"Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague."
"Two of the hot topics in education in the last few years have been Massive Open Online Courses (MOOC’s) and the flipped classroom. I’ve been experimenting with both of them. What I’ve learned (besides being able to use the word “pedagogy” in a sentence) is: Assigning students lectures as homework doesn’t guarantee the students will watch them."
“A 6-Step Process For Adding Gamification To Your Classroom Gamification is the integration of game-like mechanics into non-game “stuff.” For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter...”
"I recently stumbled upon this idea of “decision theater,” a spectacular merging of technology, collaboration, and challenge-based learning. The goal of the Arizona State-based program is to “enable action through knowledge-based decision processes,” and this is interesting (to you and I) for a variety of reasons..."
"Mayes and de Freitas (2004) state that the use of technology can be used to achieve better learning outcomes, more effective assessments or a more cost effective way of bringing learning environments to students; and that reforming practice requires transformation of the understanding of the principles. So what are the pedagogical principles behind 'e' learning?"
"“On the Internet, no one knows you’re a toaster.” That might be what people say when the Internet of Things (IoT) — aka, Internet of Everything (IoE) — has widespread use, instead of just the 10 billion “things” that are currently connected online. When that time comes, anything and everything could be connected.While only a fraction of connected things fall into the familiar categories of web servers, home Wi-Fi routers, smart phones, tablets game consoles, camera, there are a growing number of such things, including sensors for home automation. We have a look at the numbers surrounding the IoT."
"What do you think of when you hear the word literacy? Depending on what you teach, chances are geography is not the first thought that comes to mind. But believe it or not, geography and literacy naturally share many similarities. And you can deepen students’ learning in both geography and literacy when they are integrated in the curriculum."
"The Bill & Melinda Gates Foundation’s MOOC Research Initiative has granted HarvardX $21,450 to study how massive open online courses might be made more personalized for individuals in online courses everywhere"
"Here’s a stunner from the weekend New York Times, in a front-page article, no less: “schools are spending billions on technology, even as they lay off teachers, with little proof that this approach is improving basic learning.” I’m shocked, shocked!
Who in their right mind thinks that spending $5000 per classroom on a whiteboard is going to improve student achievement? It has been an endless parade of technological snake oil in my lifetime: TV! Filmstrips! LCD projectors and powerpoint! Videodiscs! Hyperdecks! Cable TV! Graphic calculators! The Internet!"
"Effective learning doesn’t require expensive technology and elaborated training sessions. It doesn’t even demand the impossible from you, the course developer. But it does call for a change in mindset.
Such change begins once you understand how the human brain really works. Only then can you realize your role as a Creator of Learning."
"Why invest in eLearning courses instead of flat media like powerpoints and webinars? The interactivity, of course. Besides the obvious benefits of reduced costs and a virtual training environment, eLearning allows learners to practice new skills and concepts safely through a variety of interactions."
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