile Learning | Technology in Education | Scoop.it
November 20, 2014
LittleBigHistory is a good history  app  to help students grow their history knowledge. It is basically an interactive timeline that features major historical events from...

Via David McMullen
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7 Ways to Deal With Digital Distractions in the Classroom | Edudemic

7 Ways to Deal With Digital Distractions in the Classroom | Edudemic | Technology in Education | Scoop.it

"Some call today’s students “digital natives.” Others call them the “distracted generation.” Whichever term you prefer, it’s clear they’re both far more than labels: they capture the core conflict many of us involved in education — educators, parents, and even students — feel about the use of technology in the classroom."


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The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | Technology in Education | Scoop.it
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.

Via Beth Dichter
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Beth Dichter's curator insight, November 18, 9:58 PM

Mind/Shift has run a series on digital games and learning and has not put together a guide that provides the highlights of this series. Why? To quote from the post... "to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning."

A few of the topics covered are:

* What Research Says About Gaming and Screen Time

* How to Start Using Games for Digital Learning

* Overcoming Obstacles for Using Digital Games in the Classroom

The post provides a more in-depth overview.

Becky Roehrs's curator insight, November 19, 8:08 AM

Over 30 pages of ideas of how to pick and use games with your students.

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How Technology is Revolutionizing Student Learning (Infographic)

How Technology is Revolutionizing Student Learning (Infographic) | Technology in Education | Scoop.it
Technology has significantly improved how teachers and students teach and learn respectively. Technologies provide rich and flexible media for better access to
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Can I use Coding to Teach Reading? ~ My Paperless Classroom

Can I use Coding to Teach Reading? ~ My Paperless Classroom | Technology in Education | Scoop.it
When I saw how quickly students got into the code-based challenges, I started asking questions:
How can I use this high-engagement tool to meet other learning goals beyond ‘tech class.’
What does coding have in common with reading?

Via Cindy Rudy
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Rescooped by Yasemin Allsop from Educational Technology News
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Struggle to teach students '21st century skills' when classroom technology isn't up to speed

Struggle to teach students '21st century skills' when classroom technology isn't up to speed | Technology in Education | Scoop.it
In the library at Jesse Waugh’s Toronto high school, there are a half-dozen computers all the students want: they know they'll get logged in ONLY five minutes

Via EDTC@UTB
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A Third Grader’s Plea For More Game-Based Learn...

A Third Grader’s Plea For More Game-Based Learn... | Technology in Education | Scoop.it
"Third grader Cordell Steiner makes a pretty convincing argument for using video games in the classroom in this TEDx talk.
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One in five children aged 9-11 'have met up with internet strangers' - Telegraph

One in five children aged 9-11 'have met up with internet strangers' - Telegraph | Technology in Education | Scoop.it
Eighteen per cent of children aged 9-11 have met up with someone they first encountered online, with over half claiming to have gone to their first meeting alone
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The Boy With the Lego Hand

The Boy With the Lego Hand | Technology in Education | Scoop.it
After wearing prosthetics all his life, 9-year-old Aidan Robinson has designed one that fits a Wii controller and screws on a Super Soaker.
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Teach kids risks and benefits of technology - The Tennessean

Teach kids risks and benefits of technology - The Tennessean | Technology in Education | Scoop.it
Teach kids risks and benefits of technology
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