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Rescooped by Linda Lyster from Immersive Technology for Learning
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PS4 dev: Virtual reality and augmented reality "the future of gaming" - GameSpot

PS4 dev: Virtual reality and augmented reality "the future of gaming" - GameSpot | Technology | Scoop.it
GamingBolt PS4 dev: Virtual reality and augmented reality "the future of gaming" GameSpot According to EverQuest studio Sony Online Entertainment's development director David Georgeson, virtual reality and augmented reality experiences are what's...

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Gord Holden's curator insight, April 3, 2014 3:34 PM

If so, then the bar is raised in terms of having schooling that's also engaging for young people who game (90+ % of young people). 

Rescooped by Linda Lyster from iPads, MakerEd and More in Education
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63 Things Every Student Should Know In A Digital World - TeachThought

63 Things Every Student Should Know In A Digital World - TeachThought | Technology | Scoop.it

"But in an increasingly connected and digital world, the things a student needs to know are indeed changing—fundamental human needs sometimes drastically redressed for an alien modern world. Just as salt allowed for the keeping of meats, the advent of antibiotics made deadly viruses and diseases simply inconvenient, and electricity completely altered when and where we slept and work and played, technology is again changing the kind of “stuff” a student needs to know."


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Javier Antonio Bellina's curator insight, March 18, 2014 12:41 PM

Las 63 cosas que el estudiante debe saber en este Mundo Digital ... y que el Maestro debería poder enseñar.

Cynthia Duncalfe's curator insight, March 19, 2014 10:22 PM

Some relevant insights here - worth the read.

Selena Knight's curator insight, November 5, 2014 9:08 AM

Great conversation starters or writing prompts.

Rescooped by Linda Lyster from iPads, MakerEd and More in Education
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8 Ways Tech Has Completely Rewired Our Brains - Mashable

8 Ways Tech Has Completely Rewired Our Brains - Mashable | Technology | Scoop.it
Thanks to technology, our brains are being rewired -- for better or worse.

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Rescooped by Linda Lyster from Mundos virtuais
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Best grids for educators – Hypergrid Business

Best grids for educators – Hypergrid Business | Technology | Scoop.it

Via Miguel Mimoso Correia, Maria Margarida Correia
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Testing and thinking

Testing and thinking | Technology | Scoop.it
We interrupt this general look at test validity to comment on very important educational research that was just made public (though the news of the findings was made known a few months ago on the A...
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Rescooped by Linda Lyster from Digital Presentations in Education
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Comic Master - graphic novel creator

Comic Master - graphic novel creator | Technology | Scoop.it
Comic Master allows you to create your own short graphic novel. Brought to you by 'Reading for Life'

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Marianne Hart's curator insight, March 17, 2014 10:07 AM

More than Bitstrips, it's creating a whole comic book.

T. Love's curator insight, March 27, 2014 2:13 PM

Will share this with a teacher who is preparing for a graphic novel unit. #graphicnovels #libchat #readingchat #edutechchat

Päivi Palosaari-Aubry's curator insight, September 2, 2014 5:22 AM

Learning & creativity - using comics and story telling in learning.

Rescooped by Linda Lyster from Game-Based Learning
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Be one with Flappy Bird: The science of 'flow' in game design

Be one with Flappy Bird: The science of 'flow' in game design | Technology | Scoop.it
A core reason why recent hits like Flappy Bird and Threes found success -- and are massively addictive -- lies in the way they put us in a unique zen-like state known as flow. Read this article by Nick Statt on CNET News.

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Reimagining Learning: Richard Culatta at TEDxBeaconStreet

Richard Culatta identifies 3 major challenges with our current approach to education and suggests how a shift to personalized learning is the key to the futu...
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Top 5 Futuristic Technologies That Exist Today!

Our world is changing fast, the "future" is closer than you think. In fact, it's here right now in 2014! Take a look. From robotic technologies to virtual re...
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Rescooped by Linda Lyster from Daring Ed Tech
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Where content curation traffic comes from and 4 ways to increase yours

Where content curation traffic comes from and 4 ways to increase yours | Technology | Scoop.it
Content curation is not just collecting, it's also sharing. And whatever our motivation, we curate content to have an impact so understanding where our traffic comes from is important. During our first 2 years of existence, the Scoop.it users have published more than 50M pieces of content attracting more than 100M unique visitors so we've been in a great position to observe not only where this traffic came from but also what best practices had the strongest influence on it. So we’ve analyzed all the content curated, published and shared through Scoop.it. This post is about sharing these data and learnings so you can be more effective with your content curation. Continue reading →

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GwynethJones's curator insight, March 9, 2014 1:52 PM

Content Curation traffic: SEO vs Social Media

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Enter the Dream World of OpenSim Interactive Fiction

Enter the Dream World of OpenSim Interactive Fiction | Technology | Scoop.it
Have you heard of interactive fiction? Years ago it started with those old Choose-Your-Own-Adventure novels where the authors had written multiple endings and paths to get through the story depending on which choice the reader made at the end of...

Via David W. Deeds, Kim Flintoff, Jim Lerman
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Asil's curator insight, February 22, 2014 4:24 PM

Readers can come visit, wander through our worlds, and get a story along with the adventure. You can visit Tina Glasneck’s suspense tale Letter to Charlie that takes you through Greyville Writer’s Colony, drop by Shara Lanel’s Good Karma Tarot shop, or trip across worlds (grids) to Nara Malone’s Blue Harbor.

