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Deconstructing Creativity: The 4 Roles You Need to Play to be Fully Creative - Litemind

Deconstructing Creativity: The 4 Roles You Need to Play to be Fully Creative - Litemind | Technology Design | Scoop.it
Do you want to be fully creative? To not only have wild ideas, but to actually create and bring remarkable things to life? Learn the 4 roles you need to perform, how they help unleash your creativity and how to master the skills each one requires.

Via Mary Perfitt-Nelson
Jess Went's insight:

This is a well written article that discusses how you can look at parts or products of the creative process from various perspectives. Supporting materials are linked throughout the text.

 

My Suggestion: Use the ideas and suggestions from this article to set up a rotation where groups of students get to adopt the roles of the Explorer, Artist, Judge and Warrior. Provide resources where needed or tools to access the resources. This activity will develop critical, creative and divergent thinking as well as support students' motivation and attitude toward the creative process.

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Ivon Prefontaine's curator insight, May 30, 2013 10:28 AM

I don't think they can be forced, but the four roles allow us to find ways to explore, be an artist, etc.

Jess Went's comment, May 30, 2013 10:10 PM
Thanks for your insight Ivon. I agree that the roles can't be forced but I can see benefit in encouraging students to practice thinking in divergent ways by using some of the activities outlined in the article.

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Technology Design
This curation provides 21st Century educators with a collection of resources, information and strategies that can be used to stimulate students' imaginations, and facilitate their design processes in the technology classroom.
In each insight I highlight how the resource can support the implementation of Australian Curriculum Design and Technologies subject.
Curated by Jess Went
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Deconstructing Creativity: The 4 Roles You Need to Play to be Fully Creative - Litemind

Deconstructing Creativity: The 4 Roles You Need to Play to be Fully Creative - Litemind | Technology Design | Scoop.it
Do you want to be fully creative? To not only have wild ideas, but to actually create and bring remarkable things to life? Learn the 4 roles you need to perform, how they help unleash your creativity and how to master the skills each one requires.

Via Mary Perfitt-Nelson
Jess Went's insight:

This is a well written article that discusses how you can look at parts or products of the creative process from various perspectives. Supporting materials are linked throughout the text.

 

My Suggestion: Use the ideas and suggestions from this article to set up a rotation where groups of students get to adopt the roles of the Explorer, Artist, Judge and Warrior. Provide resources where needed or tools to access the resources. This activity will develop critical, creative and divergent thinking as well as support students' motivation and attitude toward the creative process.

more...
Ivon Prefontaine's curator insight, May 30, 2013 10:28 AM

I don't think they can be forced, but the four roles allow us to find ways to explore, be an artist, etc.

Jess Went's comment, May 30, 2013 10:10 PM
Thanks for your insight Ivon. I agree that the roles can't be forced but I can see benefit in encouraging students to practice thinking in divergent ways by using some of the activities outlined in the article.
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Powerhouse Museum - Teachers exhibition notes and resources

Powerhouse Museum - Teachers exhibition notes and resources | Technology Design | Scoop.it
Jess Went's insight:

This is a fantastic collection of clips, games, profiles and information collected specifically for teachers about design! What’s more is that they are about Australian designers from a variety of industries. Use the resources to integrate the cross-curriculum priorities into your design process whilst igniting student’s creativity.

 

Sustainability: The Innovation Game interactively scaffolds students in the design of a sustainable product.

Aboriginal and Torres Strait Islander histories and cultures: A profile on Alison Page discusses how her culture is reflected in her designs as an interior designer.

Asia and Australia’s engagement with Asia: A quick search for ‘Asia’ in their online database brings up over 2000 design entries.  

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10 Ways to Create Better Things — Better Design

10 Ways to Create Better Things — Better Design | Technology Design | Scoop.it
How many times have you seen a killer piece of art, a fresh design or a video that breaks all the rules (and still works) and found yourself…
Jess Went's insight:

Although these 10 tips are written for visual art design, many of them are applicable to technology design. My suggestion: I would edit them and make a poster  to be displayed in the classroom, that could be referred to by the teacher regularly.

 

Some great quotes from the article:

Creativity is hard work.

Be Your Best (or Worst) Critic.

It’s good to remind yourself that sometimes the rules of design are meant to be broken.

Want to create better things? Get cozy with failure. Make him/her your friend.

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On Creativity

On Creativity | Technology Design | Scoop.it
Jess Went's insight:

A collection of interviews about people's perception of creativity. Some that I found would suit classroom use:

 

Michael Davis- Part 2: Persistence in designing

 

One Screen Finalist: A very inspiring clip interviewing multiple designers on creativity

 

Chava Ben-Amos- Part 2: Shares some interesting insight on creating products suited to consumer likes, not your own.

 

Support these clips by researching some of the people and their works.

