50 Things You Can Do With Google Classroom [Alice Keeler, Libbi Miller] on Amazon.com. *FREE* shipping on qualifying offers. One of the most frequent questions educators Alice Keeler and Libbi Miller hear from teachers is: How can I effectively implement digital tools in my classroom when I don't fully understand them myself? It can be challenging to add new technology to the classroom. Figuring out the equipment and software and deciding how to integrate technology into existing lesson plans are just a few of the learning curves teachers face. But adding technology to classrooms isn't optional; it's a must if students are going to be well-equipped for the future. In 50 Things You Can Do with Google Classroom
Seymour Papert begins his landmark book “Mindstorms” with a story about a set of gears he played with as a child. The tangible experience of working with gears accelerated his understanding of physics in a way that would have been much harder with only books and lectures. Because of this, he refers to gears as “objects-to-think-with.”
The thinking that inspires my technology integration as an educator has deep roots in the constructionism and constructivist learning models I experienced in schools. Seymour Papert's Logo programming language grew out of his influence working with Jean Piaget. The "Logo Turtle" was coming of age when I first used a computer in school. This initial playful program spurred my interest, and I later developed fractalized math equations, just for fun, on my Apple IIe computer.
Join us for an ASTC Community of Practice hangout, where we'll talk about our first adventure into the world of MOOC's (Massively Open Online Course) as we get ready for the second one. This July we're planning to offer the course again, so to get people excited about we'll share goals and strategies that went into producing the Fundamentals of Tinkering MOOC in 2014. We'll also discuss what worked well, things we might try again or do differently this time and most importantly hear first-hand from several educators who participated in last year's MOOC.
Mike Petrich is the co-founder of the Tinkering Studio and Director of Making programs at the Exploratorum. He’ll share a brief overview of the course and respond to our key questions from the perspective of our online and face-to-face professional development models.
Summer Brandon is the Director of Education at ScienceWorks in Ashland, Oregon. Summer participated in the MOOC last year with her staff as a way to train her team. This summer she will support a group of local teachers who can earn credit through Southern Oregon University for the online course. They will experiment with utilizing the museum as a place for teachers to come together, share in the tinkering together and reflect on the coursework as a group.
Meredith Wenger is the founder of the Big-Brained Superheroes Club in Seattle, Washington. She first found us via the MOOC, and we’ve since met face-to-face at the Yesler Community Center. She has integrated several of the activities into programs there and will speak about them from an after school perspective.
Marlene Getzendanner is an elementary school teacher and technology instructor in Atlanta, Georgia at the Westminster Schools. She first participated in a face-to-face workshop with us and then online with the MOOC. Marlene’s integration of tinkering activities in her classroom has led to important new iterations for some of our core activities.
This hangout highlights our ongoing interest in Professional Development opportunities for making and tinkering, utilizing a new venue for sharing that work. We'd like to use the hangout to share some of the questions we're grappling with, including:
• How do you produce a hand's-on, materials rich, tool-based tinkering workshop for an online audience?
• What are the benefits and drawbacks to offering professional development this way?
• Will people really do the activities and reflect on their process along with us?
• How do you address the combination of physical and digital aspects of the course?
• In what ways is the MOOC experience similar or different than our face-to-face workshops?
We hope you can join us - Thursday, June 25th at 11PST
*The Tinkering Fundamentals MOOC starts July 22nd - go to the Coursera website to find out more and register.
Girls in STEM fields, whether they are students, hobbyists, or professionals, have probably already noticed that they exist in a male-dominated world. At best, this is a dismal reality that we can overturn. At worst, young girls will be discouraged from pursuing hobbies and careers in STEM fields because it’s …
The Pruitt twins' whimsical, but impressive, creative powers were on display in the world of Minecraft, an online computer game where players create the world in which they will have adventures by building structures and landscapes out of 3D blocks of various materials, inclu
Jennifer Futrell's insight:
I am using a Kano computer (raspberry pi kit) with my son to program in Python. He loves it!
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