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Technology in school libraries.
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New study finds gaming helps children learn 'ethical decision making'

New study finds gaming helps children learn 'ethical decision making' | TechLib | Scoop.it

By Laura June

 

"A new study out of the University of Victoria in British Columbia, Canada, suggests that those who spend time playing video games lay some of the ground work for socially responsible, good citizens in later life. Conducted by Dr. Kathy Sanford, the study examined children between the ages of 13 and 17 over a period of five years, and some interesting findings emerged. Sanford, who presented her findings this week, toldPolygon, "I found that the participants were very concerned about ethical and moral decisions, about the nature of what they are doing in the game," something she says she "didn't expect" to find.

 

"Specifically, she says that the children in the study saw a strong causal effect between an actions and their consequences, and thought a lot about problem solving in an active way. "They have to negotiate with team-members and understand strengths and weaknesses and working with others. Players report a lot more happening than randomly going around shooting people" Sanford said. She also told the Globe and Mail that gaming helps children to learn about leadership and ethical decision making."


Via Jim Lerman
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Everything You Ever Wanted to Know About Badging in the Classroom--Our Definitive Guide -- THE Journal

Everything You Ever Wanted to Know About Badging in the Classroom--Our Definitive Guide -- THE Journal | TechLib | Scoop.it
With new programs and standards emerging, digital badges are helping students prove what they've learned in--and outside--school.

Via Susan Grigsby @sksgrigsby
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Researchers claim they’ve built a modified charger that can hack your iPhone ‘within one minute’

Researchers claim they’ve built a modified charger that can hack your iPhone ‘within one minute’ | TechLib | Scoop.it
Forget obscure apps, unexpected emails and suspicious links. A group of researchers from the Georgia Institute of Technology claim to have developed a new smartphone charger that can ...

Via Gust MEES
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Gust MEES's curator insight, June 3, 2013 11:53 AM

 

Nobody is perfect ;)

Gust MEES's curator insight, June 3, 2013 11:56 AM

 

Nobody is perfect ;)

 

AnnC's curator insight, June 4, 2013 9:15 PM

beware unknown chargers !

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Visual Cyber-Security: See Attacks On Real Time

Visual Cyber-Security: See Attacks On Real Time | TechLib | Scoop.it

Introduction .In previous articles WE discussed already about the responsibility that everyone is responsible for a safer and more secure Internet, that the weakest link in the security chain is the human...


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Why Right Now Is Just The Beginning For Education Technology - Edudemic

Why Right Now Is Just The Beginning For Education Technology - Edudemic | TechLib | Scoop.it

Now, we are working to actually use the technology in new and meaningful ways, making the most of how technology helps us scale, extend, and differentiate like never before. For example, for years faculty and instructional designers spent years creating and curating appropriate content for their courses and programs.


Via Nik Peachey
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Nik Peachey's curator insight, June 4, 2013 2:13 PM

A very optimistic up beat article about the future of technology.

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10 Surprising Facts About Students Using E-Textbooks - Edudemic

10 Surprising Facts About Students Using E-Textbooks - Edudemic | TechLib | Scoop.it
Are students using e-textbooks and do they actually make a difference? These 10 surprising facts might, well, surprise you!

Via Dennis T OConnor
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Robert T. Preston's curator insight, June 2, 2013 1:09 PM

Interesting article on kids using ebooks!

Christine Margocs's curator insight, June 5, 2013 8:03 PM

Stats to consider if going ebook for textbooks on campus.

Mario Marais's comment, June 6, 2013 9:03 AM
I wonder what the picture is in Africa and South Africa? USA is saturated with laptops and iPads and smart phones...
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Climbing the Ladder of Educational Technology: How High Are You Climbing the Ladder of Educational Technology?

Climbing the Ladder of Educational Technology: How High Are You Climbing the Ladder of Educational Technology? | TechLib | Scoop.it
How High Are You Climbing the Ladder of Educational Technology? http://t.co/H3bFM3S0Xp #edtech #adulted
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Language and digital identity

Language and digital identity | TechLib | Scoop.it
More human beings can write and type their every thought than ever before in history. Something to celebrate or deplore?
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Zombie-Based Learning -- "Braaaaaaains!"

Zombie-Based Learning -- "Braaaaaaains!" | TechLib | Scoop.it
You read that correctly: Zombie-Based Learning. When I started learning about it, my inner geek squealed with joy. I've always loved zombies. I've watched all the movies and even read the original Wa
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How Technology In Schools Has Changed Over Time

How Technology In Schools Has Changed Over Time | TechLib | Scoop.it
Forget pencil and paper, students are using all sorts of technology in the classroom these days. Check out the infographic below presented by MasterOfArtsInTeaching.net to learn about how technolog...