 

FYI: Inappropriate language is used in some clips so ensure that you watch them before showing children.

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Tim Cook on Creativity at Apple — www.theatlantic.com — Readability

Jess Went's insight:

Apple's CEO, Tim Cook provides some ideas that could be used in your technology classroom. The below quote highlights how design is not an individualistic task, it involves the opinions and skills of multiple people.

Use this as an introduction to using collaboration in your classroom and to facilitate students' understanding of the purpose and benefit of collaboration.

 

 

Quote from Tim Cook: " It's caring enough to call the person who works over in this other area, because you think the two of you can do something fantastic that hasn't been thought of before."

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The egg box that updates a humble yet classic design

The egg box that updates a humble yet classic design | Technology Design | Scoop.it
The shape of the egg carton has endured for more than 100 years, but now a young designer plans to update it for the modern age.
Jess Went's insight:

Updating, redesigning, improvement. This link provides a slideshow of images that present the process and product of a new egg carton design. The text highlights the history of the original egg carton design and some interesting aspects of the redesign process.

Additionally, on the right-hand column is a collection called the 'Best of the Future'. This would be an interesting area to explore with the students.

 

Suggested Activity: Use this as a stimulus to critique, explore and evualate a technology that has been around for a long time. Then brainstorm ways that students could improve or redesign that technology.

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Global Cardboard Challenge Videos

Global Cardboard Challenge Videos | Technology Design | Scoop.it
First Annual Global Cardboard Challenge Videos!

Our first Annual Global Cardboard Challenge had 270+ events in 40 countries, on 6 continents!
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Moving Beyond KWL Charts To Assess Prior-Knowledge

Moving Beyond KWL Charts To Assess Prior-Knowledge | Technology Design | Scoop.it
Moving Beyond KWL Charts To Assess Prior-Knowledge
Jess Went's insight:

Eliciting students' prior knowledge about a topic is crucial when you are asking them to design something. Teachthought offers some insight into how you can use problem scenarios to spark creative thinking and elicit prior knowledge at the beginning of a unit.

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Pixar

Pixar | Technology Design | Scoop.it
Jess Went's insight:

In this short clip Ricky Nierva, an artist who designs characters for Pixar, talks about the process he goes through to create a new character. He discusses how he draws up to 100 drawings and then presents them to his team who then narrow it down to 10. He then creates the character from that. A fantastic example of the design process to show students!

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Arvind Gupta: Turning trash into toys for learning

http://www.ted.com At the INK Conference, Arvind Gupta shares simple yet stunning plans for turning trash into seriously entertaining, well-designed toys tha...
Jess Went's insight:

This YouTube clip would be an interesting and culturally diverse stimulus for class discussion on design. I recommend that you watch the clip prior to showing it to the students and select an excerpt that is appropriate to your topic.

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50 Activities Replaced By Technology

50 Activities Replaced By Technology | Technology Design | Scoop.it
From using public telephones to calling movie theaters for showtimes, there are a few activities replaced by technology we still actually do.

Via Tom D'Amico (@TDOttawa)
Jess Went's insight:

A visual stimulus that would be an appropriate resource to support students as they evaluate designs and create designs.  

 

Suggested Activities:

-Students identify the technology that has replaced the technology shown.

- Students complete comparison activity where they compare the benefits of the old and new technology and make judgements based on their observations.

-Students choose a piece of technology that they currently use and create a new technology to replace it.

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DESIGN SQUAD NATION . Home | PBS KIDS GO!

DESIGN SQUAD NATION . Home | PBS KIDS GO! | Technology Design | Scoop.it
Be creative, help people and make dreams come true with engineering. Play games, watch full episodes and video clips, design new inventions and share them in this social community.
Jess Went's insight:

This website is full of relevant and engaging design activities, animations, video profiles, and episodes. My personal favourite is the interviews with design 'heroes' that design submarines, toilets for outer space, rollercoasters and so on.

Overall an engaging and chock-a-block free resource!

 

The website would be valuable tool for students to increase their knowledge and understanding of Design and Technologies, as well as inspiring them with their own designs.

 

Suggested activity: I would encourage students to explore this website independently for about 15 minutes. Then I would direct them to relevant resources and supply focused questions for them to find the answers to. 

 

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Social: Photos of Children From Around the World With Their Most Prized Possessions

Social: Photos of Children From Around the World With Their Most Prized Possessions | Technology Design | Scoop.it
Chiwa - Mchinji, Malawi Shot over a period of 18 months, Italian photographer Gabriele Galimberti's project Toy Stories compiles photos of children from around the world with their prized possesions—their toys.

Via Gust MEES
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Gust MEES's curator insight, May 5, 2013 5:54 PM

 

A MUST check to see the differences in different countries...

