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Rescooped by Louise Robinson-Lay from Eclectic Technology

Getting the Facts on Game Based Learning (INFOGRAPHIC)

Getting the Facts on Game Based Learning (INFOGRAPHIC) | teaching with technology | Scoop.it
The Knowledge Guru team knows how effective serious games and game based learning are, that's why we've developed an entire learning game engine focused on making game based learning easier to impleme...

Via Beth Dichter
Louise Robinson-Lay's insight:

Kismet! Twice today I have had discussions about the gasification of learning and game based learning. Brain research shows that the reward cycle with game based learning helps students to learn more deeply. This is something I would like to know More about and this infographic provides a good overview.

Florence HENCKE's comment, August 9, 2013 3:10 AM
Thank you for this infographic and the sources you used, the importance of having fun while learning seems to increase in education. Good news !
Ines Evaristo's curator insight, August 21, 2013 6:53 PM

Una buena infografía que resume estudios con resultados del efecto de los videojuegos en el aprendizaje de la educacion superior, cosa que no habia visto mucho.  Además, el inicio es bastante claro, hacer un videojuego "serio" o educativo es doble reto: lograr los objetivos de aprendizaje propuestos y diseñar un gameplay igualmente divertido, motivador, estimulante... es la diferencia entre un videojuego educativo de un juego didactico.

Taryn Coxall's curator insight, October 8, 2013 10:24 PM

This article gives great insight into the upcoming phenominon of "Game Based Learning".Although i have never seen it in my practises, after reading abit about it, i believe game based learning is something i would incoperate into my own classroom. Game Based learning provides a stimulating and engaging way of learning for children on a wide range of educational areas and topics. It is proven through this approach to learning students aremore likely to become motivated to learn, become increasingly engage and excel in their learning. 
Although many peoleay belive an "old school" approach to teaching is best, i feel it is highly necassary to kepp up with the fast moving pace of technology on offer, and use theseresources to help student in the classroom. Most learners that i have come aross are kinaesthetic learning, being one myself i can see how these games will help a variety of different learners and create opportunity for divergent thinking.

great resource which has iven me great insight.  

Rescooped by Louise Robinson-Lay from Innovations in e-Learning

Gamifying the Maker Movement for Education » Online Universities

Gamifying the Maker Movement for Education » Online Universities | teaching with technology | Scoop.it
PCWorld columnist Phil Shapiro begins a recent article on the Maker Movement by stating...

"As the unemployment crisis continues month after month, I’m tempted to climb to the roof of my house and yell at the top of my lungs, ‘The maker movement creates jobs.’" What he focuses on in this piece is a subset of the Maker Movement which involves computer programming and media production. He points out that circumstances akin to what you find in any Maker Movement inspired "hackerspace" are what led to the creation of the PC back in the 1970s. Shapiro goes on to discuss the types of work happening in these spaces – robotics, programming, computer repair, community-based video production, and 3D printing – all relying on a peer to peer learning model that strengthens community bonds while it educates.....

Via k3hamilton
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