Technology and Pedagogy
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Rescooped by Jeffrey Riman from Philosophy and Science of Mind and Brain
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Daniel Kahneman: How cognitive illusions blind us to reason

Daniel Kahneman: How cognitive illusions blind us to reason | Technology and Pedagogy | Scoop.it
Why do Wall Street traders have such faith in their powers of prediction, when their successes are largely down to chance?

Via Carlos Thomas
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Children's education not affected by mothers who go back to work - Telegraph

Children's education not affected by mothers who go back to work - Telegraph | Technology and Pedagogy | Scoop.it
There is no link between children’s academic performance and mothers who go out to work in the first years of their lives, according to new research. (#Leimo Children's education not affected by mothers who go back to work: There is no link ...
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Online Group Brainstorming, Group Response tool- GroupMap

Online Group Brainstorming, Group Response tool- GroupMap | Technology and Pedagogy | Scoop.it
Group brainstorming and response capturing made easy. Discover why this online brainstorming tool can help teams work better together!
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The Postsecondary Education Conundrum

The Postsecondary Education Conundrum | Technology and Pedagogy | Scoop.it
When it comes to postsecondary education, Cecilia Rouse wonders whether it is possible to preserve access, help students learn more and finish their degrees sooner and more often, and keep college affordable, all at the same time.
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Rescooped by Jeffrey Riman from iPads, MakerEd and More in Education
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5 Levels Of Technology Integration In Curriculum - TeachThought

5 Levels Of Technology Integration In Curriculum - TeachThought | Technology and Pedagogy | Scoop.it

"

"The integration of technology in learning is not new. In the 1980s, many schools had fancy calculators, Macintosh computers, and were even teaching students basic coding.

 

This kind of integration often happened at the lesson or activity level, meaning that it was often surface-level, tacked-on, and perhaps a bit superficial.

 

The power of technology is difficult to fully leverage without curriculum-level integration. This means choosing tools, platforms, and policies based on standards, assessment, and instruction. A side benefit to this approach is the possibility of teacher collaboration and “same-pageness.”"


Via John Evans
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DebbOliver's curator insight, July 16, 2013 3:10 PM

Lessons Learned- and those still to be learned.  

Amanda Ponder's curator insight, July 17, 2013 3:58 PM

HISD is making the 1:1 transition for the high schools this year!!

DebbOliver's curator insight, August 14, 2013 3:00 PM

A coninuum of integration.

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MOOCs, Hype, and the Precarious State of Higher Ed: Futurist Bryan Alexander | DMLcentral

MOOCs, Hype, and the Precarious State of Higher Ed: Futurist Bryan Alexander | DMLcentral | Technology and Pedagogy | Scoop.it
Does it continue to make sense to go to college when the sticker price of a college education is soaring, the amount of debt college students are taking on – even for the non-elite universities and what were formerly affordable public universities...
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Rescooped by Jeffrey Riman from Education, Technology, and Storytelling
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Framed: putting context in the player's hands [A new approach to interactive storytelling]

Framed: putting context in the player's hands [A new approach to interactive storytelling] | Technology and Pedagogy | Scoop.it

Tracey Lien:  "In most video games, players are entrusted with performing actions: run, jump, shoot, swing, slash, crouch and curb-stomp. The developer sets the scene, establishes the context and the player is released into the world with an arsenal of actions. In Loveshack Entertainment's Framed, things work the other way around."


Via The Digital Rocking Chair, Patricia Stitson
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The Digital Rocking Chair's curator insight, May 8, 2013 4:22 AM

A detailed look at the creative process behind a new approach to interactive storytelling in video games.

Hanson Zandi's curator insight, May 8, 2013 7:40 AM

With Graphic novels being vogue and interactive media sought after- this is a great game by Loveshack Entertainment. It puts the audience in control to craft the story.

Deanya Lattimore Schempp's curator insight, May 11, 2013 9:17 AM

Reminds me of Led Zeppelin's _In Through the Out Door_ interior album jackets.  I realized a few years ago that story arc is particular to the character's point of view, and should be talked about in that way, so this really adds a dimension to the analysis that could help students imagine stories from multiple perspectives.

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Six Big Tech Trends in Education to Follow - MindShift (blog)

Six Big Tech Trends in Education to Follow - MindShift (blog) | Technology and Pedagogy | Scoop.it
Six Big Tech Trends in Education to Follow
MindShift (blog)
What's striking in this year's report is that many of the projections for the K-12 space match those made in February in the NMC Horizons Report on Higher Education.
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