 

Jess Went's comment, May 8, 2013 1:25 AM
This collection of photos would stimulate some very interesting discussion and debate in your Technology classroom. The images could be used to support students' global awareness of the different consumers and audiences of technologies designed. I would support the viewing of the collection with a Venn diagram to compare with the student's own life.
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Design spans generation gap in aging Germany | Culture | DW.DE | 26.03.2013

Design spans generation gap in aging Germany | Culture | DW.DE | 26.03.2013 | Technology Design | Scoop.it
What would their grandparents say? That's what design students from two German schools asked themselves. They found that designing everyday objects for the elderly is both a creative challenge and a smart career move.
Jess Went's insight:

"What would their grandparents say? That's what design students from two German schools asked themselves... took on the challenge of putting themselves in the shoes of an elderly person."

 

A fantastic article to discuss with your students. Brainstorm some new technology designs and analyse them from the viewpoint of elderly people. Then ask the students to do the same activity independently with another demographic of their choosing.  It will surely get the students to start thinking critically about designs.

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Design In the Classroom

Solar Ovens, Design in the Classroom

Via Casie Hintz
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Casie Hintz's curator insight, March 10, 2013 4:48 AM

This is a fantastic video that showcases designs that have been created in the classroom. A number of students are interviewed about their thoughts on design. The students talk about the process they used to create these designs, the struggles they faced and what they learnt while creating these projects. This video is a great resource for teachers as it shows how students can really use higher order thinking to solve problems. 

Jess Went's comment, March 25, 2013 6:59 PM
If you are planning on using this video in the classroom, start it about 2 minutes into it. This section shows the students justifying their design ideas and processes. The students use a variety of terminology that you could discuss with your students: prototype, insulate, experiment, materials, limitations, process and testing.
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Why You'll End Up Wearing a Smart Watch

Why You'll End Up Wearing a Smart Watch | Technology Design | Scoop.it
People don't wear watches anymore. You'll look ridiculous. Why wouldn't you just use your smartphone instead? These are just some of the negative sentiments skeptics are spewing about smart watches, which are still very much in their nascent stage.
Jess Went's insight:

Teaching students how to justify designs and argue the purposes of their designs and the impact on people's lives. An engaging and fun article that could be used to scaffold the knowledge and understanding strand of the Design and Technologies subject.

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Whey cool: Dairy waste turned into electricity

Whey cool: Dairy waste turned into electricity | Technology Design | Scoop.it
Get a whiff of this: Milky rinse water flowing from Wisconsin cheese factories will soon be used to generate enough electricity for 3,000 ho...
Jess Went's insight:

An article that focuses on creating technology to assist sustainable practice. It could be used as great discussion starter or an introduction to sustainable design.

Follow up activity: brainstorm other waste and how we already reuse it. Brainstorm waste that we do not reuse and create possibilities for reusing it.

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Rapha | Design case studies | Design Council

Rapha took a cohesive design approach encompassing all its products and marketing materials to communicate a passion for cycling.
Jess Went's insight:

This article discusses the process that two cyclists went through to create a new range of cycling clothing. It talks about the decisions made throughout the design process.

This article could be used as a comprehension reading in the English KLA and then discussed in regards to its messages about Technology design.

Reading level: Year 5 and up. 

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Design & Thinking - a documentary on design thinking

Design & Thinking - a documentary on design thinking | Technology Design | Scoop.it
Design & Thinking is a documentary exploring the idea of Design Thinking.
Jess Went's insight:

This is a link to the trailer of the documentary Design and Thinking. My suggestions:

-Use it at the start of the year to get the students excited about technology design and how it is shaping the world.

-If it's possible, buy the DVD and use the various parts when appropriate.

-It is fast paced, so you may want to select quotes that you can restate and discuss afterward.

 

My favourite quote from the clip:

"So many people think that it's kinda like in your genes... you're a creative person, or you're not... I don't buy that."

 

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Can limitations make you more creative? Q&A with artist Phil Hansen

Can limitations make you more creative? Q&A with artist Phil Hansen | Technology Design | Scoop.it
At TED2013, Phil Hansen shares how he "embraced the shake" in his art. Here, we ask him how limitations help creativity.
Jess Went's insight:

This short interview could be used as a stimulus for class discussion about how to help 'creativity flow'. The first and last paragraph contains relevant information.

Suggested classroom activity: Read snippets from this interview and then brainstorm with the students ways that you can persevere when trying to design.

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WHERE GOOD IDEAS COME FROM by Steven Johnson

One of our most innovative, popular thinkers takes on-in exhilarating style-one of our key questions: Where do good ideas come from? With Where Good Ideas Co...
Jess Went's insight:

This YouTube clip could be used at the start of the year to introduce the notion of idea formation. It is presented in an engaging way and is succinct. The technical language is more suited to middle school and high school learners than primary school learners.

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