Explore this educator's guide to open educational resources (OER) for information about online repositories, curriculum-sharing websites, sources for lesson plans and activities, and open alternatives to textbooks.
We have been doing a lot of reviews of educational mobile apps. We particularly focused on the ones that work on iPad and we tried to cover almost all the fields from digital story telling to apps to teach creativity.
Following these basic tips ensures a clear and effective eLearning course, while still leaving room to customize and give your personal taste.
Vanessa Camilleri's insight:
Interesting for eLearning design - especially the part about the psychology of colour. I also think that it's important to emphasise storyboarding... it seems it's not part of our culture as educators, but in fact a lesson plan is indeed a miniature story board, and when we design a course, seeing the overall "big picture" becomes essential.
People always seem to be complaining about this... our children are distracted... who wants to read when they can play games, but in effect children tend to copy their parents. By instilling a passion for reading from a young age we can try to balance out the claim that the young children do not like books or reading. One story a day... just like the apple, helps develop the creativity in children. It doesn't hurt by having the children making up their own stories and writing them together with their parents!
More and more classrooms are now learning, creating, reading, and testing online. In order to keep up with our technologically demanding lifestyles, the traditional classroom is making way for such innovative tools as wiki.
The Slides editor is available right in your browser. All of your work is stored securely on our servers, accessible wherever you are. Presentations can be viewed in any modern browser, including mobile.
There's a wide variety of themes and transitions to pick from to make sure things look and move the way you want them. Decks are stored as HTML documents, so you can always edit the markup and customize to your needs.
The beauty of both games and devices is that you can start small and work your way into bigger, grander experiences. And, as with all things educational (including the needs of students), it is best to give yourself and your students some room to fail and grow. Your first game won't be your best game. The first narration of a whiteboard on your app won't be as good as your last. But with each new method, you might find numerous new ways to connect with your students, to motivate them, and to make things stick. Now that's learning.
Give them technology that they may have never seen before, and students' brains will work wonders
Vanessa Camilleri's insight:
This article really made me think about the way many of the tools and applications are introduced in the classroom. In our classrooms, teachers expect that they would be introducing these step by step to the children, telling them exactly how to use them. But I think we forget the importance of experimentation and how this holds an element of fun, whilst more importantly leading to a deeper form of learning. In Malta tablets are going to be introduced to 8-year olds. My 2cents about the matter is that it's not the tablet per se, but it's how this is going to introduced in the class, that would have an effect on the children's learning. We, as teachers, really have to learn to, at some point let go and let our children learn!
We post a lot of resources here about using social media in the classroom – it is one of the most requested topics, most often emailed about, most popular posts and overall topics in general for Edudemic. How to use Facebook in the classroom. How to use Twitter to boost your professional development. How to …
I look at this timeline and I realise that our advances in Educational Technology were done at a really slow pace compared to the US. When you consider that smartboards were introduced in the US way back in 1991 and we have just adopted them in the last few years, there's a lot to think about. In 2012 there were 1.5 million iPads being used in schools - we're starting to get there. I am not really saying that iPads will solve all the problems - what I'm saying is that while in the US teachers, students and parents have been used to the culture of technology in schools since the 1980's, here in Malta, all those involved in schools have just started testing the waters. It will take time.
We’ve all endured “death by PowerPoint.” It’s a painful experience for the audience and probably not all that fun for the presenter either. To help my students deliver effective presentations—free of those deadly bullet points—I have my go-to applications.
But his new effort, a five-person outfit called Smart Patients, actually does look like something that could actually change the way patients, doctors, and industry interact. Its web site, envisioned as a kind of combination of clinical trials search engine and message board community, might further empower cancer patients whose relationship with their disease has already been changed fundamentally by the Internet.
... that takes advantage of the untapped knowledge that exists in a network of cancer patients and caregivers both so they can better help each other and so the healthcare system around them can learn from them. The two goals of the company are to help patients and caregivers to learn even more even faster, and to innovate the ways the healthcare system can learn from them.”
Collective intelligence can really make a difference if harnessed and directed to the proper channels of communication. Moderation (although this may be a bit tricky to define), is crucial in these cases to avoid peer support turning into some kind of mass frenzy.