The most obvious way to use a survey tool in your classroom might be to use it for a quiz, test, or homework, but there are a lot of other uses that you probably haven't thought of yet. So aside from testing your students, how ...
HIND ABDELRAHMAN's insight:
It could be used in learning evaluation and reflection.
Classrooms should be spaces that students don’t want to leave. Some communities are still hesitant about these futuristic looking learning spaces and have resorted to older, traditional physical spaces. Hopefully, they will begin to embrace changes to better prepare students and move them in the 21st century global economy.
When learning English it's important that you hear as many different accents and types of voices from different ages of speaker so that you are able to understand English wherever you go. This activity gives you lots of opportunity to practice your listening skills and broaden your understanding of English speakers.
I use QR codes and augmented reality codes to help students move independently from one activity to the next. Kids use cell phones or tablets to scan the barcodes, which take them to websites or instruction pages with directions for the next activity, or to “cheat codes,” with strategies to help them solve the “boss-level problem.” I even decided to forgo the usual grading system in my classroom, so that as far as the students knew, they were either “Leveling Up!” (proficient) or they needed more practice with “Game Over: Try Again.” They stopped defining themselves by grades and saw “try again” as an opportunity to do just that.
Is it easy to use? Is it fun? Is it appropriate for students’ age, abilities, cultural backgrounds and interests? Do the students take responsibility for using this technology? Does it offer various activities? Does it allow students to practice their English in a meaningful way? Is it justified from a pedagogical point of view, or is it just a cool new toy? Is it easy to integrate with other tools? Is it safe to use with students?
We believe that relevant, personalized, collaborative, and connected learning experiences enhance student engagement, which in turn drives student achievement. Although these learning experiences were available in a more limited way before the advent of technology, digital conversion has taken them to an entirely new level.
Textivate is an online facility for creating and sharing interactive browser-based activities. Text re-ordering, gap-fills, text re-construction, anagrams, matching, memory, hangman, flashcards, millionaire and lots more - all automatically generated based on any text and/or list of matching items that you put into the textivate text box. Much of the site is free to use, and subscribers can upload resources to share with their students or embed activities on a blog or website. It is browser-based, so it works on desktops, laptops, ipads etc. The activities are ideal for whole-class work with any interactive whiteboard. You can see video tutorials here: http://textivate.posthaven.com/video-tutorials To help you get started, browse the hundreds of public resources on the site, or click on "textivate now" to see the range of activities available.
"The Common Core’s Anchor Standard 6 for writing in grades K–12 requires students to “use technology, including the Internet, to produce and publish writing and to interact and collaborate with others”. Here are some ideas for meeting this standard (besides the obvious use of technology—word processing).
What is Content Curation? As instructors, we are all information curators. How do you collect and share currently relevant content with your students? How do your students research and share information that they find with the rest of class?