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10 Free Online Educational Game Sites

10 Free Online Educational Game Sites | Teaching in Higher Education | Scoop.it
Web-based games can prove to be a treasure trove of learning opportunities, and there are a variety of content-areas, age ranges, and skill levels to choose from. The true pay dirt for browser-based learning games can be found on large online digital game hubs. Here are 10 game hubs players that teachers can use to as one tool in their arsenal.

Via Beth Dichter
Rosemary Tyrrell's insight:

Some wonderful resources here. 

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Beth Dichter's curator insight, March 27, 9:41 PM

Finding games that you can use in the classroom is not always as easy as one would like it to be. This post shares 10 websites that are "game hubs" and the games range from one for students as young as preK to students in high school. The list of the sites is below and additional information is in the post (as are links to each). Have fun exploring them and sharing them with your students, and if you know a site that is not listed leave in the Comment section.

* Shepperd Software

* PBS Kids Games

* Mr. Nussbaum

* National Geographic Kids

* Poptropica

* Funbrain

* BBC Schools: Games

* Primary Games

* ABCya.com

* Arcademic Skill Builders

Lee Hall's curator insight, April 2, 12:41 PM

The ages range from Pre-K to High School.

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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | Teaching in Higher Education | Scoop.it
I wanted to share my project with the community! I built a serious game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game.

Via Dennis T OConnor
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Free Technology for Teachers: 77 Educational Games and Game Builders

Free Technology for Teachers: 77 Educational Games and Game Builders | Teaching in Higher Education | Scoop.it

I've gone through my archives and dug up many of games that I've mentioned over the last four years that are still active online. Consider this my humongous list of educational games.


Via Dr. Susan Bainbridge
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Rescooped by Rosemary Tyrrell from E-Learning and Online Teaching
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Kinect in the Classroom

Kinect in the Classroom | Teaching in Higher Education | Scoop.it

One of the most interesting ways game-based learning (GBL) is being implemented is with the use of Microsoft’s Kinect. Kinect specifically is an accessory to the Xbox 360, where motion and gestures control game functions. From sports games, to “hack and slash,” the Kinect physically involves the player in gameplay. But why use it in the classroom? And how should you use it in the classroom? Today I present not only a great rationale for use the Kinect in the classroom, but also some specific ideas and resources for doing so.


Via Dennis T OConnor
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Rescooped by Rosemary Tyrrell from E-Learning and Online Teaching
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The Knowledge Guru- e-learning games

The Knowledge Guru-  e-learning games | Teaching in Higher Education | Scoop.it

We start the design process for each game by defining learning objectives. Then, we find content and create the questions to drive learners to your desired outcomes. Each topic is represented as a “mountain” with three paths. Questions are worded differently on each path so users interact with the material multiple ways. And repetition helps them remember. Leaderboards, badges, points, and a robust admin side with plenty of tracking functionality make Knowledge Guru one of our personal favorite learning solutions.


Via Dennis T OConnor
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Rescooped by Rosemary Tyrrell from 21st Century Learning and Teaching
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Researchers debate gaming's effects on the brain | eSchool News

Researchers debate gaming's effects on the brain | eSchool News | Teaching in Higher Education | Scoop.it
A U.K. study that compared teenage video gamers found that those who played video games frequently have more gray matter in the area of the brain known to be associated with rewards and decision-making, which raises the question of whether gaming...

Via Gust MEES
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