This might come out sounding like learning requires the carrot on a stick but in fact, it's more about making work that might be tedious and based on drill and practice a bit more fun and competitive. Learning requires a much deeper engagement than can in my opinion be achieved with gamification techniques.
I would also add Co-Creating - more often we - 'the adults' think of ourselves as those who just consume whatever is making the rounds online - we hardly ever really contribute - sometimes it's the fear of having work which is criticised that may stop us. But being digital literate is also about putting your work out there, sharing it, and letting the crowds make something worth while out of it. Co-creation is a wonderful way of starting digitally literate and critical communities who are not passive but who are active contributors in the digital society.
Managing Your Digital Footprint: Think Before You Post. Digital footprint refers to the compilation of content on the Internet that can be associated with you and, thus, potentially available to anyone performing a search on you.
The list of possible content visible online is endless (e.g., your family videos on YouTube, your comments on a news article or blog, vacation photos on Flickr, your posts on Facebook and Twitter).
Please watch the video below, “Understanding Your Digital Footprint” and then write a blog post based on the questions below....
The beauty of both games and devices is that you can start small and work your way into bigger, grander experiences. And, as with all things educational (including the needs of students), it is best to give yourself and your students some room to fail and grow. Your first game won't be your best game. The first narration of a whiteboard on your app won't be as good as your last. But with each new method, you might find numerous new ways to connect with your students, to motivate them, and to make things stick. Now that's learning.
Give them technology that they may have never seen before, and students' brains will work wonders
Vanessa Camilleri's insight:
This article really made me think about the way many of the tools and applications are introduced in the classroom. In our classrooms, teachers expect that they would be introducing these step by step to the children, telling them exactly how to use them. But I think we forget the importance of experimentation and how this holds an element of fun, whilst more importantly leading to a deeper form of learning. In Malta tablets are going to be introduced to 8-year olds. My 2cents about the matter is that it's not the tablet per se, but it's how this is going to introduced in the class, that would have an effect on the children's learning. We, as teachers, really have to learn to, at some point let go and let our children learn!
We post a lot of resources here about using social media in the classroom – it is one of the most requested topics, most often emailed about, most popular posts and overall topics in general for Edudemic. How to use Facebook in the classroom. How to use Twitter to boost your professional development. How to …
I look at this timeline and I realise that our advances in Educational Technology were done at a really slow pace compared to the US. When you consider that smartboards were introduced in the US way back in 1991 and we have just adopted them in the last few years, there's a lot to think about. In 2012 there were 1.5 million iPads being used in schools - we're starting to get there. I am not really saying that iPads will solve all the problems - what I'm saying is that while in the US teachers, students and parents have been used to the culture of technology in schools since the 1980's, here in Malta, all those involved in schools have just started testing the waters. It will take time.
Speaking about the digital skills which teachers perceive to be important for the future of their students, even though this study is a bit dated now, I still don't see the word 'Critical' anywhere - nor do I perceive any sort of message which sees the importance of being critical in today's digital society.
Understanding the art of social media. Bryan Kramer joins #bufferchat to share his thoughts on social media success, plus books and inspiration.Marketer, speaker and author, Kramer talks about the art (and impact) of sharing...
Quite an interesting insight which has made me ponder on some questions. In Malta we are trying to achieve much with a new learning outcomes framework that we are implementing in schools. My worries would be - are we trying to be quite ambitious in that? As a country I feel that we are too preoccupied with curricula, assessment, instructions, and standards and data. How can we hope to achieve a 'real' 21st century education that is focused more on continuous connectivity, communication, and active role taking if we don't focus enough on changing mentalities and our perception of the 'culture of learning'?
Explore this educator's guide to open educational resources (OER) for information about online repositories, curriculum-sharing websites, sources for lesson plans and activities, and open alternatives to textbooks.
We have been doing a lot of reviews of educational mobile apps. We particularly focused on the ones that work on iPad and we tried to cover almost all the fields from digital story telling to apps to teach creativity.
Following these basic tips ensures a clear and effective eLearning course, while still leaving room to customize and give your personal taste.
Vanessa Camilleri's insight:
Interesting for eLearning design - especially the part about the psychology of colour. I also think that it's important to emphasise storyboarding... it seems it's not part of our culture as educators, but in fact a lesson plan is indeed a miniature story board, and when we design a course, seeing the overall "big picture" becomes essential.
People always seem to be complaining about this... our children are distracted... who wants to read when they can play games, but in effect children tend to copy their parents. By instilling a passion for reading from a young age we can try to balance out the claim that the young children do not like books or reading. One story a day... just like the apple, helps develop the creativity in children. It doesn't hurt by having the children making up their own stories and writing them together with their parents!
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