Learning: Is there an app for that? Investigations of young children's usage and learning with mobile devices and apps By Cynthia Chiong & Carly Shuler A mobile media revolution that is changing the lives of adults, and now children of all ages,...
In “Dow Day,” an augmented reality game, middle school students walk the University of Wisconsin-Madison campus using mobile phones to view footage of Vietnam war protests that occurred in the same campus locations.
Users are able to access updates online, use how-to videos that are embedded in the program, and engage in Vizzle University, online classes that count towards teachers' professional development hours.
A mobile application that nature lovers can use to explore, document, and discuss local wildlife and a common technology platform that research groups can use to harness the power of citizen scientists everywhere.
“We need a lot of creative thinking to come up with ways for schools to adopt new technologies,’’ said Richard Culatta, deputy director of the office of educational technology for the Department of Education. “If we can harness the excitement of this whole thing, we are going to see some really effective ed tools.’’
So unless other considerations prevent it, it can be worthwhile to detour from the primary objectives to take advantage of an unplanned teachable or trainable moment....if possible I should try to help them with the unrelated concept, which in turn should help to motivate them with [the related concept]
Using gaming as a vehicle for learning is a very powerful idea and one that is under-utilized. This wiki is an attempt to create a comprehensive resource about gaming that we can all learn from - all contributions welcome!
...the joy of learning is more likely to make an appearance when teachers permit students to work at their own level and their own pace, avoiding making comparisons among students. The authors recommend that children be taught to evaluate and monitor their own learning so they can tell when they’re making progress.
Politics greatly influences school curriculum. Elected school boards make decisions about what to teach; federal funding is contingent on meeting standardized testing requirements; and local governments determine who may open a school, where they can build it, and who can attend.
"So if information discovery plays such a central role in how we fuel our creativity and thus in our creative output, then information discovery is a form of creative labor in and of itself.
"It’s about something much more deeply human…. And that is the desire to matter in the world, to be seen, to know that our existence makes a difference, that our creative and intellectual labor is of value to the world."
The interview below is part of my research project for Mozilla. As the organization works to support new generations of Web builders, does it need to build some sort of tool to help teach HTML5? A Scratch (or a HyperCard) for HTML5?
An October, 2011 study from Common Sense Media, predictably, found an “app gap” based on socio-economic status. The study found that 27% of lower-income families have a parent with a smartphone, compared to 57% for higher-income children with similar gaps for tablets and hand-held media players like the iPod Touch. Of course, providing free software doesn’t put hardware in kids’ hands, but, increasingly, schools and Head Start programs are providing tablets and other devices for kids to use.