There are several standards that are used to evaluate quality in online education, some of these have been around and in use for years. I would like to identify some of them here:
Via Lars-Göran Hedström
Today, no longer is having a high school diploma is enough to land a good job and support family. College is key today, but finding the funds to pay for it can be tricky. Brick and mortar institutions cost a fortune, and most have to work while going to school. But for those who can't juggle both, online learning can be a great option.
We know what that you may think this avenue is for slackers, but have a look at our infographic below, and your opinion may just change.
A new report from health startup accelerator Rock Health shows that funders have invested $1.08 billion in digital health startups this year, which already eclipses the $956 million they spent in all of last year.
Most corporate apologies sound the same. They're driven more by risk management than by empathy. That's why genuine corporate apologies are so surprising, and powerful. Apple CEO Tim Cook's apology for the Maps App last week was unusually good.
"Incorporating technology in the classroom has been an education initiative for some time now. For many years, educators, school boards, and administrators have been working to find ways to incorporate technology more fluently within the modern day classroom. As educational technology only grows and evolves, its role within the classroom has shifted and changed as well."
As text and image converge and blend, complement or replace one another, and become something new, our ways of reading and writing and studying have become transformed as well. If we want to help our students become effective communicators, that is, effective users and producers of image-texts, we need to understand these media from the inside out and become better users and producers ourselves.
"This rather fine website, a collaboration with New York University Libraries, complements the recent publication of "Undercover Reporting: The Truth About Deception." This work argues that "much of the valuable journalism since before the U.S. Civil War has emerged from investigations that employed subterfuge to expose wrong." The fascinating material here has been gathered into clusters, highlighting award-winning series, exemplary proponents of the practice, or recurring themes, including prison infiltrations, shadowing migrants, work, and gender, class, or ethnic impersonation, and dozens more. The stories here include the Chiquita Banana expose from the Cincinnati Enquirer, a close look into the world of nursing homes, and several classic pieces of reportage from the Depression on the plight of people thrown into poverty. Visitors can use the Browse tab to get started, and additional instruction can be found under the How to Use area"
Software development is going mobile, bringing applications to phones, laptops and tablets everywhere, including the classroom.
- Gartner predicts that by 2015 mobile app development projects will outnumber PC application projects by 4 to 1. - Mobile app developers are reaping the benefits of 45 percent year over year employment growth, according to Bloomberg BusinessWeek.
- Dice.com reported a 100 percent increase in job posting for mobile app developers between 2010 and 2011.
Social media marketing refers to the process of gaining traffic or attention through social media sites. Social media itself is a catch-all term for sites that may provide radically different social actions.
Venture capitalists are still investing in flashy Internet start-ups, but the Next Big Thing is more likely to be a maker of humdrum Internet plumbing for businesses.The Wall Street Journal's annual ranking of the top 50 VC-backed companies shows a...
SchoolCIO Advisors Blog..."The "Googleplex" is Willy Wonka's Chocolate factory for techies. It's the ultimate geek playground and a fountain of both innovative ideas (Google Hangouts!) and some epic failures (Google Wave?). Despite the amazing array of technology tools, I was most interested in what kind of environment Google puts in place to create an atmosphere that truly fosters innovation. What I discovered was surprising in both complexity and simplicity."
The rush to create large, free online classes has generated anxiety at universities around the country. With finances already tight and with a surge of movement toward online learning, universities are being forced to move quickly to change centuries-old models of learning. Terms like historic, seismic and revolutionary now pop up in descriptions of the challenges that higher education faces in the coming years.
Despite these many changes, online education is unlikely to push aside a traditional four-year on-campus degree in the near future. That “college experience” allows students to make connections with faculty members, to work closely with peers and teachers, to improve their critical thinking, and, perhaps most importantly, to mature as they live away from home for the first time. With technology changing the way younger students learn, though, and with more new options for learning popping up constantly, universities have no choice but to adapt and make it clear to students what they offer over the myriad online alternatives.
AvatarGenerations' Editor built a Serious Game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game. The objective of the game was to provide a tailored contextual experience in a school environment that would have a positive affect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy: Gagné’s (1985) ‘Nine Events of Instruction’, Mayer’s (2002) cognitive theory of multimedia learning, Lave and Wenger’s situational learning theory (Lave and Wenger 1991), Kolb (1984) experiential learning theory and Skinner’s (1954) operant conditioning theory.
Via Dennis T OConnor
I've started this article with quite a bold statement, but it's a conclusion that I have been coming too over the course of quite a few years now. I should really put this into context though, as most of the teacher training I do deals with pedagogical training for the use of technology and is most often delivered during intensive face to face sessions, usually with groups of teachers working in a computer lab. Though, having said that, I do still believe that many of the reasons I have listed below do also apply to other kinds of more 'mainstream' teacher development too, especially intensive courses.
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