Why game design is so powerful for learning...From the article:
Gaming literacy is literacy—it is the ability to understand and create speciﬁc kinds of meanings. As I describe it here, gaming literacy is based on three concepts: systems, play, and design. All three are closely tied to game design, and each represents kinds of literacies that are currently not being addressed through traditional education. Each concept also points to a new paradigm for what it will mean to become literate in the coming century. Together they stand for a new set of cognitive, creative, and social skills—a cluster of practices that I call gaming literacy.
Via Jim Lerman, Susan Einhorn