"The National Film Board of Canada recently released a fantastic new iPad app for creating stop-motion videos. NFB StopMo Studio allows you to take a series of pictures and stitch them together to create a stop-motion video. Like similar apps you can adjust the number of images that are displayed per second."
" instaGrok is a research tool that I first started sharing with teachers a couple of years ago. Students can use instaGrok to search for a topic and quickly get lists of facts on that topic, links to information on that topic, videos, images, and quizzes on the topic."
"This list includes some of my favorite ways to use the iPad for student (and teacher) presentations. Whether you decide to have students make their own Tellagamis or try using SlideShare for PowerPoint inspiration, these 13 tips will change the way you see iPads as a way to create and give presentations in your classroom."
For educators who are interested in using games for learning -- specifically towards developing skills as they relate to the Common Core State Standards -- here are five games students can enjoy and that we’ve found sync with standards.
Here is a wonderful resource I came across today and wanted you to see as well. TCEA iPads Apps and iBooks is a resource page created by the folks in TCEA (Texas Computer Education Association) which is a member-based organization devoted to the use of technology in education.
"Recently, through the Free Technology for Teachers Facebook page I was asked for suggestions for tools for creating QR codes. Here are five suggestions that I often make in regards to creating and using QR codes in classrooms."
" Below is a list featuring the 5 iPad apps that I believe are among the best in this field. I invite you to have a look and if you think I missed a good title to add to this list, please share with us in the comment form below."
"School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student’s need–at any age–to play, build, interact, explore, and construct their own learning experience.
Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app–and the right content, creative opportunity, game, or learning simulation–at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning–and the following 38 games, curated by Sam Gliksman–and excellent place to start."