Following on from a recent post The Pedagogies in Game Based Learning, this article will look at how Gagné’s Nine Events of Instruction can be applied to game based learning.
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Rescooped by Danielle M. Villegas from Instructional Design for eLearning, mLearning, and Games onto M-learning, E-Learning, and Technical Communications |
Following on from a recent post The Pedagogies in Game Based Learning, this article will look at how Gagné’s Nine Events of Instruction can be applied to game based learning.
Ah, good ol' Gagné! His Nine Events of Instruction are one of the gold standards of instructional design, and for good reason. They make sense. This is a great article that shows how well-written gamification used for learning follows Gagné's rules very well. It sure explains why my video-game addicted son learns so much as he plays! Excellent article.
--techcommgeekmom
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2012 has been an amazing year for mobile! This year we have seen technology companies introduce a myriad of mobile devices of all sizes, prices and operating systems. In 2012 Apple announced ...
Danielle M. Villegas's insight:
As we start to wrap up 2012 and push forward towards 2013, RJ Jacquez is on the money--as he always is--on looking at what we need to focus on for the coming year. Much of this applies not only to m-learning, but thinking in terms of content in general as well. Everything will be going mobile before you know it! This is a MUST read. --techcommgeekmom Delete the scoop?
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This is related to our paper on
Recommendations for Designing Effective Learning Events in 3D Virtual
Worlds based on Gagne's Nine Events - See http://goo.gl/ECVR3. If you just want the summary recommendation table, I posted it to http://goo.gl/JaARD