This resource guides students on a journey through the Depression Era in the 1930s. Activities familiarize the students with Southern experiences through the study of To Kill a Mockingbird and African American experiences through the examination of primary sources.
Gamestar Mechanic is part of a growing field of game-based learning. The game features a unique public-private partnership that crosses leading foundations, non-profits, academia and the game industry.Gamestar Mechanic is currently supported by a partnership between the Institute of Play and E-Line Media. The game was originally developed by Gamelab in partnership with the Institute of Play and the Academic Advanced Distributed Learning Co-Lab (AADLC) at the University of Wisconsin-Madison. Initial funding for the game and companion learning guides came from the John D. and Catherine T. MacArthur Foundation.
The design of the game is based on research by some of the leading academics in the field including Katie Salen (Executive Director of the Institute of Play and curriculum author for the New York City Public School Quest To Learn) and James Paul Gee (author of What Video Games Have to Teach Us About Learning and Literacy).
Kids love field trips. They’re out of the classroom, get to travel by bus with lots of kids and not enough adults. What’s not to like? A few items not to like come to my mind: Cost, staffing, potential for disaster. But there’s a way of using creative classroom management to provide the field trip experience with few …
Atlantis Remixed (ARX) is an international learning and teaching project that uses a 3D multi-user environments to immerse children, ages 9-16, in educational tasks. ARX combines strategies used in commercial games with lessons from educational research on learning and motivation.With an ARX Guest Account and loaded software Windows | Mac, you can explore the virtual worlds of New Atlantis and try out some of our introductory missions and Quests