"In many ways, what makes the Googles of the world exceptional begins in the childhood classroom-- an embrace of creativity, play, and collaboration. It was just one year ago that 1,500 CEOs identified creativity as the number-one leadership competency in our complex global marketplace. We can no longer afford to teach our kids or design their schoolhouses the way we used to if we’re to maintain a competitive edge. In looking at various exemplary workplaces such as IDEO, Google, and Pixar, we can glean valuable lessons about effective educational approaches and the spaces that support them, principles like transparency, spontaneity, and playfulness." | via Fast Company Design
“So many times we encourage students to be creative, but we don’t always provide an explanation nor assessment. I think it is important to provide a definition. You can see that Dictionary.com defines creativity as ‘the ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful new ideas, forms, methods, interpretations, etc.; originality, progressiveness, or imagination: the need for creativity in modern industry; creativity in the performing arts’.”
"At this point, some of you are probably sick of hearing about Minecraft. It has gone from game to phenomenon, selling bajillions of copies and crowding the mindscape of 6th graders everywhere for what seems like centuries. But before you go, there may be some lessons you can takeaway for your classroom–lessons that can help promote the creativity in students you’ve been looking for."
"AirPlay Mirroring is a great attribute of iOS on the iPad. It lets you mirror your iPad display, and every little thing that you do on it, to an Apple TV or a Mac computer system. This is extremely beneficial when doing presentations and demos, producing screencasts or videos, or just enjoying your iPad photos or videos or games on a larger screen.
And it’s unbelievably easy to utilize as long as you’ve the right setup. Right here’s a quick rundown of exactly what’s needed and the best ways to utilize AirPlay Mirroring on the iPad: "
Technology has provided teachers with more tools than ever before to support a rich and personalized learning experience. 1:1 initiatives are commonplace and strategies are surfacing that clearly show how mobile devices can support instruction and learning. At the Franklin Academy High School, in Wake Forest, North Carolina, teachers and students have access to Apple TV devices to enhance the iPad initiative started over three years ago.
The basic operation of the Apple TV involves connecting the device to the existing organization network. With the AirPlay feature found on iPads and Apple computers, one connects in wirelessly to the Apple TV. This technology allows not only the streaming image of the iPad or airplay enabled computer, but also carries the audio signal as well. This makes for a quick way to share media that provides both the video and sound in one signal to the television or projection device."
Recently I had created a “Read-Along” book for our first graders to accompany their Magic Tree House podcast and am continuing to have fun creating e-books for my iPad from Word Documents, pdfs and thematic blog posts from Langwitches.
When was the last time a champion speller rolled up to a Bee in a Ferrari? Never. If you really want to guarantee your kids make something of themselves one day, you'll want to forget board games like Scrabble and focus on building real-world skills. Not only does Robot Turtles teach a love of Herpetology (the study of reptiles) it also teaches them the basics of computer programming—aka coding.
The game, created by a Seattle software entrepreneur named Dan Shapiro, actually started life as a successful Kickstarter project, but is now finally available to anyone with $25 to spare and a desire to see their kids succeed. The goal of the game is for kids to maneuver their turtle across the board, avoiding obstacles and other players, in order to rendezvous with a jewel. But instead of rolling a dice and letting fate decide, they use a set of cards that serve as basic programming instructions, telling the turtle where to move and when to turn.
Are you ready to make technology and creativity a big part of your classroom? Technology inspires creativity like little else and it's time to take a close look at what technology really means for your classroom.
"I believe that creativity is necessary in today’s classroom. In fact, creativity is one of the important 4 C’s (Critical Thinking, Collaboration, Communication, Creativity) that make up part of the foundation of a 21st century education. The remaining foundation is of course another C (Significant Content). I believe that when you put all of these C’s together you get two more C’s which make up the 'Common Core'."
"With the 1-to-1 and Bring Your Own Device (BYOD) movements spreading rapidly, teaching and learning are changing. If you are moving to iPads or similar mobile learning devices in your classroom, it's critical that you understand how to maximize their potential."
"We are piloting iPads in our elementary campus this year, in groups of 5 per classroom. We offered the chance for our e-Learning leaders to apply for the opportunity, and almost all of them jumped at the chance. It has been an exciting and steep learning curve for us so far. Since I had never used them in the classroom myself, it has been a year of networking, learning, researching, reflecting and collaborating. It has been incredible watching the iPads literally transform the learning environment in the classroom. In addition, we also have a hub of 20 iPads in the library that can be signed out as a class set. In no particular order, here are some insights and reflections from our pilot:"
"Storage space is typically at a premium on our computing devices, and particularly on our mobile gadgets. The iPad is no exception and if you possess one for long enough you’ll likely contend least one event where you’ve to look at managing and freeing up storage space. "
"Augmented reality allows someone to add another layer to an existing image. For example, imagine holding your phone over a poster on the wall as if you were going to take a photo of that poster, and then instantly a video starts playing to offer you additional information about that particular poster. Pretty cool, right? The first time it happens, it seems like magic."
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