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Closing the Effort Gap: Getting the Learner into the Learning
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Curated by Karen Young
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What%20Your%20Teen%20Is%20Doing%20On%20Social%20Media%20-%20The%20Parents%20Guide%202014.pdf

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STUDYBLUE | Find and share online flashcards and notes from StudyBlue. Any subject, anywhere, anytime.

STUDYBLUE | Find and share online flashcards and notes from StudyBlue. Any subject, anywhere, anytime. | Closing the Effort Gap: Getting the Learner into the Learning | Scoop.it
Find and study online flashcards and class notes at home or on your phone. Visit StudyBlue today to learn more about how you can share and create flashcards for free!
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Overview - To Kill A Mockingbird - Lesson Plan | Teacher Resources - Library of Congress

This resource guides students on a journey through the Depression Era in the 1930s. Activities familiarize the students with Southern experiences through the study of To Kill a Mockingbird and African American experiences through the examination of primary sources.
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Super Bowl 2004 ads - Budweiser Donkey commercial - YouTube

Funny Budweiser commercial Super Bowl 2004 ads - Budweiser Donkey commercial

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Amelia Earhart Reenactment Flight - The Amelia Project

Amelia Earhart Reenactment Flight - The Amelia Project | Closing the Effort Gap: Getting the Learner into the Learning | Scoop.it
Amelia Rose Earhart will complete the flight her namesake never finished in her Pilatus PC-12 NG around the globe. Follow Amelia on her historic flight.
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Top 100 Speeches of the 20th Century by Rank - American Rhetoric

Full text and audio database of Top 100 American Speeches by Rank Order
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Pattern Blocks

Pattern Blocks | Closing the Effort Gap: Getting the Learner into the Learning | Scoop.it
Build patterns, create and solve critical thinking problems, and model various math concepts with pattern blocks.
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Funny Movie Maker - Replace Your Face

Funny Movie Maker - Replace Your Face | Closing the Effort Gap: Getting the Learner into the Learning | Scoop.it
Get Funny Movie Maker - Replace Your Face on the App Store. See screenshots and ratings, and read customer reviews.
Karen Young's insight:

Great resource for making student reports novel. Imagine having a photo of Abraham Lincoln reading his bio.

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7 Wonders Panoramas - The New 7 Wonders -Travel Great Wall, Taj Mahal, Machu Picchu - 360 degree Panoramas

7 Wonders Panoramas - The New 7 Wonders -Travel Great Wall, Taj Mahal, Machu Picchu - 360 degree Panoramas | Closing the Effort Gap: Getting the Learner into the Learning | Scoop.it
Travel the World for free. Visit Paris - London - Rome - New York etc. Fly in a minute to Australia and Brazil by 360 degree panoramas
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Gamestar Mechanic

Gamestar Mechanic | Closing the Effort Gap: Getting the Learner into the Learning | Scoop.it
Karen Young's insight:

Gamestar Mechanic is part of a growing field of game-based learning. The game features a unique public-private partnership that crosses leading foundations, non-profits, academia and the game industry.Gamestar Mechanic is currently supported by a partnership between the Institute of Play and E-Line Media. The game was originally developed by Gamelab in partnership with the Institute of Play and the Academic Advanced Distributed Learning Co-Lab (AADLC) at the University of Wisconsin-Madison. Initial funding for the game and companion learning guides came from the John D. and Catherine T. MacArthur Foundation.

The design of the game is based on research by some of the leading academics in the field including Katie Salen (Executive Director of the Institute of Play and curriculum author for the New York City Public School Quest To Learn) and James Paul Gee (author of What Video Games Have to Teach Us About Learning and Literacy).

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Math game for middle school kids,high school students online

Math game for middle school kids, high school students online
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Classroom Management: 9 Free Virtual Field Trips

Classroom Management: 9 Free Virtual Field Trips | Closing the Effort Gap: Getting the Learner into the Learning | Scoop.it
Kids love field trips. They’re out of the classroom, get to travel by bus with lots of kids and not enough adults. What’s not to like? A few items not to like come to my mind: Cost, staffing, potential for disaster. But there’s a way of using creative classroom management to provide the field trip experience with few …
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Verso - a Free Tool to Engage Student Voice

Verso - a Free Tool to Engage Student Voice | Closing the Effort Gap: Getting the Learner into the Learning | Scoop.it

"Flip learning App, scaffold effective pedagogy with this simple mobile app that works across all platforms."


Via Beth Dichter, Mark E. Deschaine Ph.D.
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Beth Dichter's curator insight, December 14, 2014 8:42 PM

Verso is a new tool that come to us from teachers in Australia. It provides teachers the ability to create a 'challenge' and provide a prompt, which may be a video, document, website, etc. Add some thought provoking questions and students may answer within Verso. Students must post their own answer before they can respond to others, and all answers are anonymous.

Verso provides a number of resources to help you get started, including:

* Getting Started - This section "shows you how to Verso in 90 seconds", providing a number of examples (and you may choose one to try with your students).

* Strategies to Support Deeper Thinking - This section is very robust, and it is worth the time to check it out. They provide nine strategies to support deeper thinking, including:

     - Ask for more than one type of response from your student

     - Be explicit about how you want your students to respond, model an answer in your instruction

     - Be provocative to promote debate amongst your students

     - Let your students answer the questions. This section has an excellent resource "Asking Googleable vs NonGoogleable Questions"

*Verso Strategies: Building Deeper Collaboration Using Google Drive

* How To - Discover a range of videos and examples to help you get started

* Example Provocations - Find a wide variety of examples that you may choose to use.

They also have a blog that provides additional resources.

Their website uses three key words: Challenge, Engage, Learn. This website will allow your students to be challenged, engaged and learn and is worth taking some time to explore.

niftyjock's curator insight, December 16, 2014 11:34 PM

cool tool

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Le papier ne sera jamais mort / Paper is not dead ! - YouTube

À l'époque où le débat fait rage entre les prescripteurs du « tout numérique », et les irréductibles défenseurs du papier, Le Trèfle prend position avec son ...
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Algebra Balance Scales - Negatives - NLVM

Solve simple linear equations using a balance beam representation.
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Curious George . Bug Catcher | PBS KIDS

Curious George . Bug Catcher | PBS KIDS | Closing the Effort Gap: Getting the Learner into the Learning | Scoop.it
Use math skills and estimate the number of bugs. Help George cath the bugs to find out the answer!
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Common Core Videos, Games and Assessments

Largest collection of K-12 videos, games and assessments for all Common Core State Standards, flipped classroom LMS. All open source and Open API.
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Atlantis Remixed

Atlantis Remixed | Closing the Effort Gap: Getting the Learner into the Learning | Scoop.it
Karen Young's insight:

Atlantis Remixed (ARX) is an international learning and teaching project that uses a 3D multi-user environments to immerse children, ages 9-16, in educational tasks. ARX combines strategies used in commercial games with lessons from educational research on learning and motivation.With an ARX Guest Account and loaded software Windows | Mac, you can explore the virtual worlds of New Atlantis and try out some of our introductory missions and Quests

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