Alexina's curator insight, February 23, 2014 1:21 PM

The owners of the Sendalonde Community Library in InWorldz would love to see something like this happen in InWorldz. also http://naranook.blogspot.com/2014/01/an-authors-guide-to-metaverse-how-to.html

Deanya Lattimore Schempp's curator insight, February 23, 2014 11:08 PM

Not sure how this is interactive fiction rather than just places to visit, but it looks cool.  

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Minecraft in Education

Minecraft in Education | Technology | Scoop.it
Yep, educators around the world are discovering that Minecraft provides infinite possibilities across curricular areas. Check out camp faculty member John Miller's recent class project. If you can...

Via Maria Margarida Correia
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Top 10 Competencies of a Gamified Learning Designer - Learnnovators - Bringing INNOVATION to E-LEARNING

Top 10 Competencies of a Gamified Learning Designer - Learnnovators - Bringing INNOVATION to E-LEARNING | Technology | Scoop.it
Gamified learning is one of the major revolutions happening around us that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn some of the traditional notions related to learning styles and preferences, and the dimensions and the elements of learning design. In this article, we will take a quick look at the top 10 essential competencies required for a learning designer to design effective gamified learning interventions.
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You Are No Longer Allowed To Present

You Are No Longer Allowed To Present | Technology | Scoop.it

Here are some reasons why your presentations are BAD!   We know that so many of you use programs like PowerPoint or Prezi because they have been around for a while, and it is what you know, but change is not always a bad thing, especially if that change can lead to presentations beyond your wildest imagination. 


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Gavin Meikle's curator insight, March 10, 2014 6:02 AM

A (mostly) great post with some sound advice for better presentations.  Here's my take on it .....
 

Design

At the risk of upsetting all those wonderful Graphic Designers out there, I would recommend going easy on the fancy designs.   They are not essential.  What is essential  is a clear simple strategy with one idea per slide, minimal text, no bullet points (yes I mean it!) and clear simple pictures, graphs and diagrams to illustrate your verbal messages.
 

Content
Developing compelling content is important but try to avoid using a script when you deliver.    reading scripts leads to flat, lifeless delivery and makes it much harder to respond, "on the fly2 to your audience.  Instead use  a few cue cards with key points only or a simple mind map.  Either will keep you on track without restricting your ability to improvise in response to audience reaction.

 

Story Telling
To true. Stories are much more engaging that lists of facts or endless graphs.  Stories also create emotional engagement which is needed if you want the audience to be motivated to do something after the presentation. 

 

Humour
Yes it is powerful but it is risky too.   Telling jokes rarely works and can lead to all sorts of problems (poor timing, inappropriate content etc.)  Instead use gentle self deprecating humour.  Be willing to poke a little fun at yourself and the audience will warm to you. 

Dr. Pamela Rutledge's curator insight, March 10, 2014 10:43 AM

My take on good presentations:  1) Story 2) Content: Restrain your left brain 3) Design: the experience 4) Humor (optional).  Presenting starts with story and uses the visual design to reinforce and add new dimensions to your message. Design the experience, not the slides. Humor works if it's actually funny--not contrived. I've seen a lot that doesn't. Humor is optional.  If it comes naturally, great.  Focusing on story and image is mandatory.  Use serious restraint with putting words on your slides.  Words are processed by the rational, 'left-brain' which takes your audience out of any emotional experience and into thinking and linear processing.  Take them on a journey, don't give them a lecture.  If you feel compelled to give your audience words, give them a handout when you're done. 

rwestby's curator insight, March 10, 2014 11:36 AM

PowToon, a Chrome Web App (in Beta) is a great presentation tool that can animate and jazz up even the most gray of presentations. Upgrades are available for those who like  a bit extra.

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40 Quick Ways To Use Mobile Phones In Classrooms | Edudemic

40 Quick Ways To Use Mobile Phones In Classrooms | Edudemic | Technology | Scoop.it

After familiarizing kiddos with properly navigating smartphone apps, challenge some of the more tech-oriented ones to design and develop their own; Stanford already offers an open-source class on the subject!


Via Jon Samuelson, Lorelie Brokenshire, @GregEsteves, GwynethJones
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Mark E. Deschaine, PhD's curator insight, May 18, 2013 8:23 PM

BYOD is the wave of the future.

GwynethJones's curator insight, March 9, 2014 8:34 AM

We're not Quite ready for this in my school or district - but I can't wait until we are!

Bookmarking Librarian's curator insight, April 2, 2014 6:32 PM

Using technology - smartphone apps

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A New Design for Education

Farmington Area Public Schools and Spring Lake Park Schools are engaged in innovative collaboration with transformative ends in mind. As an approved Innovati...
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Rescooped by Linda Lyster from Intellectual Property news, views and opinions
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Will 3D printing turn Lego into an intellectual property publisher?

Will 3D printing turn Lego into an intellectual property publisher? | Technology | Scoop.it

"Can Lego get ahead of the 3D printing bandwagon?

The maker of fit-together blocks and figurines is taking a good look at 3D printing, according to a story in Sunday’s Financial Times."

"The company has diligently tried to keep up with digital challenges. But 3D printing represents a new existential threat — the threat of personalized manufacturing."


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