The maker space movement is transforming public and school libraries into places where students and patrons not only find resources and information but also experiment with their own creations. Librarians, however, might want to follow the principles of design thinking before they invest money in buying a lot of materials and equipment.
Maker Movement has different meaning to different people but fundamentally it refers to ability to create useful products from scratch. Earlier, making advanced products required access and knowledge, and those things were only available to professionals, and not for experiment purpose but that is not the case today. Experimentation and maker movement has become popular among schools and kids with the ease of access and availability of such resources.
"Google Cardboard is a virtual reality headset which immerses you in the video or picture so you can see a 360 degree view of an image or video. Put on the headset and you are instantly inside the media. Turn your head and look around to see in all directions."
The Answer Pad is a student response system, so of course we have the typical select response question types that can be pushed out to the students. M/C, T/F, Yes/No, Fill in are a given. What makes us unique is the graphical nature of the tool, the templated backgrounds that come with The Answer Pad and the built in digital portfolio.
Recently I read an article discussing how libraries are converting to makerspaces. I found this wording dangerous because I love libraries and my library is not just a makerspace. My library is still a library. Yes, we are a learning commons, yes we have a makerspace, but at our core, we are still a library.
Our makerspace is an extension of our library and really a “makerspace” is more of a mindset and philosophy we have towards learning. The makerspace is just one slice of our library pie. We house our maker materials in the library because it is the one place students have access to at any point in the school day.
No two maker spaces are alike or should be alike. Developing appropriate and relevant themes for your space will ensure that your maker space is unique to the needs, wants, and interests of your students, and unique to your school community as well.
While maker spaces often have a STEM orientation, they most certainly do not have to be limited to just those disciplines. Proper planning helps you uncover themes that are relevant and authentic to your school. Themes in my maker space have included explorations such as digital storytelling and molecular gastronomy.
To select themes for your maker space, it is important first to understand your learners. Have conversations with them. Survey them. Find out what they enjoy doing both in and out of school. Uncover their passions."
AirPano is a not-for-profit project focused on high-resolution virtual tours from a bird’s eye view. AirPano has already photographed over 300 most interesting locations on our planet and it is the largest resource for 360° aerial panoramas in the world. There are about 3000 spherical panoramas on our website at the moment.
A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools. These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, cnc machines, soldering irons and even sewing machines. A makerspace however doesn’t need to include all of these machines or even any of them to be considered a makerspace. If you have cardboard, legos and art supplies you’re in business. It’s more of the maker mindset of creating something out of nothing and exploring your own interests that’s at the core of a makerspace. These spaces are also helping to prepare those who need the critical 21st century skills in the fields of science, technology, engineering and math (STEM). They provide hands on learning, help with critical thinking skills and even boost self-confidence. Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking, Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups. There have already been some amazing success stories that have come out of makerspaces to date.
"Audio recordings can definitely support students who have trouble reading directions or need extra help with new vocabulary words. I’ve shared one way to make QR codes talk to students but if you’d like to add your own voice to a QR code, here’s how:"
With the increasing use of internet by our kids comes the risks that, if not addressed appropriately, would make this use disastrous. From online predators looming around waiting for their next victim to harassment and cyberbullying, these and several other issues are waiving a red flag for parents, teachers,and education stakeholders to take an immediate action and make digital citizenship an essential component in the curriculum. Kids need to be aware of these risks and should be taught on how to surf the net safely.
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