Via TechinBiz
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Digital Directions's curator insight, May 28, 2013 4:04 PM

Cool timeline on #edtech through the years. It's amazing how the rate of innovation increases over time.

Bonnie Bracey Sutton's curator insight, June 3, 2013 1:29 PM

A good visual to show and share for those who do not know how teaching times have changed with technology.

Alex McGain's curator insight, February 9, 2014 7:45 PM

how has education changed since I started school? let's see #papervsscreen #edu

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25 Things Teachers Should Know About Gamification - Edudemic

25 Things Teachers Should Know About Gamification - Edudemic | TechLib | Scoop.it
There are dozens of things teachers and students should know about gamification. Here's a handy simplified list to quickly learn from!
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20 Ways To Provide Effective Feedback For Learning - TeachThought

20 Ways To Provide Effective Feedback For Learning - TeachThought | TechLib | Scoop.it
Feedback for learning is a matter of communication, consistency, and tone, all driven by and for assessment practice.
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100 Great Game Based Learning and Gamification Resources | knowledge guru

100 Great Game Based Learning and Gamification Resources | knowledge guru | TechLib | Scoop.it

By Steve Boller

 

"Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague."

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aanve's curator insight, February 20, 2014 9:51 PM

www.aanve.com

 

Debra Walker's curator insight, March 11, 2014 4:47 PM

I have recently been working with organizations on how the introduction of gamification into their training and development strategy plans for employee skill development.  The interesting thing as well is the application of the concepts to both hard and soft skills, that allow for returning to the results in the future as well as updating of skills as the individual progresses.   

Valeria&Giorgia's curator insight, March 13, 2014 8:43 AM

Ci sono moltissimi games finalizzati all'apprendimento, da quelli che stimolano la discussione, a quelli basati sulla ricerca.

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Teaching Students Better Online Research Skills

Teaching Students Better Online Research Skills | TechLib | Scoop.it
Many educators are explicitly teaching such skills as how to evaluate a website's credibility, how to use precise keywords, and how to better mine search engines.

Via Susan Grigsby @sksgrigsby
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Linda Dougherty's curator insight, June 12, 2013 12:09 AM

Good article to share with your teachers who are looking to improve student research skills to meet standards.

Maria Persson's comment, June 17, 2013 11:00 PM
If this happens in the early years of learning it will not be such an issue at the tertiary level where plagiarism is still a real problem!
Maria Persson's curator insight, June 17, 2013 11:07 PM

A number of great points that are both practical and theoritical in terms of how to assist students' understanding of digital literacy skills, preparing them for the future, increasing their understanding of what the future might bring! 

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BYOD: 11 Sample Education BYOT Policies To Help You Create Your Own

BYOD: 11 Sample Education BYOT Policies To Help You Create Your Own | TechLib | Scoop.it
11 sample BYOT policies to help a school or district create their own.

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Gust MEES's curator insight, June 3, 2013 3:19 PM

 

Learn more:

 

https://gustmees.wordpress.com/2012/07/07/bring-your-own-device-advantages-dangers-and-risks/

 

Blue Jay Bridge's curator insight, June 6, 2013 8:59 PM

I've seen folks asking for this info on twitter. Hope this helps.

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BYOD trend to explode over next 2 years, study says

BYOD trend to explode over next 2 years, study says | TechLib | Scoop.it
Enterprise IT professionals who fervently wish the "bring your own device" phenomenon will blow over are in for some bad news:  This is just the beginning.
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Education Phrases & Language That Need To Die - TeachThought

Education Phrases & Language That Need To Die - TeachThought | TechLib | Scoop.it
Some education phrases and language need to die. Like these.
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Wearable technology emerging as major technology cycle -Meeker - Yahoo! News

Wearable technology emerging as major technology cycle -Meeker Yahoo!
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Envisioning the future of technology

Envisioning the future of technology | TechLib | Scoop.it
Speculating about emerging technologies. (By futurist Michell Zappa)
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The Discoveries That Promote Metacognition & Self-Directed Learning

The Discoveries That Promote Metacognition & Self-Directed Learning | TechLib | Scoop.it
What are the natural discoveries that promote metacognition and self-directed learning?
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8 Things You Should Not Do Every Day

8 Things You Should <em>Not</em> Do Every Day | TechLib | Scoop.it
It's for your own good. Cut these things out of your day and you'll see gains in productivity--not to mention happiness.
Bronwyn Desjardins's insight:

Super advice :-)

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Teens and the Future of Libraries: Sharing Best Practices | Connected Learning

Teens and the Future of Libraries: Sharing Best Practices | Connected Learning | TechLib | Scoop.it
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27 Tips to Effectively Manage your Classroom ~ Educational Technology and Mobile Learning

27 Tips to Effectively Manage your Classroom ~ Educational Technology and Mobile Learning | TechLib | Scoop.it
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