Technology Enhanced Innovative Learning (TEIL)
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The GlassLab: A New GBL Initiative | Edutopia

The GlassLab: A New GBL Initiative | Edutopia | Technology Enhanced Innovative Learning (TEIL) | Scoop.it
Edutopia blogger Andrew Miller speaks with Michael John of the Games Learning and Assessment Lab (GlassLab) about the next wave of Game-Based Learning.
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Top 10 Online Communities for Educators of Game-Based Learning

Top 10 Online Communities for Educators of Game-Based Learning | Technology Enhanced Innovative Learning (TEIL) | Scoop.it
Education Secretary Arne Duncan declared August Connected Educator Month. For those educators who are interested in using game-based learning might like to join a community and connect with others ...

Via Kathleen Cercone, Amy Scott
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Envisioning The Future of Educational Technology

Envisioning The Future of Educational Technology | Technology Enhanced Innovative Learning (TEIL) | Scoop.it
This visualization is the result of a collaboration between the design for learning experts TFE Research and emerging technology strategist Michell Zappa, licensed under Creative Commons Attributio...

 

Gamification is listed upon the horizon. Family learning must be in that mix sometwhere. Software should be able to compensate for age, performance level based on what is known about learners. If one person in a household is learning, everyone should be able to participate regardless of location and time. 


Via Barbara Truman
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5 Simple Things Educators Can Do To Promote GBL

5 Simple Things Educators Can Do To Promote GBL | Technology Enhanced Innovative Learning (TEIL) | Scoop.it

Here are several things that educators at all levels can do to help make game-based learning a reality in their classrooms and to help spread the word.


Via JackieGerstein Ed.D., Amy Scott
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Kasey Howard's curator insight, September 21, 10:37 PM

Powerful suggestions for educators the implement game based learning into their classrooms. One suggestion encourages teachers to play games themselves to better understand gaming culture and to have personal knowledge of what they would be using in their classrooms. Advocacy is also strongly encouraged. 

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The gamification brain trust: 6 experts on why game elements are critical in our work and social lives | Playful Learning

The gamification brain trust: 6 experts on why game elements are critical in our work and social lives | Playful Learning | Technology Enhanced Innovative Learning (TEIL) | Scoop.it
Six gamification experts tell us what they think about how to properly motivate people through game-like activities.

Via jean lievens, Amy Scott
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